
Relive the American Revolution or experience it for the first time in Assassin's Creed® III Remastered, with enhanced graphics and improved gameplay mechanics. Also includes Assassin's Creed Liberation remastered and all solo DLC content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 15.9Kreviews | 63% | — | $2.9M |
| $11.99−70% | 27Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
кривой кусок говна, верните ориг версию в стим
AC3 and the Tyranny of King Washington are pretty dope but Liberation sucks. Worth it if on sale.
Le jeu est super , par contre pour un "remastered" , mouais bof
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Aug 11 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +1 more
| Free |
| 0ratings |
| 0% |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had already played Assassin’s Creed III and Liberation back in 2012 on the PS3. This time, I replayed their remastered versions on PC using a DualShock controller and completed both games 100%. Assassin’s Creed III: Overall, the game is fine. Story wise, I think it is very good. It is not the best story out there, but it is still pretty solid. Stealth exists, but it is neither a major requirement nor supported by many specialized mechanics. Compared with Assassin’s Creed Unity, for example, there is no crouching or “last known position” system, and enemies take forever to assume that you are gone after detecting you. The animations were okay, but I initially thought the graphics and textures looked terrible. At the beginning of the game, they were so ugly that I genuinely wondered whether something was bugged. As the story progressed, however, either the visuals improved or I simply got used to them. I believe they actually did improve, since some locations in the Frontier and the Homestead were genuinely beautiful. Connor’s outfits were also detailed and had good textures. Early game Haytham’s face, however… Now for the biggest issue: the game is extremely buggy. Enemies can clip through buildings and floors, and so can you, sometimes causing you to fall into the abyss and die. Side quest cutscenes occasionally skip without any input, Assassin recruit missions can disappear from the map, and horse riding is frustrating because the horse trips over practically every small rock in its path. The game also sometimes inverts the X and Y axes several times per minute for no apparent reason, especially during naval missions, bird sequences, and similar sections. Some enemies occasionally perform attacks that cannot be parried, while others may spot you for 0.1 seconds and then remain permanently stationed at a new lookout position. These problems become less annoying once you get used to them, but be prepared to restart missions several times, especially when attempting to complete every optional objective. There are also several frustrating design choices that are not bugs. Most of the map is only revealed by physically walking through every street, corner, alley, and hidden passage. Fast travel points must be unlocked through a separate underground tunnel system, which often makes simply running everywhere feel more convenient. The crafting and convoy menus have a terrible layout, possibly even worse than the menus in the first game. The AI in minigames such as Fanorona and Bowls is also absurdly advanced, making some matches incredibly difficult to win. Another disappointing detail is that the developers did not have the Kanien’kehá:ka characters speak their native language in The Tyranny of King Washington DLC. Before I forget, I loved all the modern day missions with Desmond. Using parachutes, infiltrating a stadium, and climbing a skyscraper were all awesome. One final complaint: you can unlock an Arno outfit for Ratonhnhaké:ton, but it is not based on any of the outfits or equipment available to Arno in Assassin’s Creed Unity. Instead, it uses a strange design consisting of black leather over a white shirt, taken from an early concept for Arno. I really like his original blue design, so this was rather disappointing. As a side note, the Benedict Arnold missions become available after progressing far enough in the main story. They unlock a new region called West Point, along with several missions, but they provide no additional in game rewards and do not count toward 100% completion, achievements, or DNA synchronization. Assassin’s Creed Liberation: A quick tip for players who enjoy exploring and clearing the map: wait until you have completed at least Sequence 3 before seriously grinding collectibles. By that point, you will have unlocked the diary pages written by Aveline’s mother, apparently on A2 sized sheets of paper, so you can collect them alongside the chests and avoid having to revisit the entire city later. It is also important to remember that Liberation was originally developed for the PS Vita. It is essentially a portable Assassin’s Creed game, with only nine memory sequences, smaller maps, and a generally reduced scope. Surprisingly, however, it has more collectibles than Assassin’s Creed III. I also thought the textures were of similar quality and occasionally even better. The characters have almost no facial expressions, though, and many of the animations are terrible. You remove posters from walls several times throughout the game, and every single time the piece of paper behaves like a steel plate being pulled from the wall. The bugs are very similar to those in Assassin’s Creed III, and in some cases they are even worse. The main story is bland and poorly structured. Its major twists are clichéd and predictable, the plot repeatedly points in different directions, and there are several inconsistencies. I did not enjoy it at all. Combat is decent and broadly comparable to Assassin’s Creed III, with the added bonus of the chain kill mode, although that mechanic also bugs out occasionally. Canoeing suffers from the same random X and Y axis inversion problem found in AC3. The menus are extremely basic and awkward to navigate, and the map takes forever to appear on screen. The game also contains many surfaces that cannot be climbed or used for parkour, especially in the Bayou. Some of them are designed in a way that practically screams, “THIS IS A WHITE PAINTED LEDGE AGAINST A BROWN BACKGROUND. I AM GRABBABLE!” Surprise: it is not. This becomes a serious problem because you can sometimes become trapped behind walls of bushes that appear passable. You then have to take a huge detour around the entire obstacle because the game arbitrarily decided that the area was inaccessible. The game has absolutely no fast travel points. Its map revealing system is also the same as the one used in Assassin’s Creed III. As for the controversial persona system, I hated it at first. The game frequently forces you to use specific personas even outside missions, and it sometimes changes their notoriety levels for no clear reason. It creates the impression that you have a choice, but most of the time you really do not. Eventually, however, the system grew on me once I realized that it genuinely offered three different styles of gameplay. The Lady cannot perform parkour or climb most structures, yet some missions require you to solve environmental puzzles in order to reach rooftops. Both the Lady and the Slave can enter certain restricted areas without immediately attracting attention, but they must behave in very different ways. Combat is also restricted when you are not using the Assassin persona, which can make certain strategies for completing objectives more interesting. There is potentially a lot of fun to be had with this system, but I do not think Ubisoft explored it as effectively as they could have. Most of the time, it feels as though the game is controlling how you play, leaving you with little meaningful input and creating more annoyance than freedom. Last but not least, the outfit unlocked by collecting every Assassin persona collectible is the best outfit in the entire franchise. It is a shame that Ubisoft never included it in any of the other games.
A largely fun romp through the American Revolution with a narrative that usually makes sense, a combat system that is more interesting than its predecessors, and isn't a total chore to 100% complete. Neither Liberation nor the DLC are really worth playing, but there is still some enjoyment to be had there. 7.1/10. --- This entry into the series takes you to the American Revolutionary War, featuring all the characters you'd expect to be there. You (eventually) play as a Native American, Connor, on a path of revenge helped along by what little remains of the Assassins in the New World. The overall pacing of the story makes a lot of sense, and the characterizations of various characters fitting into the Assassin-Templar War are sensible. The involvement of Connor at various major points of the war (even as essentially a field commander at very particular points) are certainly hamfisted, but it makes for a better story, to be sure. Connor's story is tragic, both in the literal narrative of the story but also from a meta perspective. Being constrained by history is both a blessing and a curse for Ubisoft here; we, in the current day, all know that Connor will ultimately fail to save his people from being attacked and forcibly moved westwards. To its credit, the game doesn't try and suggest otherwise. However, I think Connor ultimately fails to be all that much of an engaging character. I'm unsure if it was an error of the scriptwriters or the voice actor, but Connor is strangely stilted and doesn't seem to have much of a personality. Taking a step away from the suave Ezio of the previous games was a great move, but unfortunately, in my eyes, Connor doesn't seem like he's on a bitter trail of vengeance against those who have wronged him - most of the time, he sounds like he's an awkward and emotionless 18 year old who occasionally sounds like he's a little pissed. The world is split into three sections: Boston, New York, and the Frontier between them, which consists of a mixture of towns, villages, and quite a lot of forests and streams. I quite like the Frontier, even if it can be a little tedious to navigate. AC3 allows you to climb on and between trees for significant distances, which is a fairly polished and satisfying system. Boston and New York look and feel pretty similar to each other, but the built environments are great fun to traverse, even if we don't have the parachutes and hookblade of the previous games. This game's combat system is similar to the others in the series. In stealth, you assassinate from below, behind, or above with a hidden blade or a ranged weapon - a silent but less powerful bow, a loud but stronger gun, or a poison projectile which is both silent and can kill anything but takes a little while to take effect. Once detected by enemies, they almost always fight you one at a time, and you essentially just press the counterattack button in a generous window, with different enemies requiring different counterattacks. The choreography of fighting is really good. Where AC3 stumbles is that being stealthy is weirdly difficult compared to previous entries. Certain actions seem to make much more noise than usual, and you really have to be assassinating from hiding spots in particular to be sure that you won't be detected. However, the other big problem is that there's just a lot of ♥♥♥♥♥♥♥ enemies, and so there are many areas that you simply cannot deal with in a stealthy manner. There is also a hunting/animal fighting system. This is... tolerable, and you don't have to do much of it. AC4 does this much better while also better integrating it. There's also ship combat, which is surprisingly really, really good. It's no wonder AC4 has so much of it, they really figured out the fundamentals here and polished it up only a little bit for the next game. In this game, there's a good few missions involving naval combat, but it's very obviously a side activity and very little is required. There's also a rather underbaked and underwhelming crafting system for generating money. It is, at least, pretty good at its role: previous games struggled with implementing a satisfying economic cycle, whereas it's much easier to build a fortune here. I went for 100% completion, and found it generally enjoyable. Like many things in life, the last ~10% was the most tedious part, but I was done within 60 hours, and so long as you're doing multiple grinds at once, I felt pretty engaged and didn't really need to AFK to wait on things to process/collect. There are a few main missions with abnormally difficult completion requirements, but the ability to restart from a checkpoint is a godsend for that. --- The DLC is a weird alternative history/dream/vision thing where George Washington finds an ancient artifact that corrupts him into a king and you get animal spirit powers. It's... pretty bad, to be honest, though it only takes about 12 hours to 100%, so at least it doesn't overstay its welcome. The animal powers are genuinely pretty fun to use, but the 100% completion requirements are sometimes so difficult as to seem untested, there were noticeably more bugs, and much of the time is spent in combat with large groups of guards because EVERYBODY is pissed off at you, ALL the time, leaving very little room for stealth outside of a few missions. I also just dislike the whole framing of the situation and the pacing, to be honest. I wouldn't play it unless you really want those Steam achievements. Ditto for Liberation, which I didn't even play this time around (I did several years ago on Xbox and it was just really not very good at all, even for a spinoff).
ㅤ
The story is one of the better in the AC series, the DLC is unremarkable, but the animal powers are fun to use. AC Liberation is there, honestly not worth it at all. Gameplay is as janky as ever. Only recommend for AC3 story.
特價的時候可以買
Это очень уродливо
Similar to Rogue and Black Flag but it focuses more on its story and less on exploration. Movement was a bit buggy, and enemies tend to chase you forever so it can be frustrating. at times. The homestead evolution and its related quests was a welcome addition, although it forced you to quick travel between locations quite often. The underground tunnels weren't particularly interesting and the sea combat missions were a downgrade compared to the other games. I did finish most of the content (minus the DLCs) and I wasn't able to run the DLC/Standalone with the female assassin (game closed right after launching it) ; other players mentioned having this problem with the base game instead, so keep this in mind if buying it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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