
A cultivation RPG about clawing your way out of mortal obscurity into a god of your own making. Discover powerful techniques, automate your combat style, craft and customise treasures with build-defining powers, and cultivate an entire world within your soul.
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About
The heavens call. Will you answer?
Ascend from Nine Mountains is an RPG inspired by Chinese mythology and cultivation stories. In its world you will craft legendary treasures, engage in deep tactical combat, and journey through an intricate web of characters and stories as you ascend to immortality.


Begin as a mortal. Ascend through nine realms, each with their own unique mechanics and stories. Feel your meridians burn as celestial energy floods through them for the first time. Watch reality bend as you form your spiritual core. From opening your first meridian to commanding the very forces of creation, every breakthrough transforms both body and soul in ways you never imagined possible.
Master combat to crush all those who would stand before you. Shape your stances from a multitude of unique techniques to combat any foe. Dedicate yourself to one of the six combat schools, or combine them as you pioneer your own path.
Blood School: Embrace corruption, and the unstoppable power that comes with it
Blossom School: Nurture a living swarm of beautiful-yet-deadly blossoms, or focus on the deadly power of rot
Fist School: Your body becomes the ultimate weapon. Every punch a devastating blow and every kick cracks reality
Cloud School: Command ever-building storms that sweep away all opposition
Weapon School: Forge a dancing cloud of weaponry that strikes down any foolish enough to stand before you
Celestial School: Balance light and shadow, sun and moon, and the rotation of the heavenly bodies
Craft treasures to shock the world. Push for that perfect quality result, but reach too far and watch your creation crumble to dust. Each crafting technique you master opens new possibilities, and combining them in unexpected ways can yield miraculous results. The difference between a master craftsman and a mere artisan? Knowing when to play it safe, and when to risk everything for perfection.


Explore ancient sect fortresses carved into mountain peaks. Trade in bustling cultivation cities where pills and treasures change hands for astronomical sums. Delve into ruins where demonic beasts guard treasures from forgotten ages. Each location offers unique opportunities, resources, and challenges that evolve with the passing seasons.

In the world of cultivation, relationships hold power beyond measure.
Form sworn brotherhoods with fellow cultivators and share breakthrough insights. Romance companions whose presence strengthens your dao heart. Find a cultivation partner whose techniques complement yours perfectly, unlocking abilities neither could achieve alone.

Choose your allies carefully. In this world, the bonds you forge are as important as the power you cultivate.
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Step onto the path of cultivation. Master ancient techniques, forge legendary treasures, and build lasting bonds as you climb from mortality to divinity.
Ascend from Nine Mountains awaits. Your journey to immortality begins now.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体评价:开始觉得恨优秀,越后期越乏味和上火。 先说优点:比绝大部分中国的休仙游戏还有休仙味道,但也就这个优点了。 剩下说缺点:(1)变态的“玻璃大炮”核心理念。这个游戏的任何游戏环节,容错率为0。无论什么境界,无论你什么装备,容错率无限接近于0。角色随时随地都会暴毙。你要赢得战斗,需要很多的运气(sl),需要吃很多的丹药,需要很多的外物。根本就没有正常输出和防御的概念。(2)变态的游戏数值设定。为什么会那么玻璃大炮,因为数值设定崩坏。例如,我筑基圆满,20万的血量,身上的护盾加护甲加起来不到10万。对手呢,十几个亿,甚至几十个亿的血,一个回合几百万的伤害。你们的数值拿脚填写的么。(3)极度困难的战力提升。敌人不掉落装备,需要机缘获得高级图纸自己锻造。然后,游戏的绝大部分时间,角色都是穿着落后同境界敌人极多的装备出战。(4)恶心到爆炸的炼丹和锻造系统。我想问问,你们自己玩自己弄的锻造系统么,你们是怎么想出来每次融合降低1点稳定度的天才设定的,然后随便一个物品几万的复杂度。另外,这个游戏改名锻造师得了,大部分时间不是在锻造就是在凑锻造材料的路上。(5)越到后期越变态的材料需求。好不容易筑基圆满了,弄到了元气阵的图纸。但是发现满地图,压根没有里面所需要的配件,商店没有,拍卖没有,赌石市场没有,玉石挖矿没有。(6)毫无逻辑的阵法系统。本人在中国高考,数学物理和英语都是140+,智商逻辑绝对不算差,楞是无法理解贵游的阵法系统。然后贵游还偏偏很多关卡硬塞阵法。 再见,再也不见!
Quite a good cultivation game
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Languages: English, French, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +2 more
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优点:游戏创意不错,炼丹炼器、技能组合等等都较有新意。音乐也教搭配。 不足:中文翻译有时看不懂,技能介绍有时不知所云,战斗画面太单一(可用些ai生成精彩画面),筑柱期往上升太复杂,没详细介绍容易劝退人。
非常有意思,可惜有的地方还没做完,期待正式版。 另外后期战斗数值太高导致我的机器风扇狂转,希望可以优化一下。
Hello, 250+ hour noob here. This game is absolutely goated, I can't wait to spend another 200h making my new character survive for 5 rounds against a dummy
很不错的修仙游戏,有种古早玄幻修仙小说的味道了,就是中文什么时候能改进一下,机翻太差了
Just what I've been looking for. Great sound, Great graphics and wow it's depth. Thank you dev's. Good work!
If you like Xianxia/cultivation at all, you'll like this game. It is far deeper than it appears at first glance.
修复和破解封印阵法是真的难,直接劝退
疗伤药做了也不能疗伤必须用买的,翻译也是语焉不详难以理解,任务指引一坨没办法玩,矿机在哪里也毫无提示不知道如何继续,纯半成品不建议入手
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