
The iconic solo pirate adventure returns. Sail the Caribbean as Edward Kenway during the Golden Age of Piracy in this faithfully enhanced remake featuring stunning visuals, upgraded gameplay, and new content.
Most likely between $39.9M and $113M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $53.99 | 81% | approximately $66.5M |
| PlayStation | $53.99 | 92% | #64 |
| Xbox | $53.99 | 84% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 3522 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Visually this game looks amazing. The controls on the other hand are absolute dog pile. Why did we need to change it from the old one? I could only stand it for about 18 minutes of gameplay and asked for a refund. Just, absolutely ruined it for me. I was looking forward to playing this game for a few months now, but now exceptionally disappointed.
Graphics are stunning but that might be one of very few positive things about this game. There's no more hidden-blade combat or disarming/using enemies' weapons. New combat is now more of hack and slash with repetitive counter-takedown or hook-trip-takedown. It's especially frustrating to fight against multiple enemies when you get interrupted before takedown animation, or when buttons are not as responsive, or when you roll to avoid a brute attack but instead game rolls you into him to get pushed off - MULTIPLE TIMES. Parkour is not fluid and you constantly find Edward bumping into small things or jumping to places you do not intend him to (example: while climbing onto a ship, u press jump to go up but somehow he makes a big curve backward into the ocean like he's an Olympic diver). Bugs here and there where you have to reload your save to reset them (example: Edward suddenly loses the ability to walk/run but somehow skates on land like he's jesus on water). It takes years to buy/upgrade/sell stuff when you have to wait for game to say "it's done" then you can click buy/upgrade/sell another item. Rinse and repeat. Also why show half a minute of just Edward waiting about during a timeskip when it's a cutscene right after? Writing makes no sense in some new content or quest order, regarding Edward's character development. I didn't care much about the DLC/MTX stuff people've mentioned but heard about Ubisoft Barcelona. Big fkin OOF. Don't get this game on full price. Simply play the original or do it the Edward Kenway's way.
The fact that you have to have an Ubisoft account to play the game is annoying. If you can't access your Ubisoft account you can't even play the game...
After 70 hours in, I can say this is an absolute blast of a REMAKE! 10/10 would play AGAIN!
Just beat the game. The parkour controls got even more busted, ♥♥♥♥♥♥ up, and clunky: the character does a ♥♥♥♥♥♥♥ job finding "parkour triggers" and figuring out "where to jump." Combat completely lost its flow, the pacing is absolute trash because your block doesn't do a ♥♥♥♥♥♥♥ thing while you're in an attack animation. You literally have to make a micro-pause before an attack just to interrupt an incoming strike—an absolutely "perfect" idea. Devs, your combat ideas are so ♥♥♥♥♥♥♥ trash that you all need to get fired the ♥♥♥♥ out of there. Right before playing this, I was playing Mirage, which had auto-heal outside of the "red-yellow zones" (and the exact same thing was in Assassin's Creed Shadows). But you smartass ♥♥♥♥♥♥♥♥ decided to make a totally ♥♥♥♥♥♥ combat rhythm, remove the auto-heal, and make the body drops RNG. So when you can't get a proper melee kill, you just end up mindlessly button-mashing, or you pull out your pistols and just blast everybody. Super "interesting": 30 bullets is enough to literally do a FULL sweep of a mission or even melt a boss. ♥♥♥♥♥♥♥ awesome—you're basically gunning down a boss that's practically standing still. Brilliant combat idea! Also, a huge thanks to the brain-dead level designer and QA tester who did the "Observatory": when you're ♥♥♥♥♥♥♥ jumping across pillars, the character randomly decides to do a "leap of faith," not to mention the totally janky ledge-grabbing. To sum it all up: you freaks are milking insane amounts of cash for an overcooked/rehashed game that holds a special place in a lot of people's hearts. Meanwhile, you're making these completely ♥♥♥♥♥♥♥ trash skins for both the cat and the sailor crew. Are you guys drinking paint and going completely ♥♥♥♥♥♥♥ blind over there? And to top it all off, you literally released latex BDSM suits as both premium and free-to-play content.
Such a nice game to come back to. I feel like for me, there's nothing like the original, I feel like I love the original combat more, even though this one is new, but the fact on the old one you're allowed to use the hidden blade and just the whole thing still feels so smooth, makes me feel like it didn't need a remake, at least in my opinion. It's still such a lovely addition to have the option, to play an "upgraded" version of it. I love the story, I love to ride the boat and I love so much about this game. The Kenway Saga will always be super precious to me.
all they gone did was make the game prettier and made the combat so much unbelievably worse like hell man
Leave her, Johnny, leave her! Oh, leave her, Johnny, leave her For the voyage is done and the winds don't blow And it's time for us to leave her!
Original is better
Stunning visuals, animations, and graphics. It’s funny, but in my head the original game looked exactly like this. Of course, it didn’t, but that’s how I remembered it. The combat, naval gameplay, and story were all very enjoyable. However, the Platinum trophy requires far too much grinding and too much time. Random events tied to achievements? Really? I spent two hours trying to find a Rogue Wave. And Kenway Fleet you have to wait in real time for those missions to finish. Why couldn’t this be handled the way Insomniac does it? Thankfully, other players shared their save files, which saved me a lot of time. Anyway, thanks for the experience! I had a lot of fun. Ubisoft Singapore did an awesome job!