
A massive-scale real-time strategy game where you command entire armies on a dynamic battlefield. Conquer multiple worlds across several single-player campaigns; or play with your friends in multiplayer combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 8 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nine years after release finally had a chance to play. No secret it was a spiritual successor to supreme commander / total annihilation and there are a lot of opinions about that. But personal experience is always the best, right? :) So here is my review for 9 y.o. game: What i liked: - The music and overall soundscape are awesome. - The controls feel familiar and does not asks you to learn much, at least after countless hours in supcom. - Not yet another starcraft clone. The next list going to be bigger. What I disliked: - The visuals. It looks on pair with original supreme commander from 2007, but this game is from 2016! Supcom-2 (overly simplifyed gameplay aside) In terms of visuals blows this out of the water. - Control of army formation is bad and barely usable. - How to select single engineer, not all of them? - In battle units drift like a s**t in a drain and seems like doesn't even have proper collision detection. - Explosions are bad: no definitive crack when something dies, no good visuals. - Order markers wanky and inprecise. Sometimes it is hard to click on exact unit and the marker itself is obstructed by 3d models. In a dense fight it becomes impossible to select particular unit nor give it precise order, especially when there are planes flying above. The battle becomes barely controlable. - No healthbars by default (can be turned on in menu, though) and even when they are on they are pale and hard to read. - Buildings are all looks the same: a bunch of sci-fi gribblings mushed together. Even some gun turrets looks bad. F.e. in supcom just by looking at the structure first time you instantly know if it is power generator, factory or a gun. - Leveling up is some weird mixture of starcraft and total annihilation/supcom: some stuff is unlocked by building structures, some - by upgrading or having higher level engi. You must learn this s**t and memorize how to distinguish buildings, there is no logic. - Capturable power nodes is ok from game design point (a way to control territory) but breaks logic. Super-advanced civilization who easily controls matter - can't build a generator?! - No navy. - No tactical/strategic missilies stuff? - No experimental / superunits. - No shields. - The total number of unit types is low compared to supreme commander. - After zomming out, can't zoom in at the bottom of the map without additional edge scrolling. - Using strategic zoom orders are not shown or skipped at all, f.e. ordering a pan (flying scout) to fly some route around the map. Very simple task is made painfull to execute. - When the number of units is hi, the game starts to ignore some orders or units may loose order and stop midway. - The game regulary hangs on startup unless run in "safe mode". - Base building is somehow not fun. All buildings are tilted and not form satisfying grid, almost no adjustment bonuses (except for refineries and repair bays), no reason to place buildings in some particular way. Just place everything somewhere and start producing units ASAP. - No range indicators for combat units. - No strategic artillery (on the other hand there are orbital abilities allowing to do nasty stuff right from the orbit). But I still think the game may be worth to play and hold it's own ground in some way.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 2.9K | 79% | $29.99 | |
| $2.9M | 2.6K | 81% | $17.49 | |
| $2.9M | 9K | 89% | $17.49 | |
| $2.9M | 3.9K | 73% | $19.99 | |
| $2.9M | 15.9K | 63% | $9.99 | |
| $2.9M | 3.7K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| — | 0 | — | — | |
| $3.4M | 11.6K | 79% | $13.99 | |
| $80.3K | 285 | 94% | $11.99 | |
| $46.2K | 81 | 81% | $17.99 | |
| $16.1K | 52 | 67% | $9.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Italian, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 825 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Ashes of the Singularity: Escalation" delivers a truly epic RTS experience, with massive armies clashing across vast landscapes. The game's Nitrous Engine is groundbreaking, allowing for incredibly large and detailed battles with thousands of units on screen.
Lag die ganze Zeit in Steam herum und sagt keinen Ton. Endlich mal gezockt ^^ Geil. Ich mag die Musik und die ganzen Missionen, wo man schön seine Basis aufbauen und den Gegner dann überrollen kann! Genau mein Ding.
The epitome of arbitrary complexity. There's dozens of kinds of units but you'll be hard pressed to understand or even notice the difference between them, and good luck trying to discriminate between the indistinct build icons. It's also surprisingly hard to control, with a weird grouping system layered on top of normal control groups that also interferes with it and makes it *harder* to reinforce, not easier. The campaign story is presented in a form straight out of an early-2000s also-ran RTS like KKND or Act of War, but without the charisma of either. It's not even very good-looking, to be honest. There's just so much noise going on in big fights that you can't appreciate any of it. It's all just pointlessly bloated.
This is a direct clone to games like Supreme Commander or Planetery Annihilation. But a worse one. The visuals are way less clear (a huge no-go for a game like this) and the controls are clunky. It adds some additional layer by introducing a ressource that you use for upgrades, increasing your army size and orbital abilities. This might be interesting, if you had a polished game otherwise. But here it is just another layer on top of already cluttered visuals and gameplay. It also has a singleplayer campaign, but the story is not interesting and the voice acting mediocre. The first mission is literally: You only have one unit, avoid enemies. And at the end you get one single artillery unit and have to watch for over a minute while it tries to destroy a few units. Way to make a bad first impression.
Ok
Straightforward gameplay, resource and map are very easy to understand, but I had difficulty understanding whats going on in combat. Graphics could have some improvements, make some part stands out, I cant really tell which ship is which and which does what, all ships looks the same. thats the only cons for this game. Big potential for future.
This is a very impressive spiritual successor of Gas Powered Games' Supreme Commander games, if you loved Sins of a Solar Empire and Supreme Commander, then you definitely need to pick up Ashes of the Singularity! Scratches that RTS itch that I so sorely needed to satisfy.
Game is basically unplayable. While in game once enough units are created, on players or AI side, game will begin to lag severely and eventually crash to desktop. I have gone to the lowest settings on graphics and makes no difference. My computer is at or above recommended specs.
The story feels really disjointed. And just sorta...ends half way through.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.