
A Tower Defense hybrid where survival depends on strategy and firepower. Build turrets, mine resources, and hold the line against relentless AI swarms. Switch instantly between commanding the battlefield in RTS view or fighting on the ground in FPS combat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Artificial Extinction 2 is a tower defense hybrid that blends first-person shooter action with real-time strategy control. Survive on a hostile Earth against relentless AI overlords by building powerful defenses, managing resources, and fighting on the front lines.
Play as a sentient AI commander, switching seamlessly between RTS command view to construct and upgrade your base, and FPS mode to engage enemies directly in brutal combat. Only by mastering both perspectives can you withstand the onslaught.
Your mission: defend your base until critical data decrypts, then call in your mothership for extraction. But the enemy is unrelenting — survival demands smart planning, quick thinking, and precise aim.
Core Gameplay Features:
• Tower Defense Hybrid – Switch instantly between tactical RTS control and FPS combat.
• Base Building & Upgrades – Construct power generators, miners, and 8 turret types with unique upgrade paths.
• Resource Management – Mine metal, uranium, and thorium while balancing energy and ammunition in real time.
• Tech Tree Progression – Unlock new turrets and FPS weapons with a Quantum Computer.
• Varied AI Enemies – Battle 8 mech classes, drones, robotic soldiers, and airborne threats.
• Support Firepower – Call in a military drone and long-range artillery strikes.
• Replayability – Procedural enemy attack paths, resource nodes, and base locations change each playthrough.
• Leaderboards & Modes – Compete globally and unlock challenges like:
• Nightmare Mode
• FPS-Only Mode
• RTS-Only Mode
Campaign & Replayability:
Experience 10 handcrafted levels, each with unique terrain and tactical challenges. Replay to face new enemy attack patterns, resource layouts, and survival challenges. Every victory unlocks new ways to play.
Whether you’re into strategic planning, intense FPS battles, or tower defense survival, Artificial Extinction 2 delivers a fresh, high-stakes fight every time you play.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kiwi bought this on a whim and it might be one of the most underwhelming attempts at a Tower Defense/Action game hybrid. One of the first things that stuck him was the UI. It is something you'd use while working on the alpha build, not something you'd put in front of the player. Unfortunately this isn't a random aesthetic rant and something that flows throughout his entire experience in the first mission. He felt so utterly detached from it all as he played with guns that felt terrible to shoot, inappropriate music choices, an unengaging story, purely functional aesthetics, unsatisfying base-building mechanics. The list goes on and on such that Kiwi doesn't think there's a single element of this that works well beyond the basic conceit. Maybe the game's hard, maybe it's not, but he can't really conclude anything about the difficulty when the act of playing the game itself is so unsatisfying. Shoulda tried the demo rather than take the plunge on the purchase, but holy hell. Play Sanctum (or it's Sequel), Rift Breaker, X-morph, Lumencraft, Iron Brigade, Iron Grip: Warlord, and probably a number of others Kiwi's played and isn't quite remembering. All of them represent some take on more action-oriented tower defense games and all of them manage to be more compelling. This feels like a student project put together with store-bought assets as a demonstration that you can put together a functional game, where the grade isn't worrying about whether or not it's fun.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Spanish - Latin America*, Ukrainian*, Spanish - Spain* +2 more
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Would give a neutral if that was a choice. I like janky games, they always have a freedom to explore creativity. If the UI was a much better experience, and a bit more depth to the tech and gear, I would say this would be a winner. Needs more work.
[h1]未来建造与fps融合——《泰坦防线2》[/h1] 泰坦巨兽来袭,你能否抵挡它们的进攻呢?游玩完《泰坦防线2》,我最大的感受就是由游戏以RTS塔防与FPS结合,一方面考验玩家的测验能力,另外一方面则考验玩家的资源利用能力,就FPS实际上还是占比蛮低的。 一进游戏你出生在一片基地中,你要做的目的就是从飞船上收集到芯片,收集芯片后电脑会自动进行解,解码成功,你的母舰将会到来,而这过程中你需要抵挡无数波的敌方进攻。 就拿眼前的地图来说,地上到处存在的石块代表着矿产资源,每一类都有着不同的作用,而这个放电的塔则代表着能量,你需要围绕基地建许多的设施。 就设施而言,就不得不提到游戏中一个非常重要的科技系统了。你可以生产量子计算机来产生科技点数,利用科技点数来解锁相关的设备,比如就防空导弹系统来说,狙击炮塔、反无人机炮塔、反导弹炮塔,这个是必须要设置的 3 个武器。同时一些基础的包括提升采矿机速度,加快能量反应的核反应堆、聚反应堆以及一些火炮系统提升等等,你要做的就是合理规划,让你的防御固若金汤。 就战斗而言,也就是所谓的 FPS 系统。可以看到图上这张图,此时我拿的是基础武器的冲锋枪,这个对敌人士兵可以造成伤害,怎么说呢,子弹又少,也许一发打完都杀不死一个士兵,体验很一般。但是另外一个,这个可是能轰炸敌方飞机的反飞机炮台,这个非常有用,时间又短,你可以连续不断地对敌方的空中飞机进行攻击,但是非常考验你的瞄准和预判,一不小心就打偏了。而这个则是针对敌人装甲类士兵的一个武器,普通攻击对其无法造成伤害,只能用反装甲进行攻击,反装甲一发子弹大概是 90 秒,时间有些略长。当你坚持到最后的时候,你可以选择进行召唤母舰。当母舰来袭,你的一切布置将会全部被摧毁,但同时你的任务就完成了。 整体体验下来,我最大的感受其实就在于策略性,它非常考验玩家的一个策略能力,一方面就是前期资源的利用,另外一方面,根据地图的地形,你可以看到对方的士兵往往是通过两到三条路径来进行攻击的,你需要在他们路径上布置一些合适的道具,甚至来说有一些地雷需要你提前进行设置。同时如果敌方火力过于强大,在FPS 方面还是得需要一些重型武器来帮助你的自动化机械,来减少一些压力。 游玩下来,其实我最大的印象还是智能系统。在教程环节就有一个非常 AI 的男生一直在提示着你操作,在战斗环节,他当然也会对你进行一些关键点的提示,比如说敌袭来袭,比如说还剩多长时间可以完成芯片的研发,甚至在剧情环节还会讲一些关于机器人的故事,我觉得还是蛮有趣的。 [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
游戏玩不了白买了
What a great surprise and from a solo developer. I highly recommend supporting him and I hope that he continues to support the game. This game could be fantastic w/ a few more people to support a more fleshed out plot.
本人挺喜欢这类型游戏,但是身为一个单机游戏,在一局战役中并没有给我想要的爽感,往往玩一局就累了,不想接着玩了,防空炮塔反应迟钝,基地经常被摧毁的飞机各种炸,一局战役就是在各种补救,玩的心累,给个好评鼓励作者一下吧
has room to grow, alotta room. similar to the first game, looks better.
可以让我在塔防模式造兵造机甲开机甲吗,这个游戏的美式机甲制作的非常好,我真的很想开机甲qwq
希望作者慢慢更新吧,我买了之后进去玩了一会儿就晕的想吐了。但是先不退款了,给独立游戏开发者一点鼓励,希望在不久后我重新打开这游戏能惊艳我吧。像素风+3d晃动 对于我这种晕3d的真的扛不住2min。
极度粗糙,bug很多,你打磨5年最后连正常的UI都做不出来吗?科技树页面还能被吞画面?RTS操作很烂,FPS手感更烂
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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