
A fun turn-based RPG set in a future world of humans and AI. Play as Akane to explore vibrant locations, battle with simple yet fluid combat, and enjoy side quests full of charming surprises. With a playful, humorous style and clever details, this adventure is light, easy, and full of smiles.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Each map in this post-apocalyptic world is hand-drawn from scratch. The streamlined mechanics and unique art offer a smooth and relaxing experience tailored for a story-rich single-player experience. Whether you're a newcomer or a veteran, engaging gameplay, classic turn-based combat, character growth, and bountiful exploration will pull you through this forgotten world of the future.

Artis Impact's streamlined, turn-based combat allows players to meet and overcome challenges without requiring overwhelming, complex strategies. Improve Akane's strength through continued training and upgrade your weapons to take on powerful bosses and master elegantly simple retro-inspired combat mechanics.

The mysterious post-apocalyptic world is filled with deep secrets, and Artis Impact offers rich storytelling and interactions. Players will encounter dark, captivating narratives, as well as cozy and humorous moments. Explore to discover hidden secrets, or simply enjoy light-hearted daily activities and settle down with a potato croquette.

Artis Impact perfectly blends gorgeous pixel art with retro comic aesthetics, delivering a unique charm. This is supported by character-driven dialogue, delivering a lighthearted and humorous experience within this dark, future world. Explore with Akane's AI companion, Bot, and uncover a compelling narrative, unique art and animations, and heartwarming moments along the way.

Expand and decorate your cozy home while enjoying a variety of daily life activities. Earn extra income through part-time jobs, manage your finances, or simply relax with bathing, exercise, and cooking. It offers a healing world where you can unwind and savor the simple joys of life.

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.29−30% | 2.7Kreviews | 85% | — | $993.2K |
| $18.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术拉满,战斗动作也很流畅,很多地方的分镜很好看,主角很可爱。 但剧情有很大问题,1是部分剧情很膈应人,主角性格过于圣母,这足以让大部分玩家不适;2是最终剧情戛然而止,游戏结束的很潦草,没任何可供回味的点。 此外,很多支线没什么引导,不能按部就班的去完成,大多数时候就是重复的去几个地方看看能不能刷出来后续。
Одна из лучших игр которые я проходил. Атмосферная, уютная, немного странная, но все же классная
非常好玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 6 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Ukrainian, Russian, Indonesian, Korean, French, Italian, Spanish - Spain
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
莫名其妙就结束了,战斗也莫名其妙,除了像素风不错没多少好的地方
游戏是好游戏,独立制作,个人风格化非常强烈,美术很有意思,剧情表达也很有意思,可视化漫画的阅读感觉做的很好,很多地方都非常有创意,确实数值有点崩坏,比较适合一口气游玩,那样体验会非常不错
I loved this game so much. The artwork with the manga panels and beautiful pixel work is amazing. And with that came fun characters, some excellent world building, a good story, and all of it spearheaded in a protagonist I deeply liked with Akane. Also just a very funny game. The game does sadly lose much of its challenge and becomes very simple by the 75% mark. Plus the dev left what I hear is a demo area in the game if you bear an optional boss, and that I believe permanently hampers the balance, but I didn't mind. Worst part of the game is quest structure. It's a mess and I genuinely cannot tell how much of that mess is intentional. Do yourself a favor and use a guide when you get stuck it's rarely worth figuring out yourself. The quests are mostly fun and worth it, but don't try doing them naturally.
作为独立制作的游戏来说,美术风格算是顶级,战斗类玩法是轻量化设计,还算不错,但是剧情方面,世界观整体铺展的很开很大,最后的结尾太过仓促,以至于很多的东西都没能细说,只能从最后一段剧情的背景故事整体概括中窥探一二,给人的感觉就是,明明还有很多东西没说清楚没搞明白,女主就为了保护阳光镇自我牺牲了,而且即便如此人类也会一直活在AI的监视之下,可以说是一眼看不见人类未来的BE了,像女主姨妈的故事,就只交代了姨妈也曾是国王,但是女主开双刀那段回忆的是姨妈在那种情况会怎么做,到了最后也没有细说,甚至姨妈都没登场交代一些经历,只能说是受限于独立制作了,整体来说,游戏很多内容都是比较对电波的,如果能对上就会玩的很舒服,作为一款独立制作的游戏,已经能够在及格线以上,比较不错的水准了,但我其实还是希望剧情能再长一些,把一些展开的世界观补充的更完整些 然后就是我个人的一些牢骚了。我是不太喜欢主角最后死了却仍无法改变什么的结局的,女主的善意或许的确能被更多人传递,但在这个世界观下我的确想不到人类的未来要怎么做才能变好,相比之下,我其实还是更喜欢不断历练最后与一切的起因,最终的BOSS对战的结局,哪怕主角会因此死亡,至少未来也会是更好的,主角所做的一切也会被记住,但女主茜的性格就是那样,不在乎名利,只是纯粹的传递善意,因此甘愿为了阳光镇自我牺牲,对于人物塑造来说,这会让角色更立体,但是对于我这种比较多愁善感的人来说,主角就这么似掉什么的补药哇呜呜呜 总而言之,游戏还是不错的,十分满分的话我能给七分左右,主要就是剧情结束的太突然了,导致最后冬湖段的剧情游玩体验比较差
For those who don't know, this game won "RPGMaker 2026 Grand Award" and there is a reason for it. Game's artstyle is charming. Drawings in dialogue scenes are awesome and this game has the smoothest pixel animations I have ever seen, especially the victory animation (one that Akane swings, it's so cute and smooth!). Game is fill with PASSION and you can definitely feel it! Game has SO MANY interactables, NPC's, side stories and special events. I'm not kidding, there are so many events to discover and it's soo intriguing! And the WHOLE game made by ONE passionate developer, The GOAT Developer, MAS!
我是根本玩下去,刚发售就买了,然后玩一会就卸载了等后续更新,今天又下回来还是玩不下去。 1.该有的引导教程啥都不是,纸上的提示看过就被撕掉了,稍微按快了就看不了,干脆不弄不好吗?我在界面找半天都没有个提示或者回看道具。 2.存个档为什么这么麻烦,还得收钱?各种数值怪就搁那挡着你,死了就重开吧,战斗除了好看简直是无聊透了。地图就是有限的自由,数值简直是脚填的,那些支线问题我哪知道为什么,还弄时间限制,错过还得重打。逼着人看攻略不是。 3.我玩一个游戏是想好好放松的,作者为什么还在输出什么老掉牙的刻板印象,部分人物怎么设计的,塑造的什么玩意? 4.这是我买的最想退款的游戏,没有之一。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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