
Become a deadly Master Assassin in this action-adventure game. Explore the streets of ninth-century Baghdad through the eyes of Basim. Take down your targets while seeking justice as part of the Hidden Ones.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 18 → 11.4/day in the week after.
About
Enjoy 6 hours of new gameplay in Valley of Memory, a free major update that expands Basim’s story and introduces the breathtaking new region of AlUla, with gameplay improvements across the full game.

Become the most versatile and resourceful Assassin in franchise history. Parkour seamlessly through the city and leverage the largest assortment of tools to date. Get contracts and upgrades at the Assassin’s bureaus, collect vital clues, and stealthily take down targets with more visceral assassinations than ever before.
Experience a modern take on the iconic features and gameplay that have defined the franchise. Journey to Alamut, the legendary home of the Assassins who laid the foundations of the Creed, in this heartfelt homage to the game that started it all.
Explore an incredibly dense and vibrant city whose inhabitants react to your every move. Uncover the secrets of four unique districts, from the industrial Karkh to the lush gardens of the Round City. Discover surprising world events and interact with historical figures that shaped the Golden Age of Baghdad.
Follow Basim’s journey in this tightly crafted, narrative-driven action-adventure experience. Witness his transformation from a defiant young thief to a Master Assassin as he meets allies, mentors, and foes who shape his destiny.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1098 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool
Not really doing it for me, but I bought it so I'll finish it :/
幻景真不是达芬。我前几天也是抱着赤石的心态来玩的,但我发现经过几轮优化之后这确实可以说是一个不错的游戏了,他真不只值一个褒贬不一。潜行方面小兵的分布还算比较可以,虽然没有双重刺杀但有连续刺杀(但容易出现刺杀第一个人之后第二个小兵在你连续刺杀前摇的时候给你一刀的情况);剧情方面倒没注意,空格键按死的,毕竟他都育碧出品了;跑酷方面的话,我是玩完影之后再玩的幻景,手感上刚开始感觉很重(和以前先玩的起源然后玩枭雄的手感变化感觉差不多)但差不多一个小时左右就能适应,总之绝对不是大革命那种达芬手感,跑酷感觉是很不赖的。 再说说缺点,正面战斗和载具骑行都有体力条,这点感觉有点恶心人,去南部荒野和北部那一片沙漠本来就挺无聊的整这个限制属实难绷,正面战斗也一样,说的是回归老刺客但有些时候没注意体力条空了没法攻击也没法闪避只能跑,回归的是大革命吗;还有老鹰系统,老鹰经常找不全小兵,被建筑物遮住就看不到,不过鹰眼弥补了这点,但专门射老鹰的那个小兵很多关卡都有就有点过分了;体验下来最糟糕的就是恶名系统,如果是像3那种当街杀兵还好说,但我在管制区域内刺杀小兵,平民看到也会加我恶名值,杀多了精英怪就要来,有些时候我在做任务做到一半精英怪过来全给我打乱就很操蛋了,我记得有次在智慧宫就当着同一个女npc的面杀了几人,我就满恶名了,里面NPC就她一个!想杀平民但刺客是不能杀平民的(我还没在游戏里杀过平民,不知道会不会失去同步);哦,对了,还有找钥匙和推箱子拿宝箱,重复并且恶心,有的装宝箱的屋子没有锁,得从另外一边用飞刀打碎门闸。 感觉缺点好像说得有点多了,不过难受的应该就这几点。游戏的优点也是很多的,玩起来很舒服,我也就不一一叙述了。总之幻景真的是一款上了手才能体会到他的魅力的很有刺客味的一部作品。(可能我的品味比较特别吧,但他真的虽说不上是达芬,至少在我看来他算得上是味道一般的巧克力。)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 4.1K | 69% | $29.99 | |
| $3.8M | 2.3K | 66% | $59.99 | |
| $3.7M | 5K | 96% | $29.99 | |
| $3.7M | 3.6K | 88% | $25.99 | |
| $3.7M | 11.7K | 85% | $8.99 | |
| $3.8M | 17K | 93% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.4M | 129.1K | 86% | $8.99 | |
| $2.8M | 25.5K | 81% | $4.99 | |
| $9.2M | 45.2K | 69% | $11.99 | |
| $43.9M | 72.2K | 88% | $39.99 | |
| — | 0 | — | — | |
| $31.5M | 172.3K | 89% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #71, worst PL #100 · 8 markets collected
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 11 → 8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian*, German*, Spanish - Spain*, Arabic*, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Japanese*, Polish, Portuguese - Brazil* +2 more
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Next gen AC1 like we requestd, meaning great parkour with meaning and focusing A LOT on the stealth aspect of the series! I like returning to the roots! While the map seems smaller compared to let's say, AC: Valhalla remember that this was supposed to launch as DLC of said game, but instead we got a full-blown AC game, that ended up being pretty good! (Wishlist it and get on discount just in case that it's small. It's smaller than other installments.)
I like it!
Peak
这才是刺客
Ok AC game
its good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.