
Artifact now features two games: Artifact Classic, the original Dota 2 trading card game, and Artifact Foundry, a special edition with streamlined gameplay, new cards, new single-player content, and an improved new player experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's fine they made half-life 30 years ago
I've heard this game died because of its monetization on release, but trying it out now, i can see it really died because it's a bad card game.
You know... looking back, it was very bad timing, wasn't it?
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
10 Gabens out of 10, the only negative about this game is described in all other comments. Players had many expectations, but with this game, they only want to make money by squeezing as much as possible out of people, rather than making a competing CCG.
very good game design. sadly dead.
It is and was the best game I have ever played. I still miss it. Hoping that it will return in some form either officially or as a fan-made project.
It's a shame about this game, it had potential, but everything was ruined by the damn Hearthstone players who hated the game for its price, forgetting how they donated millions of dollars to Blizzard for a legendary.
I understand it is based on 3 lanes from DOTA but in this is just a gimmick. I have played many TCG games and I have never been in a situation like a beginner unable to keep up with the bot on lower difficulty is a bit much. Bot keep these advanced mechanics and somehow his heroes just keep pumping up health constantly unable to tackle them at all - forget it. That is a horrible intro to the game and I am not a masochist to endlessly loose games in order to get a glympse how gimmicky mechanics should be played. OK, Maybe it's just me, so I introduced this to my partner as he is very proficient with Magic The Gathering and the conclusion is the same.
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Купил Artifact за 1400 рублей и искренне ждал киберспортивной ККИ уровня Dota 2 - всё-таки Valve, а механики реально обещали глубокую стратегию: линии, крипы, предметы… Это была не просто «собери колоду», а почти мини‑игра на поле. Но очень быстро стало ясно, что экономика работает против игрока: даже после покупки приходилось вкладываться в бустеры, чтобы собрать хоть сколько‑нибудь конкурентоспособную колоду. Когда игру в итоге сделали бесплатной, было уже слишком поздно: аудитория ушла, а онлайн рухнул. В какой‑то момент поиск матча мог идти бесконечно - а иногда матч просто не находился. В итоге Artifact оставил горькое послевкусие: крутая идея и сильная механика, но проваленная монетизация и отсутствие поддержки. Ставлю 4/10 - за тот потенциал, который так и не раскрыли.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 3.5K | 77% | Free | |
| $19.8K | 22 | 86% | $29.99 | |
| $0 | 13 | 62% | Free | |
| $0 | 1.2K | 70% | Free | |
| — | 23.8K | 71% | — |