
Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Enjoy 6 hours of new gameplay in Valley of Memory, a free major update that expands Basim’s story and introduces the breathtaking new region of AlUla, with gameplay improvements across the full game.
Become the most versatile and resourceful Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts and upgrades at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before.
Experience a modern take on the iconic features and gameplay that have defined the franchise. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed, in this heartfelt homage to the game that started it all.
Explore an incredibly dense and vibrant city whose inhabitants react to your every move. Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad.
Follow Basim’s journey in this tightly crafted, narrative-driven action-adventure experience. Witness his transformation from a defiant young thief to a Master Assassin as he meets allies, mentors, and foes who shape his destiny.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1044 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
全成就通关。幻景的道具应该是全系列里最强的,爆头拾取的飞刀、永久昏睡吹箭、遗忘皆空烟雾弹、持续吸引诱饵弹、击倒陷阱,各个都是强力道具。相对的这作的刁民是真的烦人,刺杀时经常要注意别被目击,而不少任务区域里都有这些刁民的身影,一旦被他们发现就要开始狗叫,直接导致恶名值上升或是被敌人发现,让我玩的时候经常想给任务区域的刁民全部砍了。 潜行暗杀方面因为没双重刺杀+刺杀时间过长,所以大部分时候都是用飞刀推进,但这游戏敌人刷新机制有点问题,经常给一个区域一边杀完了,跑到另一边,转头后面就凭空刷新敌人,被这个机制坑了好几次,被迫开杀。至于跑酷,很明显感觉到判定有点问题,经常出现卡脚、无反应的情况。 挑战任务方面不能用鹰眼玩的有点不习惯,有时习惯性按下直接导致重开,好在不要求同时完成挑战+委托人要求,总体还是没那么难。
very fun more of the clasic style of assassins creed
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best PL #57, worst BR #99 · 8 markets collected
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 11 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish, Portuguese - Brazil* +2 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just started playing this game and its pretty good so far. dont really have any complaints so far. once done ill give and updated review on my experince
地图大小刚刚好,剧情放在新刺客里算是比较出彩的一批了,唯一美中不足就是英灵殿同款解密太多玩着心累
Un des meilleurs assassins creed, une pépite narrative et graphique, rien à dire c'était assez court mais expérience parfaite si l'on parvient à rester concentré sur le déroulement de l'histoire
是什么原因催使你来到了《刺客信条:幻景》的游戏界面?我知道,你或许准备将这部作品收入囊中,亦或是你的库中已有此部作品,想来看看这部作品究竟怎么样。无妨,就让我们花上几分钟时间,来了解一下这部游戏。 沙漠或是绿洲?跟《刺客信条:起源》不同,当你走进《刺客信条:幻景》的世界,你见到的是更加庞大的城市,以及更恢宏的宫殿,毕竟,这里的故事比起源晚了近一千年。 流程方面,本作主线剧情较短,本体加上DLC的剧情满打满算只有20个小时不到的内容,收集物也少很多,不再是前作那令人毛骨悚然的满屏问号和黄点,这回我们的肝终于可以休息一下了。 玩法方面,本作回归了早期的潜行刺杀玩法,如果你看到加载界面那一句“虽然巴辛姆身经百战,但却不是一个好战士”时,千万不要不当一回事。在本作中,巴辛姆能够运用道具和技能于百万军中如入无人之境,当道具用完后,你所能做的只有两件事,跑路,或者回档。是的没错,巴辛姆正面作战能力堪比一个成年香蕉,极低的体力条让你每挥砍几下就得停下来缓一会,这其实就是极致的刺杀体验带来的副作用,毕竟这位主角的连环刺杀能力,可是比古希腊那两位超脱凡人的存在还要略胜一筹。 画质方面,本作作为近年的作品,画质总体上来说还是比较好的,你可以永远相信育碧的美工,但是由于沙漠地区本身没什么风景好看的,实际体验下来多半不如神话三部曲。 跑酷方面,虽说巴辛姆要比那位远在法国的亚诺·多里安年长个几百岁,但我们的巴辛姆可是奇迹般的继承了亚诺的一大“优点”——喜欢在鞋底和手上抹点胶水。是的,这一部跑酷承袭了《刺客信条:大革命》黏墙的优良传统,但是这个问题是可以稍微解决一下的,在设置中可以把预设关闭的自由跳跃给打开,当然,就体验来说,还不如不开。当你走过门框或者狭窄的地方时,如果你想走得快一点,那你可千万要小心,因为我们的巴辛姆对墙可是情有独钟,在这种狭窄的地方你只要按了疾跑键,就有极大概率往旁边的墙上爬。 成就方面,本作最难的成就依旧承袭了老刺客的优良传统,当你过了一些主要剧情后,需要重新同步并完成相应的附件要求,多半是不允许鹰眼视角,不允许被发现,不允许用技能等,从难度上来说,这些条件是比老刺客的还要难的。但是好在亲爱的育碧给了我们另一条完成方法,在刺客据点我们可以接取稍微简单一点的合约,通过重新同步这些合约,我们可以更简单的拿到成就。 剧情方面,本作剧情大部分都没什么深度,主要是对《刺客信条:英灵殿》的补充,如果已经提前游玩过英灵殿,那对这一部的剧情会有更好的理解,毕竟这一部原本的打算就是作为英灵殿的DLC发售的,而且由于本作没有现代剧情,跟其他作品联系不是很强,没有接触过刺客信条系列游戏的玩家可以把这一部当作入坑作。 总而言之,言而总之,《刺客信条:幻景》这一部作品呢,给我的感觉就是很平庸,没什么亮点,槽点却不少,最大的优势是体量小,想入坑刺客信条系列的玩家可以拿这一部来开开胃,但不是最优选,对于已经玩过几部刺客信条的玩家来说,只有两个字——情怀。 好了,话就说到这里,再说我要忍不住剧透了,希望我对这部作品的评价可以帮到正在踌躇的你,祝你游戏愉快,期待我们在其他游戏的评论区再会。
结局真震撼到我了。终于知道为什么叫幻景了,梦魇,还有沙漠中的海市蜃楼处处暗示着一切
It's great. Even though the city is sprawling and gorgeous, there's pretty much zero bloat, especially compared to the RPG trilogy. Loved the premise and all the main characters, this felt more "origins" than AC Origins, which had a disjointed mess for a story. This time you actually have to sneak around and use tools instead of wiping out endless camps. The movement/traversal systems/animations are all better too. 100%-ed the main game in about 50 hours and enjoyed every single moment.
Assassin's Creed Mirage is a difficult game for me to recommend. At the same time, I wouldn't tell people to avoid it either. If you can pick it up at a good price, there's definitely some fun to be had. Like most Ubisoft games, the world is beautifully crafted and enjoyable to explore. The setting feels authentic, and the attention to detail is impressive. That said, the gameplay has some noticeable flaws. The stealth, which is supposed to be one of the game's main focuses, isn't particularly great and can feel inconsistent at times. The parkour is serviceable but feels slower and less fluid than I would have liked. My biggest issue is the combat. Personally, I found it pretty poor and easily the weakest part of the experience. Encounters often felt clunky rather than challenging or satisfying. Overall, Mirage is an okay game. It has a great world and some enjoyable moments, but it doesn't excel enough in its core gameplay to make it an easy recommendation. If you're an Assassin's Creed fan or can get it on sale, it's worth considering. Otherwise, you may want to wait for a discount.
Ubisoft вспомнили, что игры про ассасинов должны быть про ассасинов. Поэтому вышла классная игра, даже сюжет в ней лучше, чем во всех предыдущих от origins до valhalla. Визуал потрясяющий
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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