
A Tower Defense hybrid where survival depends on strategy and firepower. Build turrets, mine resources, and hold the line against relentless AI swarms. Switch instantly between commanding the battlefield in RTS view or fighting on the ground in FPS combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Artificial Extinction 2 is a tower defense hybrid that blends first-person shooter action with real-time strategy control. Survive on a hostile Earth against relentless AI overlords by building powerful defenses, managing resources, and fighting on the front lines.
Play as a sentient AI commander, switching seamlessly between RTS command view to construct and upgrade your base, and FPS mode to engage enemies directly in brutal combat. Only by mastering both perspectives can you withstand the onslaught.
Your mission: defend your base until critical data decrypts, then call in your mothership for extraction. But the enemy is unrelenting — survival demands smart planning, quick thinking, and precise aim.
Core Gameplay Features:
• Tower Defense Hybrid – Switch instantly between tactical RTS control and FPS combat.
• Base Building & Upgrades – Construct power generators, miners, and 8 turret types with unique upgrade paths.
• Resource Management – Mine metal, uranium, and thorium while balancing energy and ammunition in real time.
• Tech Tree Progression – Unlock new turrets and FPS weapons with a Quantum Computer.
• Varied AI Enemies – Battle 8 mech classes, drones, robotic soldiers, and airborne threats.
• Support Firepower – Call in a military drone and long-range artillery strikes.
• Replayability – Procedural enemy attack paths, resource nodes, and base locations change each playthrough.
• Leaderboards & Modes – Compete globally and unlock challenges like:
• Nightmare Mode
• FPS-Only Mode
• RTS-Only Mode
Campaign & Replayability:
Experience 10 handcrafted levels, each with unique terrain and tactical challenges. Replay to face new enemy attack patterns, resource layouts, and survival challenges. Every victory unlocks new ways to play.
Whether you’re into strategic planning, intense FPS battles, or tower defense survival, Artificial Extinction 2 delivers a fresh, high-stakes fight every time you play.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Coming along nicely. Ive enjoyed the tense FPS action with the birds eye view of the RTS mode and its a wonder more games dont use the dual system. Ill report back more once i finish the main campaign. So far its fun and if you like a challenge youll find it here. Im a human i swear.
先說優點: 1. 玩家在資源及地形的限制比較少,無人機會直接到地點建設而不用自己去,可以按自己喜歡,直接在山頂之類的地方放炮塔打擊敵人。 2. 有FPS模式可以增加投入程度,對戰況影響不如多建炮塔。 但缺點是很明顯的: 1. 玩家基本上隨意建炮塔,主因不是資源限制少,而是武器射程都太長,即使有如小山谷地形限制,但敵方攻擊可以打幾乎一個屏幕,敵方一出地形限制就可以直接開火,結果不能動的炮塔總是被多個可移動敵人集火而逐一擊破。 2. 空中無人機移動速度及功禦有點高,基本上不能像傳統RTS幾個前線炮塔擋下來,所以必須佈多重防線,用空間換反應時間。 3. 只有一個建造無人機的限制有點奇怪,敵人拆的比建的快。 我的建議是敵我雙方攻擊距離減至一半甚至1/3,小山谷等地形可以才有用,也才有推戰線的感覺,不然打雙方都一個屏距離就攻擊,根本亂插塔就可以過關。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Ukrainian*, Spanish - Spain* +2 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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