
A whole new side to the Ashes of Immortality saga! Defeat your enemies and complete sidequests in this compelling 16-bit saga inspired by Final Fantasy and Dragon Quest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
from the looks of it its a quick RPG Maker flip that was made back in 2015 by a company that loved to pump out a bunch of games in hope to make a quick dollar from anyone who wanted to get into some RPG games.
对于期待已久的《Ashes of Immortality II》,我抱着极大的热情进入这个曾经以其丰富的剧情和深度角色塑造闻名的游戏世界。然而经过多小时的探索和体验之后,遗憾地发现它并未能延续前作的成功之处,反而暴露出一系列令人失望的问题。 首先从游戏画面的角度来看,并未跟上现代RPG的发展步伐。虽然其美术风格试图保留一种复古韵味,但粗糙的图形质量和过时的界面设计却无法满足当下玩家对视觉享受的期待。角色模型、环境贴图以及特效展示均显得较为简陋,这种视觉体验与现今市场上许多同类作品相比差距显著。 在剧情叙事方面,本作的故事推进显得拖沓且缺乏紧凑感。尽管游戏企图通过复杂的人物关系和宏大的世界观来吸引玩家,但实际剧本的编排和对话系统的欠缺打磨,使得角色发展平淡无奇,剧情转折点也未能激起应有的情感共鸣。原本应该承载深厚内涵的剧情线索,最终显得散乱而难以触动人心。 此外游戏的核心机制——战斗系统,也成为了本作的一大败笔。战斗节奏慢且过于冗长,AI逻辑的设计瑕疵导致战斗体验反复且机械,战术多样性匮乏。同时角色技能树和装备系统的升级路径并不清晰,玩家在成长过程中经常感到迷茫和挫败。 再者技术层面上饱受性能不稳定和bug频发之苦。加载时间过长、偶尔的崩溃现象以及一些明显的程序错误严重影响了游戏流程的顺畅性,使玩家沉浸在游戏世界中的努力大打折扣。 总结来说,虽有着续作的光环,但在实际体验中展现出了诚意不足和技术上的落后。尽管它意图复刻前作的经典元素,但在关键的游戏性、故事叙述和技术创新等方面都未见实质进步。倘若开发者能在后续更新中大幅改进上述问题,并加强对品质的打磨,也许还能挽回部分玩家的信任与喜爱,但就当前版本而言,确实难称满意之作。
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Having loved the original 'Ashes of Immortality' so much I can only admit how dissapointing it's follow up is. The first game excelled because of it's superb storytelling, that was very well paced and dripping with (dark) humour and great dialogues, it was a gem. It did have some problems like the generic enemy battles (and too many of them) but that was a minor complaint since the overall experience was great. Ashes of Immortality 2 features other characters but in exactly the same world and personally I think that was a good idea since follow-up games with the same personalities tend to dissapoint since the mistery of the first game is gone, so is the excitement when you meet a new character. Few games pull off a good follow up so I follow their choice there. However the new lead characters are bland and don't generate the same electricity that the orginal cast did. You will still meet Orlok & Simona though and even early in the game when you meet them as an NPC in a bar. The problem with the second game in the series is that they didn't even try the weaknesses of the first game (enemy variety and interiors of houses that could have been better decorated). And with the magic of a strong scenario missing now you end up with a bland, boring game with generic battles against the same enemy most of the time. On top of that there was a maze where I couldn't get out (possibly due to a bug, had to do with a boulder that I couldn't move and drop in a river) so that was it for me, I didn't complete it but I'm not sad about it because it was just boring. Obviously the developer rushed this game to benefit from the success of the first game, it's lacking development and although the humour is still there it's missing the spark of part 1, this game is a money grab. My advice: stick with the first game only. Rating: 4/10.
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⠟⠫⢻⣿⣿⣿⣿⢟⣩⡍⣙⠛⢛⣿⣿⣿⠛⠛⠛⠛⠻⣿⣿⣿⣿⣿⡿⢿⣿ ⣿⠤⠄⠄⠙⢿⣿⣿⣿⡿⠿⠛⠛⢛⣧⣿⠇⠄⠂⠄⠄⠄⠘⣿⣿⣿⣿⠁⠄⢻ ⣿⣿⣿⣿⣶⣄⣾⣿⢟⣼⠒⢲⡔⣺⣿⣧⠄⠄⣠⠤⢤⡀⠄⠟⠉⣠⣤⣤⣤⣾ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣟⣀⣬⣵⣿⣿⣿⣶⡤⠙⠄⠘⠃⠄⣴⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢻⠿⢿⣿⣿⠿⠋⠁⠄⠂⠉⠒⢘⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⡿⣡⣷⣶⣤⣤⣀⡀⠄⠄⠄⠄⠄⠄⠄⣾⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡿⣸⣿⣿⣿⣿⣿⣿⣿⣷⣦⣰⠄⠄⠄⠄⢾⠿⢿⣿⣿⣿⣿ ⣿⡿⠋⣡⣾⣿⣿⣿⡟⠉⠉⠈⠉⠉⠉⠉⠉⠄⠄⠄⠑⠄⠄⠐⡇⠄⠈⠙⠛⠋ ⠋⠄⣾⣿⣿⣿⣿⡿⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢠⡇⠄⠄⠄⠄⠄ ⠄⢸⣿⣿⣿⣿⣿⣯⠄⢠⡀⠄⠄⠄⠄⠄⠄⠄⠄⣀⠄⠄⠄⠄⠁⠄⠄⠄⠄⠄ ⠁⢸⣿⣿⣿⣿⣿⣯⣧⣬⣿⣤⣐⣂⣄⣀⣠⡴⠖⠈⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄ ⠈⠈⣿⣟⣿⣿⣿⣿⣿⣿⣿⣿⣽⣉⡉⠉⠈⠁⠄⠁⠄⠄⠄⠄⡂⠄⠄⠄⠄⠄ ⠄⠄⠙⣿⣿⠿⣿⣿⣿⣿⣷⡤⠈⠉⠉⠁⠄⠄⠄⠄⠄⠄⠄⠠⠔⠄⠄⠄⠄⠄ ⠄⠄⠄⡈⢿⣷⣿⣿⢿⣿⣿⣷⡦⢤⡀⠄⠄⠄⠄⠄⠄⢐⣠⡿⠁⠄⠄⠄⠄⠄
Pas fun
說真的....要不是一代有嚴重的當機問題... 你這劇情跟設計比一代還不如
Bought this on a whim so can't really complain at a cost of like 49p, so this isn't to say 'Don't play this game', it was a fun jaunt and would've been shorter had it not been for me getting lost on a wild goose chase trying to complete an objective near the end of the game that seemingly has no flag to complete. Also a mini-map and better direction would help - You, the creator or devs know where you're going but telling me to 'head to Raimi' without giving me a direction had me lost for quite a while until I triggered a flag. Direction would have helped. A map would be even better.
this is a letdown compared to first game. way shorter, and some battles are actually impossible to win, because you're being toasted with one spell. Oh, and in most of these cases you can't even avoid the fight overall, so you just need to get lucky that the enemy won't use it. There are like.... 2 sidequests? also, I didn't find a SINGLE accessory in game, so why even bother with the slot I wonder.
meu deus do céu... não rsrsrs 👎 Not Recommended vlw flw
Kartım olsun diyosanız alın :)
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Where this game's players are, estimated from review languages.
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