
Relive the American Revolution or experience it for the first time in Assassin's Creed® III Remastered, with enhanced graphics and improved gameplay mechanics. Also includes Assassin's Creed Liberation remastered and all solo DLC content.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−75% | 15.9Kreviews | 63% | — | $2.9M |
| $11.99−70% | 27Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1066 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
багованная [b] хуīniǎo [/b]🥰 юбисофт должны заплатить за терапию: после седьмой главы накрывает депрессия от потраченных нервов, и хочется устроить резню в ближайшей игровой колонии из-за того, что французы выпустили это дерьмище
легенда детства
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 9K | 89% | $17.49 | |
| $2.9M | 13.7K | 85% | $9.99 | |
| $2.9M | 7K | 78% | $12.99 | |
| $2.9M | 6.2K | 81% | $12.99 | |
| $2.9M | 6.8K | 66% | $19.99 | |
| $2.9M | 7.5K | 76% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.9M | 72.2K | 88% | $39.99 | |
| $12.2M | 85.7K | 78% | $7.49 | |
| $6.3M | 61.5K | 89% | $4.99 | |
| $4.4M | 33.1K | 80% | $5.99 | |
| $3.1M | 20.8K | 84% | $5.99 | |
| $18.4M | 129K | 86% | $8.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Aug 11 → 8.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese +1 more
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Set in my favourite historical period to learn about with a wonderful story, solid graphics and good gameplay. There are a few minor glitches but none that have severely impacted my gameplay experience. The optional objectives in missions can be quite annoying, but they aren't required unless you're going for 100%
傻逼完美同步
Сама по собі гра в цілому досить непогана: якщо вникнути в сюжет, то просто захоплює з головою - історію війни за незалежність США з низкою знакових подій було досить цікаво пройти, а після гри сильно тянуло прочитати про ті події (наприклад) в вікіпедії - можна багато чого нового дізнатись + заохочує до вивчення подій того часу; історія самого гг теж досить цікава і було приємно спостерігати за становленням героя від хлопа, якому в житті сильно насолили до фінальної катсцени, де він досягає своєї мети. Та й сама частина закриває багато питань щодо історії попередньої цивілізації, історію самого яблока Едема, та історію Дезмонда. Також сильно порадували доп. квести у вигляді розгадки найпопулярніших міфів світу: НЛО, привиди, вершник без голови і т.п. - це навіть було приємно та кумедно проходити. Але не був би це "той самий" remastered, який захейтели майже всі, і тепер мені цілком зрозуміло чому... Так от: - як на 2019 рік то анімації в грі такі, ніби їх завезли ще з часів GTA S.A. (більшість роботів зараз плавніше рухаються); - граючи в цю гру НАЙПЕРШИМ і НАЙГОЛОВНІШИМ вашим ворогом буде - невидима стіна в рандомних моментах: там, де гг може цілком спокійно залізти він буде пародіювати мімів; - катаючись на поняшках будьте готові до того, що проїжджаючи біля ворогів вони різко можуть повернути кобилі під ноги і у вас почнеться файт на рівному місці; - незрозуміла система крафту предметів побутового, бойового, та декоративного значення за яке вам в грі точно ніяких підсказок не дадуть - здогадуйтесь самі (точніше вам поверхносно по сюжету скажуть, що є така система в грі, а далі саменькі) - я роздуплився з цією темою тільки на 30й годині гри; - майже все обмундурування гг ви не зможете купити просто так у торговців: їх потрібно крафтити окремо кожен, а для цього вам потрібно знайти 9 персів розкиданих в грі, і прокачувати їх рівень майстерності у вигляді доп. квестів - самі ж квести справді цікаві, але сам мінус полягає в тому, що чим ближче до кінця гри і тільки тоді ви зможете розблокувати якусь справді якісну зброю, яка вам уже ♥♥♥♥♥ непотрібна буде (мало того вам потрібно буде ще знайти до кожної з тієї зброї в сундуках креслення (деякі, які не відображаються на карті)); - якщо вас помітили вороги, але справа не дійшла до бою і ви вирішили десь заникатись - будьте готові, що в більшості випадків вас всеодно розкриють і бою вам не уникнути; сюди ж: також було декілька випадків, коли на забороненій території ви граєте в стелс, але вороги вас також помічають навіть крізь стіни; - "динамічна" зміна погоди взагалі не радує, а тільки навпаки курвить вам проходження, особливо якщо ви лутаєте карту (це стосується тільки локації Фронтир); - в DLC (це вже ♥♥♥♥♥ третя моя гра під ряд... господи допоможи...) присутній безкінечний спавн ворогів: мало того, що вони виникають просто в рандомних місцях (і НАВІТЬ у вас перед носом ♥♥♥♥♥ - буквально на тому ж місці на якому стоїть гг), вони з'являються по ВСІЙ локації в кількості від 3 до 6 одиниць: навіть якщо ви переб'єте всіх - одразу ж в ту секунду відбувається спавн нової пачки ворогів (як же ж мене це ЗАЄБАЛО в іграх) в підсумку чого я не став проходити DLC і просто дропнув гру ♥♥♥♥♥ з компа... В цілому гра сама по собі як такова непогана і вона мала б досить хороший потенціал серед інших частин, але той факт, що вона поломана є фактом, і частенько думка може бути суперечлива враховуючи ці всі факти, тому я б швидше порекомендував би пройти цю частину серії ніж ні.
This has been the first-ever AC game that I have played, so I have a special place in my heart for this game. At first, I will talk about what the original does and then I'll go for remastered version. So, at first, they changed how game controls work. Gone are the control scheme which controls each body part. So now you instantly sprint by pressing right trigger. However, the sprint intensity changes by trigger pressure now. Cool stuff honestly. Combat also changes from health-based to animation-based. So now you have to time your counters to instakill an enemy, except for Grenadiers and Jaegers. Jaegers will not be your concern anyway for a good chunk of game, so it's grenadier. While the combat is simplified, more weapon types have been added to 'diversify' the gameplay. The game starts as a direct sequel to AC Revelations and Desmond getting the plastic surgery for the second time. Maybe he applied for a refund for his plastic surgery procedure that happened to him in AC Revelations. Anyways, they return to the Temple and now enter into the Animus. However, what makes this an interesting game for me is that they took an interesting narrative risk. We'll talk about it gradually. So the game starts as Haytham (not the dude on the cover). We enter into the opera in London and then kill the Opera Target. Afterwards, we shall off to American colonies. Now we get familarised to the combat I talked about before. After that, they also reveal a new thing which I actually liked. Now the full synchronisation requirement had multiple objectives instead of just one. Many dislike AC3 for that, but I actually prefer it because many full synch tasks can show us more about the characterisation. For example, in ACB when we get the Apple for the second time finally, we have a full sync objective of not losing health by any means, meaning that Ezio canonically never used the Apple at that stage. So it was a welcome change. After that, we meet Charles Lee and then help him around, recruit other fellas until we meet Ziio. She takes us to the Precursor Site and then we do silly stuff. After that, we kill Braddock but after Ziio finds out that Haytham didn't actually killed him, she asks him to leave. Then, it is eventually revealed that Haytham is actually a templar. *gasps* WHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAT. This was the narrative risk I was talking about. For the three sequences, we were actually playing as a templar this whole time. The signs were always there, but we ignored them because they appeared diplomatic, Haytham had hidden blades and whatnot. Now we actually control as the dude on cover, Connor. Now we play Hide and seek with fellow tribeskids, we hide and we are found by Colonial Templars. They act racist and also knock us down. We see the whole village is actually burning and this tragically results in death of Ziio. Now after a few years, game introduces us to two more new thimngs to the game. Using trees to navigate through and hunting mechanisms. The game added a lot of nuances to that, like having a clean kill is how you get the most out of the animals. Then we get a vision which is cast upon us by the village elders. We learn of the assassin symbol, and we are told to go to the Homestead. We meet Achilles, who does not agree at first until we defend his homestead from thieves. So, he agrees to train us. Then he gives us the robes which were meant for his son who died due to typhoid fever. To intermingle with the western societies, Achilles gives him a name, 'Connor'. Now there's my gripe. The game has 12 sequences. Three out of them are dedicated to Haytham, two of them are dedicated to the younger Connor, the sixth one is dedicated to Connor's training and stuff, so it's mostly in Homestead, and the 12th one starts automatically. So you have five sequences where you actually play as Connor with a full arsenal. FIVE. This pisses me off so much. I love playing as Connor. As a matter of fact, I love his character as it proliferates more in Homestead missions, which makes sense because he's forced to mask himself due to all the stuff that's happened to him since childhood. So now the game begins, and we gradually take down every target – Johnson, Hickey, and Pitcairn. However, I think the game very quickly glosses over the events, if that makes sense? Like the Battle of Bunker Hill is considered one of the pivotal moments in the American Revolution, and yet it only has one mission. The one where we kill Pitcairn. That's it. My main gripe with this game utilising historical events is that the game assumes you're either American or someone who's well-versed in American history. Otherwise you wouldn't have a single clue about what is going on in terms of historical events. "Oh, but Animus Database" – they're supposed to be bonuses, not the basic wikipedia type thing. Anyways, after that, we end up meeting Haytham. Funnily enough, this game does the thing that AC Rogue was trying so hard to do. This game brings light to the philosophical aspect of the Creed and Templars way more coherently than Rogue ever did even though we control a Templar for the majority of the game. Haytham tries to act like they're bringing some order even though we know that they care about subversion of human will, and Haytham seeks to convince Connor to join his order, and he does by getting the order of Washington to kill Iroquois people. Haytham also exposes how it was actually Washington who had ordered to set his village ablaze when he was just young. While we know that Connor wouldn't have believed if Haytham had told about his shenanigans without proof, Connor also sees through the stunts that Haytham was pulling. So we stop patriots from attacking the village. We move to the village and find out that Charles Lee played the villagers like a fiddle. So we take care of the villagers and encounter his best friend, who tells how Charles Lee said that we'd betray the villagers. We end up killing him, and Connor sadly realises that they'll have to fend for themselves and can't rely on others because they'd be taken advantage of. Now we finalise plan to kill Charles Lee but we end up encountering Haytham now. I'm shocked how Connor actually survived this given how much ♥♥♥♥♥♥♥ dumb idea Connor actually had. Who tf thinks "Oh, Blow the fort with the cannon and then I'll kill Lee". Connor ends up getting hit by it, so we have to fight Haytham with a concussion. We disable Haytham's one arm to equalise the fight but still. We kill him by smashing him into objects. The end triggers and he also becomes a zealot and starts spewing his zealotry. However, I ♥♥♥♥♥♥♥ love his memory corridor sequence omg. It's such a good sequence – [url=youtu.be/rsK0bnkTAiI?t=707] here it goes [/url]. It's one of my favourite memory corridors cutscenes in AC games. Then we get to Lee who's about to escape and then we kill that little ♥♥♥♥♥. I also love how Lee has no memory corridor sequence because neither us nor Connor cares about his weasel ass. After that, we see the final cutscene and remember when I stated that Achilles gave us a name 'Connor'? We learn now why he gave us that name, and it is far more meaningful and symbolic than "Oh, Ratonhnhake:ton, you're like a son to me. Henceforth, I shall name thee Connor". So, then we do whatever Juno says, we also learn what happens if we let cataclysm happen. Ofc, we don't do that and Desmond dies an *instant* death. Then we log back into animus as post-game, and we do an epilogue, and we learn that our village was eventually forced out as the land was sold. We failed at the sole task for which we chose to be an assassin in first place. It's a great game nonetheless imo. Still one of my favourite. Online smegma culture has just ruined the notion of what a stoic character is supposed to be and it being a reason why people do not like Connor as a character.
Тому, кто делал морские задания ~ надеюсь у тебя руки отсохнут и ты не сможешь больше делать игры
отвратительно, мерзкая графика и лок в 60 фпс
lets be real its a ubisoft game. it wil look amazing, but be prepared for some glitches. sometimes verry funny ones, sometimes gamebreaking ones. but overall i had a verry good time playing this game. the old one had better lighting tough.... but none the less there are some good changes that make this version worth playing. i had lots of fun. id reccomend it to anny asassins creed fan. its 1000x better than the last 4 games we got, no woke gay things. just real men stuff.
the most boring and bug infested AC game i ever played + you have to play another game (AC Liberations) to 100% the achievement trophy for the main game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.