
Ash of Gods: Redemption is a turn-based RPG that combines tactical combat, CCG elements, and a constantly evolving story in which no one is safe from death, including the main characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; PlayStation, GOG, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 3.5Kreviews | 74% | — | $384.5K |
| $9.99 | 350ratings | 92% | — | $30.6K | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has that Banner saga feeling, very melancholic. Good Game
没有冥玉寸步难行,玩到一小半走不动了,然后就卡关了,除非重新读档···很无语
Если вам понравилась Баннер Сага - эта игра вам точно понравится
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese, Ukrainian, Italian, German, Polish, French, Portuguese - Brazil, Spanish - Spain, Portuguese - Portugal*languages with full audio support
| $19.99 |
| 444ratings |
| 67% |
| — |
| not modelled |
| $4.99−80% | 207ratings | 76% | — | not modelled |
| $9.49 | 24ratings | 94% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great art - visuals , words .. and sane philosophy
Игра великолепна!
Falls *just* short of a truly great game, but can't stick the landing. Still worth a play, for sure. Very reminiscent of Banner Saga, both in art and combat, but still has its own identity. Much more of a "grim fantasy" setting, like Witcher, and has likewise stellar soundtrack (in part, from the same source). Despite nearly static poses in the visual novel sections (which are about half the game), the art allows a great variety of recognizable characters that strongly convey their personalities. Game is much more sprawling in narrative and options than BSaga, which I appreciated, but it does build wide, rather than tall. There are lot of variations in who survives to the ending (and how the ending plays out), but I would've preferred having a little more depth to the party members, who often have a few chats or interactions (often interesting), only to fall silent for the vast majority of the game while the three protags do their thing. On that front, the three-part narrative was engaging; if Thorn's "cranky old man" schtick get tiresome (as it did for me), then next chapter, you get the refreshing control of Lo Pheng, who could have easily come across as an edgelord, but instead has some of the best "shades of grey" consistent philosophies that can bend (or not) in a way that still feels believable. His crew of escapees is also more unique, and really deserved more development time. Hopper is also a nice shift, with his (optional) loretelling to his stoic companion (who slowly realizes what he is) as a great conceit to exposition dumps that they should've stuck to. Some odd translation moments in an otherwise great localization, and some weird pacing. At times, languid and philosophical, and at others, jumping from moment-to-moment (some of which happens off scene). Aurum did an extensive overhaul of the game, apparently, after initial feedback was poor, and for that they should be commended. In its current form, it is a solid, if not groundbreaking, tactical RPG, that makes good use of mana/stamina as more integral to tactics. Like most games in the genre, it gets very easy later on, but has a very engaging early-middle. At the very least, as a product of Ukrainian and Russian collaboration, it's something that we can hope becomes once again an easy proposition.
Yeah. just like y i was like "wtf banner rippoff?" now i have 132 hr in. oh, variations... feng is waifu fol life there is a problem if you are REALLY want all pieces of lore. I mean some savescamming on a second playthrough. Yll need to reload and replay events with different choices, and there is only autosave.
carino...tipo banner saga
I really liked it! More so than the combat on Ash of Gods: the way. Didn't feel like combat was messed up as some comments say. Yes, it's similar (for not saying another word) to Banner Saga, and I just love that. Enemies tend to move and attack weak memebers or dangerous members (ones with low defense but high attack), which is a reasonable tactic for me. Nver had a battle where enemies just moved, so don't know why there's that complaint. Story is also (very) similar to Banner Saga but I really enjoyed it. Though playing in Iron man can become very difficult if you don't manage your strixes carefully and if you don't know what you are getting into in Lo Pheng's arc. Which was a surprise but not the one I expected (SPOILER) I though I had acted good. But apparently not, couldn't save you know who. Overall I give it an 8/10!
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $2.6M | 3.8K | 90% | $24.99 | |
| $3.8M | 4.4K | 70% | $34.99 | |
| $603.9K | 925 | 77% | $12.49 | |
| $62.7K | 94 | 66% | $19.99 | |
| $42K | 93 | 69% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $384.5K | 807 | 70% | $11.39 | |
| $384.2K | 809 | 68% | $29.99 | |
| $384.2K | 460 | 74% | $19.99 | |
| $384.8K | 2.2K | 93% | $9.99 | |
| $384.1K | 451 | 89% | $24.99 | |
| $384.9K | 884 | 74% | $29.99 |