
A cultivation RPG about clawing your way out of mortal obscurity into a god of your own making. Discover powerful techniques, automate your combat style, craft and customise treasures with build-defining powers, and cultivate an entire world within your soul.
Modeled estimate, not a reported figure. How we estimate →
About
The heavens call. Will you answer?
Ascend from Nine Mountains is an RPG inspired by Chinese mythology and cultivation stories. In its world you will craft legendary treasures, engage in deep tactical combat, and journey through an intricate web of characters and stories as you ascend to immortality.


Begin as a mortal. Ascend through nine realms, each with their own unique mechanics and stories. Feel your meridians burn as celestial energy floods through them for the first time. Watch reality bend as you form your spiritual core. From opening your first meridian to commanding the very forces of creation, every breakthrough transforms both body and soul in ways you never imagined possible.
Master combat to crush all those who would stand before you. Shape your stances from a multitude of unique techniques to combat any foe. Dedicate yourself to one of the six combat schools, or combine them as you pioneer your own path.
Blood School: Embrace corruption, and the unstoppable power that comes with it
Blossom School: Nurture a living swarm of beautiful-yet-deadly blossoms, or focus on the deadly power of rot
Fist School: Your body becomes the ultimate weapon. Every punch a devastating blow and every kick cracks reality
Cloud School: Command ever-building storms that sweep away all opposition
Weapon School: Forge a dancing cloud of weaponry that strikes down any foolish enough to stand before you
Celestial School: Balance light and shadow, sun and moon, and the rotation of the heavenly bodies
Craft treasures to shock the world. Push for that perfect quality result, but reach too far and watch your creation crumble to dust. Each crafting technique you master opens new possibilities, and combining them in unexpected ways can yield miraculous results. The difference between a master craftsman and a mere artisan? Knowing when to play it safe, and when to risk everything for perfection.


Explore ancient sect fortresses carved into mountain peaks. Trade in bustling cultivation cities where pills and treasures change hands for astronomical sums. Delve into ruins where demonic beasts guard treasures from forgotten ages. Each location offers unique opportunities, resources, and challenges that evolve with the passing seasons.

In the world of cultivation, relationships hold power beyond measure.
Form sworn brotherhoods with fellow cultivators and share breakthrough insights. Romance companions whose presence strengthens your dao heart. Find a cultivation partner whose techniques complement yours perfectly, unlocking abilities neither could achieve alone.

Choose your allies carefully. In this world, the bonds you forge are as important as the power you cultivate.
---
Step onto the path of cultivation. Master ancient techniques, forge legendary treasures, and build lasting bonds as you climb from mortality to divinity.
Ascend from Nine Mountains awaits. Your journey to immortality begins now.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太太太好玩了,三天玩了28小时,等后续空了我来好好写个评测,这游戏值得被更多修仙爱好者玩家发现!
Gameplay is decent but 2 reasons I can't recommend it: 1) Endless non skippable NPC dialogue. For instance when crafting a long list of items for some village NPC he tells you the same acknowledgements of you getting better at crafting and how you're progressing every single time for every single item.. its so annoying. The best part is the dev has been streaming the game live on YT and never, ever reads the dialogue, bro just spam clicks through so why even have it? 2) No controller support. This would probably be a great couch game since its mostly an autobattling game with a decent amount of time to grind up. But the menus aren't fun to traverse and when you have enough items you need to start filtering items via keyboard input. Also even just exploring you have to use the track pad to click the specific icon to the location you want which seems unnecessarily tedious because they're aren't that many. Whoever said it before about they feel this game was made heavily with AI is probably right. It just seems to have too much overhead and reduces the best parts of the game which is the crafting and autobattling.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +2 more
Hours played at review time, across 108 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
但凡是个国产游戏,玩的人至少翻番吧。
The best Cultivation themed game I have played. The level of attention to detail and responsiveness by the dev is incredible, both in terms of responding to bugs and taking on new suggested content. The game also receives chunky patches every week or two that adds new content. Even now in EA a single playthrough has more content than most other games at full release. We are talking dozens of quests, loads of NPCs, areas to explore, unique items to find and upgrade. Hundreds of techniques to learn and use, crafting could be an entirely separate game with how much complexity it provides. If any of that sounds appealing then you should grab the game, I guarantee you will get your moneys worth.
8 / 10 Have Vietnamese, just enough to understand and font is mess up, but it's there. Fun game to play, not too much thing like other games that make you confused and dont know what to do. I play straight 11 hours in my weekend to get to the 4th breakthrough. But I would recommend to wait if you dont familiar with this kind of game, or Vietnamese like me, because currently it lack of the wiki, or the database to know where and how you can achieve stuffs
比国内绝大部分修仙游戏好玩,每一个境界都有独特的机制,而不单纯是数值增长,只要研究透了很有成就感。由于其他修仙者有修士抗性的存在,我的构筑基本都是以生存为主,靠堆各种buff磨。双修的玩法也很特别,懂的都懂。。。
One of the few games that do cultivation progression. Game is early access yet it constantly updated. Content is continuously being refine and improve upon. The few flaws right tend to be from the graphics and questing/story progression but that is to be expected for early access.
1. 경지가 오른다. 2. 새로운 스킬을 셋팅한다. 3. 전투 시작과 동시에 사망한다. 4. 다시 스킬을 셋팅...(반복)
เกมที่เอากลิ่นอาย ระหว่างนิยายกำลังภายในจีน และแนวบำเพ็ญเซียน มาทำได้อย่างดีเยี่ยม ไม่ใช่เกมที่เข้าไปฟันมอนสเตอร์อย่างเดียว เพราะหัวใจของเกมคือการสร้างตัวละครและจัด Build ในแบบของตัวเอง จุดเด่นที่น่าสนใจคือ ระบบ ที่ลึกพอสมควร แต่ไม่มาก สามารถเลือกเล่นสายวิชาต่าง ๆ จะเล่นสายหมัด ดาบ เมฆา ยังมีให้เลือกวิชาและกระบวนท่าอีก มีการจัดลำดับกระบวนท่าการต่อสู้ คอนเทนต์เยอะเกินราคา มีทั้งการสำรวจโลก คราฟต์ของไอเทมต่าง ๆ การปรุงยา อัปเกรดวิชาหรือกระบวนท่าได้ หาของหรือไอเทมมาพัฒนาตัวละคร มีอะไรให้ทำเยอะพอสมควร แน่นอน เกมนี้ไม่ได้เหมาะกับทุกคน เพราะระบบค่อนข้างเยอะและต้องใช้เวลาเรียนรู้ แต่ถ้าคุณเป็นคนชอบความอิสระ ชอบวางแผน และชอบเห็นตัวละครค่อย ๆ แข็งแกร่งขึ้น เกมนี้ก็อาจเป็นอีกทางเลือกที่น่าสนใจ สรุป เป็นอีกเกมที่คุณภาพเกินคาด และเป็นหนึ่งในเกมแนวบำเพ็ญเซียนที่ระบบที่ดีมาก ที่ควรลองเล่นกันครับ
非常好游戏,使我的修仙魂旋转 给新手一些指引,这游戏丹药很重要,打不过人,炼不出装备,都可以用吃药解决 打不过人,除了技能流派问题外,最重要的就是你的威力不够,吃下这颗内怒丹,威力狂增,爆增,巨增,原来打不过的怪竟然能够三回合打死了。事实上,这游戏你的技能的伤害、回血、加盾的数值全跟你的威力正相关。药就是拿来吃的,该吃就吃。 炼装备的话也是,除了技能搭配,也是看你的强度和控制。除了用好鼎,好火之外,还要吃好药。反正炼过一次的就可以有记录,还是那句话,这药该吃就吃啊。 至于技能流派,大家可以自己摸索套路,我只会玩一手血道,当血魔传人,血道最重要的是控血,技能组出来可以找宗门木人试试靶子,我最开始组出来很容易自杀,然后就可以打开战斗分析看看是哪里容易自杀,改进技能,现在血量已经能稳定过山车。我最喜欢的就是血爆,把血池变成伤害打出去,但是这个技能在没有血强化相关技能出来前你的血腐化不能超过一定值,不然就会暴毙,有了血强化后上限就可以继续抬升,总之多试试就好了。然后技能组的条件大家也根据条件设置,比如我血爆那个技能组就设置的是血量在多少以上,血腐化在多少以下才使用。到了4境后可以开出双系技能,然后5境拳有个支付5流动下个技能+100%暴击的,正好就用血拳双系那个技能加5流动加30%威力,然后+100%暴击,然后血爆,打出爆炸输出。血兵双系技能是每个血腐化+2金属碎片(造诣可以变+3),那血道不缺血腐化,一个技能就可以实现碎片自由,然后转兵道,但是我只是用来打打那个按金属数量打伤害(最多30)的技能维持伤害并同序列降低血腐化过场的,主要其他系玩不太明白。 法宝,哦法宝看自己需求,通用性好的话玩阵法,阵法的话就是消耗品,打一架硬仗用好几个阵道部件,对阵法不用部件的话就和摆设差不多,阵道部件就是提供各种效果的,阵法把物品投满的话效果极强,不过不打硬仗也不需要就是了,而且都玩阵法了肯定专精炼器,多炼点阵法部件就是了。然后血道的话,4境荒原上可以锻造一个傀儡,选血道的话,这玩意可以每回合给角色加血强化,对我这种血道玩家太香了,就没换过。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $100.5K | 225 | 86% | $13.59 | |
| $10.8K | 78 | 86% | $9.99 | |
| $696 | 4 | 100% | $7.99 | |
| — | 0 | — | — | |
| $0 | 91 | 69% | Free | |
| — | 44 | 52% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $149.5K | 432 | 97% | $9.99 | |
| $149.6K | 560 | 96% | $14.99 | |
| $149.6K | 698 | 81% | $4.75 | |
| $149.6K | 354 | 75% | $19.99 | |
| $149.6K | 189 | 94% | $29.99 | |
| $149.7K | 386 | 77% | $19.99 |