
Slice multiple objects made of kinetic sand in the most satisfying ASMR cutting game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 89reviews | 78% | — | $2.6K |
| $4.99 | 101ratings | 73% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a good pass the time game if your not looking for something long term. It gives you lots of options for slicing tools but not so much on shapes for levels. But again if your looking for a game just to pass the time or as a filler for in between larger games this could be the game for you.
parecia mejor de lo que es. el cuchillo es suuuuuper lento y apesar de que cambies el cuchillo suena todo igual.
This was supposed to be one of those relaxing games that don't offer gameplay but are fun to watch. Except this game isn't fun to watch.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]スライスの見た目や切る気持ち良さ目的のが楽しいかも[/h1] 個人的な感性にはなりますが、ASMR自体は動画でもあまり楽しめないタイプで、 石鹸スライス動画等、薄く切るのを観るのが好きなのですが、本作は楽しめました。 以下、ステージに出る要素や実績についての微ネタバレ有。 [b]◆Good[/b] - 値段 - (一部のステージを除き)薄く切ったり、太く切ったりしても自由なので独自の爽快感がある - 本当に無心で遊べる [b]◆Bad[/b] - ボリューム。DLC無しで38分で実績コンプ出来ます 実績自体クリアするだけでコンプ可 - 一部ステージで[u]虫が出てきます[/u] ゲーム内の虫に苦手意識無い自分でもちょっときつい描写でした - 失敗と成功判定が同時に起きた場合、失敗判定が優先されて再トライ必要なことがある [b]◆まとめ[/b] 音目的より、見た目でツボに入ったら買うとよいかと思います
---{ Graphics }--- ☐ You forget what reality is ☐ Perfect ☑ Beautiful ☐ Good ☐ Decent ☐ Okay ☐ Bad ☐ Very stylized ☐ They're what they should be for what the game is ☐ MS Paint could make something better ---{ Gameplay }--- ☐ Fantastic ☐ Excellent ☑ Perfect ☐ Good ☐ It's just gameplay ☐ Meh ☐ Bad, but playable ☐ Just go watch paint dry ---{ Audio }--- ☐ Eargasm ☑ Amazing ☐ Very good ☐ Good ☐ Not to bad ☐ Alright ☐ Bad ☐ My ears are bleeding ---{ Audience }--- ☑ Babies ☑ Young kids ☑ Young teens ☑ Older teens ☑ Adults ☑ Old people ☑ Anyone with a decent maturity level ☑ Anyone with a lack of maturity ☑ Anyone that is alive ☑ No one, not even your dog ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Just average ☑ A little better than average ☐ Good ☐ Decent ☐ Better than good ☐ Fancy Pants Rich Boy ☐ NASA ---{ Difficulty }--- ☐ Can choose your difficulty setting ☐ No difficulty needed ☑ Just press 'W" ☐ Easy ☐ Medium ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Hard ☐ Verry Difficult ---{ Grind }--- ☐ Nothing to grind ☐ Only if you like to collect things ☐ Only if you care about steam achievements ☐ Isn't necessary to progress ☐ Only if you care about rankings/placements/leaderboards/etc. ☐ Average grind level ☐ A little grindy ☐ Too much grind ☑ You‘ll need a second life, maybe some macros, & a will to live for grinding ---{ Story }--- ☐ Story? What story? ☐ No Story ☑ Twilight was a better love story than this ☐ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{ Game Time }--- ☐ 1-2 Hours ☑ 2-5 Hours ☐ 5-10 Hours ☐ 10-20 Hours ☐ 20-50 Hours ☐ 50+ Hours ☐ 100+ Hours ☐ To infinity and beyond ---{ Replayablity }--- ☐ You won't even finish it the first time ☐ None, once was enough ☐ Not that kind of game ☑ You don't stop playing this kinda game, ever ☐ Maybe once or twice, to try something new ☐ You'll want to get every single possible ending & secret there is ☐ You'll pick it up every few years, but never finish a whole playthrough ☐ A lot, just to romance everyone, pick new options. try new classes, etc ---{ Price }--- ☐ It’s free! ☑ Worth the price ☐ If you have some money to blow ☐ Wait for it to go on sale for the 100th time ☐ Ask someone to gift it to you instead ☐ You could also just burn your money ---{ Bugs }--- ☐ Circumstantial (PC specs, internet, save/install location, etc.) ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ Game Size }--- ☑ Very low ☐ Low ☐ Average ☐ High ☐ Too much ---{ Worth It }--- ☐ Hell no! ☐ If you have a lot of cash ☑ Worth it! ☐ Get it now! ☐ Life is not complete without this game! ---{ TEXT }--- A game that relaxes you when you play it. ---{ 7 / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Perfect for my asmr
there are little creatures you can discover within their confines
good
ASMR Slicing is a relaxing casual simulation game developed by CrazyLabs and published by QubicGames together with Gamersky Games that transforms the simple act of cutting objects into an oddly satisfying and surprisingly addictive experience. Built around the internet popularity of ASMR videos and kinetic sand content, the game focuses entirely on sensory enjoyment rather than challenge or competition. Instead of asking players to survive difficult levels or complete complicated objectives, ASMR Slicing encourages them to slow down, relax, and enjoy the soothing process of slicing through colorful objects while listening to calming sound effects and watching smooth destruction animations unfold on screen. The core gameplay is intentionally simple and immediately accessible. Players use different cutting tools to slice through objects made of kinetic sand and other soft materials, creating satisfying visual reactions with every movement. The objects range from food-shaped sculptures and toys to random geometric forms and decorative designs, all specifically created to maximize the sensory pleasure of cutting them apart. Every slice causes layers to crumble smoothly while fragments scatter across the screen in visually pleasing ways. The game understands exactly what players expect from this type of experience and consistently delivers satisfying interactions through responsive controls and exaggerated physics effects. One of the strongest aspects of ASMR Slicing is how effectively it captures the calming rhythm associated with ASMR content. There is no pressure to perform perfectly or rush through objectives. Instead, the game allows players to engage with the slicing process at their own pace, creating an atmosphere focused entirely on relaxation. This low-stress structure makes the experience ideal for short play sessions after a long day or moments when players simply want something soothing and uncomplicated. The repetitive nature of the gameplay becomes part of the appeal because every cut feels rewarding thanks to the smooth feedback and carefully designed audio effects. The variety of objects and tools helps keep the experience entertaining despite the simplicity of the mechanics. Different shapes react uniquely when sliced, with some peeling apart in neat layers while others collapse into colorful fragments. New tools also slightly change the feel of the cutting process, adding subtle variety to the interactions. Although the gameplay loop remains fundamentally the same throughout the experience, the constant introduction of new textures, colors, and object designs helps prevent the repetition from becoming immediately stale. Visually, the game embraces bright colors, clean menus, and soft textures that support its relaxing identity perfectly. The kinetic sand materials are rendered in a way that makes every cut feel visually satisfying, with layers separating smoothly and fragments behaving in an exaggerated but pleasing manner. The game does not aim for realism, instead prioritizing exaggerated visual feedback that maximizes the sensation of slicing through soft materials. This artistic approach works well because the entire experience revolves around visual and sensory satisfaction rather than immersion or realism. The sound design is arguably the game’s most important feature. Every slice produces carefully exaggerated cutting noises designed to create the relaxing sensation commonly associated with ASMR videos. Soft scraping sounds, subtle crumbling effects, and smooth audio feedback work together to create a strangely hypnotic atmosphere. Combined with the colorful visuals, the audio design transforms even repetitive actions into something enjoyable and calming. Players who already enjoy ASMR content will likely appreciate the attention given to sound effects and the overall relaxing presentation. Another reason ASMR Slicing works as well as it does is because it fully commits to simplicity. Many simulation games try to force progression systems, complex mechanics, or unnecessary challenges into otherwise relaxing concepts, but ASMR Slicing avoids overcomplicating itself. The developers clearly understood that the appeal of the game lies entirely in satisfying interactions and calming repetition. That focused design philosophy helps the experience remain consistent and enjoyable within its intended purpose. However, the game’s simplicity can also become its biggest weakness over time. Because the mechanics never evolve significantly, players looking for deeper gameplay systems or long-term progression may eventually find the experience repetitive. There are only so many ways to slice colorful objects before the novelty begins to wear off. The game is best experienced in shorter sessions rather than extended marathon playthroughs, since the lack of challenge and mechanical variety may reduce long-term engagement for some players. Despite these limitations, ASMR Slicing succeeds remarkably well at delivering the exact experience it promises. It captures the strangely addictive appeal of kinetic sand videos and satisfying cutting simulations while transforming them into an interactive format that feels smooth, polished, and easy to enjoy. The responsive controls, relaxing pacing, and effective audio design combine to create a casual experience that feels comforting rather than demanding. For players who enjoy relaxing simulation games, ASMR videos, or oddly satisfying sensory experiences, ASMR Slicing offers a polished and entertaining way to unwind. While it may not provide deep gameplay complexity or long-lasting progression systems, it excels at creating a calming atmosphere built around repetitive but enjoyable interactions. Its greatest strength lies in how effectively it turns a very simple concept into a genuinely relaxing and visually pleasing experience that is easy to return to whenever players want something light and stress-free. Rating: 7/10
嗯,买这个游戏还不退款的人,那一定是很无聊了,没错就是我
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.3K | 24 | 92% | $11.99 | |
| $54.5K | 350 | 93% | $12.99 | |
| $2.2M | 4.8K | 81% | $11.99 | |
| $514 | 3 | 100% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
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| $2.6K | 98 | 50% | $0.99 | |
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| $2.6K | 184 | 48% | $0.49 | |
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| $2.6K | 70 | 73% | $1.99 |