
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is everything you would expect from Stardock in the RTS realm. Slightly less massive than Sins Of A Solar Empire, but still enough going on to keep you on your toes. Loads of fun and many different ways to win.
Mac, porque odias tanto a la humanidad?... quiza es porque en realidad eres un robot¡ chan!....
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 10.1K | 86% | $19.99 | |
| $5.3M | 19.6K | 94% | $9.99 | |
| $5.3M | 24K | 86% | $9.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $5.4M | 4.5K | 50% | $39.99 | |
| $5.4M | 6.6K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| — | 0 | — | — | |
| $4M | 13.6K | 79% | $13.99 | |
| $80.5K | 287 | 94% | $11.99 | |
| $46.3K | 106 | 86% | $17.99 | |
| $16.1K | 62 | 66% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'aime ce jeu qui est me fait penser à Suprême Commander. Beaucoup de stratégies différentes possible. De profondeur. On n’attend jamais tranquillement que ça se passe, on a toujours quelque chose à faire. Sur certaines cartes solos, on pense qu'il est impossible, ou presque, de gagner, mais si on s'y prend bien, ça devient facile. On peut toujours s'améliorer. A chaque jeu, je repousse mes limites.
Earlier in 2022 I began playing Ashes of Singularity and found it being an incredibly fun real-time strategy game with a lot of content and interesting mechanics. I've only played for a short time so far, but I'm already in love with the game. The battles are intense and the campaign objectives are engaging. I'm looking forward to sinking more hours into this game, as it's one of the most enjoyable RTS titles I've ever played. Highly recommended!
3/10 Infelizmente este jogo não é a minha praia adoro o StarCraft , Age of empires entre outros mas este não teve nada que me impressionar desde a jogabilidade é fraca so fazer grande exercito e manda-lo para a frente
had this at a steam sale, and it ticks every box for an RTS. havent stopped playing it
A jaw-dropping, hyper-scale technical marvel that effortlessly pushes thousands of units onto your screen, even if the actual gameplay lacks a bit of distinct soul. If you are a fan of old-school, massive-scale real-time strategy games like Supreme Commander or Sins of a Solar Empire, Ashes of the Singularity: Escalation will initially blow your mind. Powered by the native 64-bit Nitrous engine, this game is a true technical showcase built to render tens of thousands of individual laser projectiles, explosions, and robotic units simultaneously across massive, planet-sized maps. The macro-focused economy relies on capturing a sprawling web of resource nodes to feed your construction queues, completely trading twitch-heavy micro-management for high-level tactical positioning. Watching a fleet of massive Dreadnought class starships slowly march across a continent while flanked by thousands of automated frigates provides an immense, unmatched sense of theater. However, once the initial awe of its ridiculous physical scale wears off, the actual gameplay can feel a bit clinical and repetitive. The two playable factions—the Post-Human Coalition and the AI-driven Substrate—suffer from a severe lack of mechanical asymmetry, essentially playing and feeling identical to one another. Furthermore, the visual asset design is incredibly uniform; because almost every vehicle looks like a generic gray or silver metallic wedge, zooming out to manage your massive front lines makes it nearly impossible to quickly distinguish between different unit types without squinting at tiny tooltips. Combined with an uninspired, text-heavy single-player campaign that functions more like a prolonged tutorial than an epic sci-fi narrative, the game can quickly devolve into a sterile, mindless grind of simply throwing numbers at a defensive choke point until the enemy's economy collapses. The final major barrier to entry for the Steam community is the game's uncompromising hardware demands and legacy UI quirks. This title was explicitly designed to push high-end processors and graphics cards to their absolute limits, meaning that trying to run these massive battles on older rigs or handheld PCs will trigger severe frame-rate drops and graphical glitches. To make matters worse, the game completely lacks modern user interface scaling, turning the text and resource bars into a microscopically small, unreadable headache if you attempt to play at a native 4K resolution. It stands as a brilliant, rock-solid "no-brainer" pickup for hardcore strategy enthusiasts who want to stress-test their expensive PC setups, but for casual gamers, its cold presentation might feel a bit too much like micro-managing a beautifully rendered corporate spreadsheet. 8/10 — I successfully commanded a literal army of 5,000 robotic tanks to steamroll a planet, but I had to re-read the tooltips twenty times just to figure out which metallic triangle was my anti-air vehicle. An incredible technical achievement that just needs a bit more personality.
is gud
Отличная игра!
gameplay feels overly complicated and cluttered, making it hard to enjoy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.