
The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
Most likely between $39.9M and $113M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $53.99 | 81% | approximately $66.5M |
| PlayStation | $53.99 | 92% | #64 |
| Xbox | $53.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3522 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I missed this damn game. What a remake of an absolute classic, my personal favourite Assassin's Creed of all time, and I'm so glad Ubisoft didn't screw it up. It's still the same old Black Flag from 2013 at heart, but god the visuals. Ray tracing here does things that Shadows, which came out just a year ago and already looked incredible, couldn't. The lighting especialy, every golden hour at sea, every dingy tavern it all just feels right. The jungle is insanely lush, Mayan ruins half-swallowed by vegetation roots cracking through stone, sunlight bouncing off colorful buildings in Havana, candlelight that actualy feels warm. And weirdly it all looks exactly how I always remembered it looking when I played it back in 2013, even though obviously it didnt look like this at all. Make of that what you will. I genuinely hope Ubisoft takes a lesson from this, people would rather play narrative-focused Assassin's Creed games with a great cast of characters than watered-down 200-hour RPG slogs. Edward Kenway is still one of the best protagonists Ubisoft has ever written, charming, flawed, genuinely compelling. But what makes it work is the supporting cast around him. Every major side character has their own motivations their own arc, nobody exists just to fill a role and dissapear. Thats rarer than it should be in games this size and it shows. This game's ending carries more emotion than the last three mainline entries combined. Still a top 5 video game moment for me and I dont think thats ever going to change. My only real complaint is that Freedom Cry didnt get the same treatment. Adewale deserved a remake too, and I genuinely hope Ubisoft releases it separatly down the line. Just go and play it.
68小时全成就达成。全收集达成(但是有BUG)。作为初代刺客信条就开始且玩一部不落的玩家,对于《黑旗》原版有着特殊的感情,对重置版期待很大,但打完以后感觉就是感觉不上不下的,但它本应更好,也值得更好的重置!抛开育碧脑瘫宣发不谈,仗着原作底子好、引擎好,就可以这么粗糙敷衍吗? · 本来想给差评的,但是玩到最后一幕,鼓角争鸣远去之后,伴随安妮的歌声,眼前飞扬着一个个鲜活的面容,多少有点唏嘘,不禁泪目,最终还是不忍心给差评(想给中评但是没有)。但我还是想吐槽育碧,现在育碧俨然变成了流水线罐头生产工,匠心独造已经是上辈子的事情了。育碧新加坡虽然在很多小地方加了不少巧思试图给重置版带来新东西,但同时也阉割掉了不少原版本来有的细节。仗着原版底子好,自家的引擎牛逼,很多地方都直接复用《影》、《碧海黑帆》的资产,而原版的一些细节,大概因为引擎不适配,直接给你阉割了。育碧新加坡这次的答卷,有着开卷考的优势,被给予厚望,但最终只拿了个马马虎虎的分数,站在巨人的肩膀上,不进就是退,就像本作海盗黄金时代的落幕一样令人遗憾。 [+] 画面大幅进化,海战如鱼得水 · 依托全新 Anvil 引擎重塑的加勒比海,在重置版中褪去旧日朦胧,朝暮霞光揉碎在碧波之上,寒鸦号破浪时翻涌的浪花裹挟蓬松白沫,随洋流舒展起伏。海风、浪涛触手可及,每一次扬帆远航,皆是一幅可以亲身奔赴的海上画卷。晴日碧海澄澈透亮,风暴袭来时乌云垂落海面,水龙卷呼啸而过,惊雷撕开暗沉天幕。 · 茂密雨林里棕榈与藤蔓随风轻曳,日光穿透层层枝叶,在湿润泥土投下斑驳碎影。哈瓦那、拿骚等港口街巷烟火鲜活,砖石墙面留存风雨侵蚀的质感。潜入深海,阳光自海面缓缓沉降,沉船残骸与斑斓鱼群静卧幽蓝之中。 · 得益于画面的进化,原本就较为优秀的海战如鱼得水,真实物理水体、光影特效与环境烟雾相辅相成,舰炮轰击掀起的巨浪,让海上交锋的沉浸感与视觉表现力提升到崭新层次。 · 海战的手感和机制几乎维持了原版(反观地面站,被阉割的不像样子)。新加入的几位副官带来了一些锦上添花的新机制。特别是船匠露西,不仅人美,加入后解锁的精准闪避机制很实用,是早期越级挑战的一大助力。海战吃了引擎和画面的红利,也没乱改,一些小缺点也可以容忍(如没有小地图等),整体能给到正面评价。 https://steamcommunity.com/sharedfiles/filedetails/?id=3774964746 [+] 更现代化的优化改动 · 海上航行加入自动寻路,也是受益于引擎的功能,这下可以解放双手,安心欣赏美景听船歌了。 · 偷听范围与时间限制删除,即使被发现也能继续任务,窃听线索会变成杀死目标后掉落的信件。完美同步的条件的删除有点可惜,本来也是非强制目标,能够达成还是有成就感的。 · 增加潜水时候无限氧气和自动qte的选项,可以在菜单中选择是否打开。这种把选择权交给玩家的举动值得表扬。类似还有潜水钟的获取,可以选择花钱买,或者做任务零元购。 · 绳标提前获取,原版是要到很后期拿到,重置版早期就能解锁全部玩法。 · 家园系统,增加多种建筑,同时升级建筑能给其他玩法带来加成。增加了管家角色,以及配套剧情,家园中能摆放收集品,收集到一定阶段还能得到管家的称赞和鼓励,让玩家更有归属感。 · 第一次加入中配,虽然口型对不太上,但能听到街头巷尾人们用中配闲谈,从而无意间触发了一些小支线,还是很令人惊喜。 · 过场演出的效果有明显进步,一部分照搬原版分镜,一部分新剧情的分镜水平看得出来是花心思额度,各种正反打,变焦都用上了。 · 宠物收集与互动,手动穿脱兜帽等小细节的加入也为游戏增色不少。 [△] 新剧情,有亮点但整体中庸 · 原版剧情优秀,但缺点是很多地方有点缺失和跳脱,甚至得靠官方小说补全。重置版做了一些补全,但收效甚微。 · 因为删除了现代线,所以章节直接的过度略微增加了一些小剧情,并且游戏内不少文本,如书信之类,应该也是新增的,对于人物和故事做了一些补全。 · 新增的副官都有专属剧情支线,故事水平只能说还行,人物塑造偏标签化、工具人化。 · 黑胡子和邦尼特新增了类似后日谈的长支线。邦尼特的新支线很优秀,补完了人物弧光,最后令人感动。黑胡子的新支线立意很好,而且和新副官有交集,但是发生的时间点有待商榷,在经历了这么多生死离别之后,爱德华还是见钱眼开的性格让人比较难以接受,强行牺牲之前的成长去推动一个俗套的故事,如果放到主线剧情中期爱德华还没完全成熟的时候会更合理。 · 综上,除了邦尼特的支线以外,其他新增剧情都比较平庸或者有争议,主线剧情衔接仍有大量缺失,不能指望玩家都通过小说去补吧。育碧新加坡的努力值得鼓励,但还有很多上升空间。 https://steamcommunity.com/sharedfiles/filedetails/?id=3766954979 [△] 现代线删改,有得有失 · 砍掉冗长无聊的现代线本来是好事,但原版现代线无形中起到了断章的效果,让玩家感觉两章直接是隔了一段时间。重置版删除现代线后使得断章的地方更为跳脱,又没有相应的补全。很多时候就是黑屏打个年份日期,表示时间流逝,玩家在观感上就会觉得某个NPC刚刚还并肩作战,下一秒就要退场了。 · 如爱德华得到妻子死讯时,原版就切回现代线,给了玩家冷静期去消化感情。而重置版则通过少量镜头过度,回过神来已经游戏内已经时过境迁,情感还没有得到释放,就匆匆进入结尾,使得剧情感染力较原版有所下降。 · 新增了四段现代线剧情,以Animus裂隙形式呈现,玩家可以主动选择是否触发。新剧情展现了一些if线,如爱德华如果遵守两年之约回家,本来发挥的空间很大,但实际观感只能说很平庸。只有最后一段剧情观感上还可以,还引入了下一作的彩蛋。 [-] 原版细节缺失,流水线和工艺品的差距 · 小地图缺失,涉水跑步动作缺失,阿德接管掌舵的动作缺失,动物剥皮细节缺失。酒馆斗殴只做了一个画面,藏宝图不能便捷查看等等。 · 都是很多小细节的缺失,单看并无伤大雅,但是集合在一起就足以拉开差距,大量细节缺失足以成为扣分项。究其原因要么就是工期不够了,要么就是引擎限制,不太好实现。 · 原版之所以经典,就是在各种细节打磨之下成为工艺品。重置版虽然画面变好了,但本质只是好看的流水线罐头。 [-] 跑酷和地面战,依赖引擎,抄都不会 · 跑酷和潜行基本沿用《影》,体感上爱德华就是从奈绪江的模组改过来的,攀爬时候窜得飞快,不太自然。小江是忍者,身轻如燕很正常,爱德华一个大汉,就很违和。潜行加入了蹲伏,但没有好好调教敌人AI,整体体验不算好。 · 过强的吸附,跑酷时候有些吸附点太强了,从高处跑酷时,如果下面有个草堆或者水面,经常被吸过去被迫信仰之跃。一些贴墙的吸附点也是,经常强行吸住爱德华。高级跑酷开启后,对比《影》的跑酷,流畅度反而降低。特别是最后观测所那边的攀爬,把这些缺点全都暴露了。 · 地面战(包括登船战)一坨屎。由于是从《影》的模组修改而来,目前只有双刀战斗。盲猜有些模组没有现成资产,来不及做,或者不兼容,就给阉割掉了,比如空手与袖箭战斗,双剑刺杀,拾取武器战斗等,处决动作也少的可怜。难绷的是袖箭处决成功后,爱德华会双手握拳摆出架势,感觉就是原版空手或袖箭战斗的姿势,但因为没有后续模组无法正常攻击,若还想继续攻击,就要重新抽刀出来,非常别扭。 · 诸如踢击和扫腿等新功能,都是照搬《影》的模组,并没有给贫瘠的战斗增加什么乐趣。加个血条和架势条也是自作聪明,徒增骂点。 · 个人战可玩内容过少,重复度高,玩到后期很无聊。而为了获得大量资源又要反复登船打个人战,就使得玩家容易生厌。 https://steamcommunity.com/sharedfiles/filedetails/?id=3765755658 [-] 各种BUG,祖传特色 · 多次莫名卡在缝隙或者其他诡异的地方出不来,靠读档解决。 · 全收集不打勾,有4个左右的岛屿或据点有这种情况。 · Animus同步挑战无法完成,据说是在没有连接育碧土豆服务器的时候完成某些挑战,会导致不被计入。 · 某些任务或物品无法获得,遇到过2次左右,带着钥匙的人物找不到,SL也没用。还有一次带着钥匙的人被我踢下去了,永远拿不到钥匙,只能读取很前面的档解决。 · 概率性成就,有个成就要求收集艺术品,但这个是舰队任务随机出的,做起来十分痛苦,脸黑的时候,SL十几二十次都不出一个。搁这怪猎刷大小金呢? 结语: · 虽然本作重置有很多敷衍与不足,以及不少旧时代糟粕和BUG,但我在加勒比海航行时还是觉得很快乐,有很强的的自驱动力去各个岛屿探索寻宝,不会看着密密麻麻的问号或光点感到反胃,从神话三部曲以来好久都没这种感觉了。但话说回来,这份快乐不是因为本次重置有多好,而是因为黑旗的底子好,系列中玩法最丰富、最有探索欲望的一作。没有复杂的RPG刷装备,也不用像无头苍蝇一样找武士大将,地图收集品的量刚刚好,能够最纯粹地像海盗般探索、劫掠、寻宝,体验那个时代的人文风情。 · 诚然育碧新加坡加了不少正向的改动,游戏更现代化了,对于剧情增改的方向出发点也是好的,但是最终呈现效果褒贬不一,还有诸多原版细节的丢失与阉割对于一款重置游戏来说是非常大的扣分项,再加上遇到的各种大大小小的BUG,使得期望越大,失望越大,最终成品不算很差,但里好的重置还差很远。官方说会持续更新一年,所以建议等官方把BUG修得差不多了,细节内容再完善一些,这时候估计也能打折了,再考虑入手。
NOT RECOMMENDED — unless Ubisoft restores the missing combat mechanics from the original game. I really wanted to recommend Black Flag Resynced. Visually, this game is absolutely gorgeous. The environments, lighting, water, character detail, and overall presentation are fantastic. Seeing Black Flag brought to life with modern graphics is something I have wanted for years. But a remake should not look better while giving the player LESS freedom than the 2013 game. Some of the most memorable combat mechanics from the original Black Flag have simply been removed. You cannot freely equip and fight with the Hidden Blades anymore. You cannot freely switch to hand-to-hand combat anymore. You cannot disarm enemies and take their weapons. You cannot pick up muskets and use them against enemies. You cannot pick up heavy axes and other dropped weapons. And because those weapons are gone, many of the unique attacks, finishers, and takedown animations associated with them are gone too. These were not meaningless little details. They were part of what made Edward Kenway feel like Edward Kenway. In the original game, I could enter a fight bare-handed, disarm an enemy, take his weapon, kill another guard with it, throw it away, grab a musket, fire it, use that musket in melee combat, then switch to my Hidden Blades and continue fighting. That freedom was part of Black Flag's identity. Now I'm largely being told: use your swords. That is not an upgrade. And hearing that these features were considered a lower priority during development is extremely disappointing. This game is remaking a title from 2013. We've waited more than a decade. I would have gladly waited longer if it meant getting a complete remake that preserved the iconic mechanics of the original instead of cutting them to meet a release schedule. Ubisoft has said, "We can't make any promises [but] we're listening to the community." At this point, that statement rings hollow to me. If you're genuinely listening, then listen to the players asking for these mechanics to return. Don't just acknowledge the feedback. Please actually address it. Restore: • Selectable Hidden Blade combat • Selectable hand-to-hand/unarmed combat • Enemy disarming • Picking up dropped enemy weapons • Muskets as usable ranged AND melee weapons • Heavy weapons and axes • The unique combat and takedown animations associated with those weapons The frustrating thing is that underneath all of this, I LIKE Resynced. It looks incredible. There is clearly a huge amount of work here, and visually this is the Black Flag remake I wanted. But I cannot recommend a remake that removes this much combat freedom from the game it's supposed to be improving. For now, my review is NOT RECOMMENDED. If Ubisoft restores these iconic mechanics from the original Black Flag, I will gladly come back and change this review to Recommended. The foundation for an incredible remake is already here. Please finish it.
[h1]Assassin's Creed [strike]morreu[/strike] renasceu no Black Flag.[/h1] [i]Não joguei a versão original, portanto essa análise não contém comparações entre as 2 versões[/i] [h3]História[/h3] O jogo se concentra na história de Edward Kenway, um jovem e ambicioso corsário que sonha com riqueza e liberdade, acreditando que as duas coisas são dependentes uma da outra. Após um naufrágio, ele começa a se passar por um assassino da Ordem e por consequência se torna um dos maiores piratas da história. O enredo é bem fechadinho e segue um ritmo muito bom, sem rushar e nem enrolar muito. Edward é um bom protagonista, mas confesso que esperava mais dele. A ganância cega e a demora para perceber as consequências das suas ações particularmente me irritaram. Se essa era a intenção do roteirista, ele acertou. Mas o final, a "grande atitude altruísta", eu achei fraco. Os personagens secundários são muito bons, bem construídos e carismáticos. Estava com saudades do tempo em que a Ubi acertava a mão em seus personagens. Até mesmo os vilões possuem boas personalidades. Eu acho que faltou aqui um pouco mais de interação com a tripulação do navio. Você tem as missões dos oficiais, mas é só. Durante as viagens, com exceção de alguns momentos de conversa com o Adéwalé, a tripulação só fica cantando ou repetindo frases genéricas. Acho que aqui havia uma boa oportunidade de aprofundar essa relação, já que uma tripulação é quase que uma família neste contexto. https://steamcommunity.com/sharedfiles/filedetails/?id=3775380955 [h3]Jogabilidade[/h3] O jogo é dividido em 2 partes: [b]ação[/b] e [b]navegação[/b]. A ação é o básico dos jogos da franquia. Você pode abordar as missões em stealth ou combater de frente. Ambas as formas funcionam muito bem e é bem gostoso de jogar. E é muito fácil também, pois os inimigos são assim: 🙊🙉🙈 Sugiro colocarem na maior dificuldade, apesar que não muda muita coisa. Mas o "astro" aqui é a navegação. É muito divertido jogar com o navio. Os combates são bem divertidos, a navegação é responsiva e possui uma física muito boa (quem diria, Ubi! 😂). O jogo não é RPG, porém é obrigatório se dedicar a upar o navio se não quiser passar mal durante os combates. https://steamcommunity.com/sharedfiles/filedetails/?id=3782988471 [h3]Mundo aberto e ambientação[/h3] Não tem como: a Ubi é mestre em ambientar jogos. Tudo aqui é muito bonito e brilham aos olhos. O mapa é extenso e dividido em dezenas de ilhas, onde navegar com seu navio é essencial para desbrava-lo. Se decidir fazer 100%, você vai gastar dezenas de horas a mais. Porém é muito gostoso chegar em uma ilha desconhecida, encontrar tesouros, descobrir segredos e explora-la por completo. Nada aqui é exagerado, como ocorrem nos jogos mais recentes dela, e você consegue gastar um bom tempo sem enjoar das atividades do game. [h3]Áudio e trilha sonora[/h3] O jogo tem um áudio imersivo e de boa qualidade. Os sons do mar, das florestas e dos vilarejos são muito bem apresentados. A trilha sonora fica por conta da tripulação, que cantam bastante e cantam músicas muito legais. Dificilmente você vai jogar e não cantar as músicas aleatoriamente durante o seu dia. 😁 [h3]Gráficos e performance[/h3] Visualmente, esse jogo é muito lindo. Os maiores destaques são a iluminação e a qualidade da água no oceano, tanto na superfície quanto na profundeza. Outros elementos como como vegetação e textura dos ambientes também são muito bons. Nesse requisito, o jogo peca apenas na modelagem dos personagens. Eles não estão feios e acho que evoluíram com isso nos últimos tempos, porém as expressões das faces e as falas completamente fora de sincronia remetem à jogos de 10 ou 15 anos atrás. Sobre o desempenho, eu achei ele bem otimizado. Rodou com tudo no talo, em 4K e DLSS QUAL. Não tive problemas de queda de performance, nem mesmo em ambientes com muita vegetação. Também não tive problemas com bugs. Veja bem, não ter problemas não quer dizer que não ocorreram... porque eles ocorreram e muito. Porém são aqueles bugs característicos da Ubi, que mais são engraçados do que nocivos. https://steamcommunity.com/sharedfiles/filedetails/?id=3792458905 [h3]Conclusão[/h3] ACBFR é um ótimo jogo e pelo que li em vários veículos é um ótimo remake. Pra mim, que não joguei os AC antigos, esse remake foi excelente para entrar de vez na franquia. Recomendo sim! [b]NOTA: 7/10[/b]
Не играл в оригинал, поэтому не буду распыляться на тему, что было там и что мы потеряли в ремейке. Просто скажу, что игра стоит своих денег. Я ожидал захватывающего пиратского приключения, атмосферу "того самого Карибского моря" и радость исследований - и всё это получил сторицей и даже больше. На платину игру закрывать мне лень, но я открыл все локаций, собрал сундуки и прокачал корабль - и мне понравилось. В отличие от ФК 6, от которой буквально выгораешь, АС 4 идеально подошла для медитативного прохождения. Сюжет? Ну, он есть. Не скажу, что он аховый или запоминающийся, он просто есть и выполняет свою главную функцию - знакомит с миром и объясняет, что вообще происходит. После третьей, где сценаристы без устали закидывали нас событиями - и не важно какого качества - здесь ты просто следишь за историей и особо не напрягаешь мозг. Концовка красиво связала себя с AC 3, породив тучу вопросов - что, несомненно, плюс. Хотя Эдвард, как персонаж, мне понравился, но в его перерождении от заядлого любителя денег до осознанного борца за справедливость нет ничего уникального. В остальном... тот же самый Ассассин. Миссий варьируются от симулятора "тихого убийцы" до морских сражений, есть куча активностей, вроде азартных игр, поиска камней Майя и морских контрактов - что ещё надо для счастья? Плюс, убрали "синхронизации" и больше не нужно заниматься шаманством ради очередного унылого условия. Играй - да кайфуй. Ну и мир потрясающе красивый. Серьёзно, хоть камерой крути да скриншоты делай. Я не знаю, что случилось с Юбисофт, но на мой взгляд они проделали фантастическую работу: выкрутили картинку на максимум и умудрились не запороть оптимизацию. В общем, если вы ищите игру, в которую хотите "залипнуть", где хотите почувствовать себя пиратом и любителем приключений, где созерцание природы для вас важнее посредственного сюжета, то ремейк AC 4 явно для вас. Смело рекомендую. 8 из 10
Ubisoft connect is not gone. If you want to play this it will install Ubiconnect on your PC, complete with a desktop shortcut. I went over my return window and the game itself is amusing enough but it will be my last Ubisofft game. I'd avoided their awful software for so long. When I am done I will uninstall everything and go back to skipping all Ubisoft games.
海战无聊,战斗简陋,跑酷手感烂,玩不下去。
assassin's creed black flag resynced a world without gold - bug mission GAY ubi - F u c k they all Hate this game
Obrigado Ubisoft! Agora queremos Altair e a trilogia do Ezio!
[h1]全成就就当作第一次入坑刺客信条纪念吧[/h1] 说来也巧合,有天晚上和朋友出去开黑,他就提了一嘴这个系列以前就玩过黑旗,体验还可以,过两天就看到要出黑旗重制版的消息,我就想着屈尊降贵想当下海盗吧,却不幸获得了这种体验,我想说的就是没什么好说的。 差评的最主要原因是: 一、UB的服务器,实在是太垃圾了,虽然被打了预防针,用steam打开还要再用ub的登陆器打开,但我还是没绷住,我承认我一开始用的加速器是有点垃圾,但是无法掩盖你这服务器的垃圾,我宽屏不知道为什么有时会卡UI,关掉小红车能稍微好点,为了玩你的游戏还去看别人写的什么20几个设置提升游玩体验: 1.游戏最好安装在固态.2.升级显卡驱动。3.注册账号。4.打开加速器等等……逼事是真多。 二、游戏里最恶心的bug之一就是金标出不来,大概情况就是你做契约任务跑太远了就可能出现,除非你在那地区留一个宝箱最后再开,真是无语了,这游戏收集要素这么多,此类bug这么难修?完全就是降低玩家的收集欲望! 海战手感个人也就是勉强能接受的程度,和巫师3,天国拯救2骑马似的,后期支撑我玩下去的动力就是确实是一款优秀的风景模拟器,还有必须做完全部成就的强迫症。在我看到我的心头刺这个成就的时候,一度想把差评改为好评,想着这个刺也可以是在家等待自己的那个女人撒手而去了吧,梦想或许还会有达成的一天,可逝去的人怎么追回?当主角和珍妮说出那句和我讲讲你妈妈的故事的时候,我有些许动容,伴随着最后安妮·波尼的歌曲,或许也是这游戏我唯一的代入感。 哦,还有一个成就,永不沉没,那句巨浪来袭!!!挺有感觉的。 --- 总计评分🏆8.2/10 玩法/设计🎮2.1/3 画面/美术🗺️2.9/3 剧情/叙事📽️1.6/2 氛围/音乐🎶1.6/2