
Embark on an epic saga in Asgard's Fall, a norse Survivors-like Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 9 → 15/day in the week after.
Reviews, worldwide (the counter carries no country): 17.4/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Embark on an epic saga in Asgard's Fall, a norse Survivors-like Roguelite. Fight your way through hordes of creatures and let the gods feel your relentless wrath. How will your saga unfold?
You can choose from a variety of heroes to demonstrate your might in the battle against Asgard, such as the fierce Warrior and the agile Huntress, each with their own distinct skill tree. Do you have the courage to face the hordes and leaders of the Nine Realms?

Master the art of combat with the dynamic Ability System. Choose from a diverse array of skills, each tailored to your playstyle. Unleash devastating attacks, strategic buffs, and unique powers to conquer the Nine Realms. Forge your hero's destiny!

Behold the Web of Wyrd, where the threads of destiny are woven by your own hand. Forge your fate by placing powerful knots into the Web of Wyrd, further enhancing your strength on your path to conquering Asgard.

A meta-progression system where you unlock Warpaint runes that modify and amplify your characters' abilities. It features an inventory management system, challenging you to fit as many effective runes as possible into a limited space, maximizing their impact on your abilities, playstyle, and strategy.
Warpaint runes can be found during battle or crafted using pigments looted from enemies or discovered in Yggdrasil's Gift caches.

Shape your hero's evolution with our intricate Skill Tree. Customize your playstyle by unlocking diverse abilities, enhancing strengths, and adapting to challenges. Every choice influences your saga's outcome. Craft a hero uniquely suited to your journey through the Nine Realms! 
Asgard’s Fall takes streaming to the next level with interactive Twitch extension, letting viewers directly influence the action. Through real-time polls, your audience can bless you with powerful boons or challenge you with devastating twists—turning every run into an unpredictable adventure. No two playthroughs are ever the same!

Engagement
Reviews
Themes across 176 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Could use some guidance early on as they give ya pretty much none, bad brief non tutorial especially on the "Web Of Wyrd" the most important thing early game especially, needs another round of optimisation (with a game & art style like this) this particular critique is a Very Bad Look for the game, The games tough which is okay but its grindy without the feeling of much progress/rewards, whats the payoff? I've done just under an hour & 6 or so runs & beat the first enemy with a proper boss health bar but the level continued & i died shortly after, playstyle atleast early game feels like ya pigeon-holed into a specific build and even then ya never feel anything approaching powerful its still a grind, The games definitely designed to pad out ya playtime (enough that you cannot refund on steam) 😆 not that i planned to but it was apparent to me nonetheless, only reason im under 1hr is because im heavy into other titles aswel There is a semi good game here but its probably 4-5hrs in when it starts to get really enjoyable, until then its a good time killa, won't rec as a blind buy but if you no exactly what your in for & have experience/like this kinda grind then you'll deff enjoy it,
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Polish, Traditional Chinese, Turkish +1 more
Hours played at review time, across 177 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
unique rune system and multiple mappings, great menu functionality design and a chill 20 min run to complete the level.
No performance issues, but also no real joy in playing. No complexity, I just run left for a bit, then I run right for a bit, then I run left, and repeat. Standard dopamine farm of numbers go up, you can slot the warpaint to spec your build a bit more, but only 3 classes, not a huge amount of variety yet. I'll probably play a bit more when I'm waiting for something else to happen, it is only EA so fine leaving it as positive. It's just not scratching that itch for me, having completed the first 3 worlds/levels and sticking the optional difficulty sliders up to 15. That said, I also don't like brotato, which is obviously a classic to many, tastes are always subjective
**Eigene Ansätze, aber zu unübersichtlich, zu zufällig und zu wenig belohnend** *Asgard’s Fall* ist kein einfacher Klon ohne eigene Ideen. Man merkt dem Spiel an, dass es versucht, dem bekannten Survivors-like-Prinzip eine eigene Identität zu geben. Leider hat das für mich nur begrenzt funktioniert. Der Grafikstil ist für mich eher durchschnittlich. Das Gameplay ist grundsätzlich bekannt, aber nicht stark genug umgesetzt, um dauerhaft zu motivieren. Die Perks fand ich größtenteils langweilig, und mit zunehmendem Fortschritt hatte ich eher das Gefühl, dass das Spiel unfairer statt spannender wird. Ein großes Problem ist die Übersicht. Auf dem Bildschirm ist häufig so viel los, dass sich Effekte, Gegner und Angriffe überlagern. Dadurch verliert man schnell den Überblick. Das Treffergefühl ist dadurch ebenfalls schwach: Teilweise ist es okay, aber meistens wirkt es eher wie visuelles Gewusel. Wenn es mal richtig knallt, fühlt sich das oft eher zufällig an als wie das Ergebnis eines guten Builds oder einer klaren Entscheidung. Ein echtes Machtgefühl kam bei mir kaum auf. Und wenn doch einmal etwas stärker wirkte, war für mich nicht wirklich nachvollziehbar, warum. Genau das ist in diesem Genre problematisch, weil Fortschritt, Build-Kontrolle und spürbare Stärke ein großer Teil der Motivation sind. Das Runensystem habe ich zwar verstanden, aber es war mir für den geringen Effekt zu mühselig. Auch das Lager beziehungsweise Skill-System wirkte auf mich eher belanglos bis undurchsichtig. Statt motivierender Meta-Progression bekam ich eher das Gefühl, viel Aufwand für wenig Wirkung zu investieren. Strategisches Spielen war für mich kaum möglich, weil der Ablauf zu zufällig wirkte. Das einzig wirklich brauchbare Build war in meinem Fall Blitz beziehungsweise Elektro. Andere Richtungen kamen mir deutlich schwächer vor. Ich habe kurz versucht, mögliche Kombinationen gezielt aufzubauen, aber das wurde schnell frustrierend und blieb erfolglos. Nach 21,7 Stunden habe ich das Spiel abgebrochen. Ich habe kein Interesse mehr, es durchzuspielen oder die letzten beiden Erfolge zu holen. Dafür müsste ich vermutlich noch einmal sehr viel Zeit investieren, und dafür ist mir das Spiel zu repetitiv, zu unklar und zu wenig belohnend. **Fazit:** *Asgard’s Fall* hat eigene Ansätze und ist nicht völlig ideenlos, aber für mich fehlt es an Übersicht, fairem Spielgefühl, klarer Build-Wirkung und motivierendem Fortschritt. In diesem Genre habe ich deutlich bessere Spiele erlebt, die Flow, Machtgefühl und Progression wesentlich überzeugender umsetzen.
几个问题 1:射手进了祭坛,那么她的技能就会被清空,需要重新加点。BUG? 2:符文洗点居然有次数限制,本身就很贵,洗的潜能没了这玩意就废了,需要这么计较吗? 3:游戏内看不英雄具体数值,不知道自己状态 4:我知道技能升级有稀有度,但这概率也太低了吧?白技能和金色能差几倍,刷过头了 你就只能拿垃圾升级
Macht schnell süchtig
局外成长繁琐,且速度很慢。开头人物等级打完一局能升到5级,之后一局打完才2级。怪物换皮严重,如果真的喜欢这类型游戏,也可以入。但目前打到图5,体验下来就是选择战士选择成功。天赋憋出一点护甲加两点伤害那个,局内外堆堆护甲,根本不怕后期的弹幕潮,在带点吸血,基本随便过(英灵殿难度我都是拉满的)。
too many bugs that are very annoying. has potential
5,- Euro im Angebot oder für 9,99 EUR, Digga. Günstiger als jeder Döner und macht für Stunden Bock. Wer das Ding nach 3+ Stunden Spielzeit schlecht bewertet, hat echt komplett den Arsch offen. Geht mal mit ’nem Fünfer ins Kino, die treten euch lachend vor die Tür, fr. Ist halt ein Indie-Game und kein AAAA-Blockbuster, rafft es endlich mal, so lost kann man gar nicht sein. Es kostet weniger als Mcces und ballert mehr. Wer hier noch rumheult, soll mal sein Leben auf die Kette kriegen. Absolutes Top-Game, holt es euch einfach.
sehr gut
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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