
Hitman is searching for an answer in France 70-s.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
无聊
100% pure ♥♥♥♥
If Arrest of a Stone Buddha was trying to convey existential dread, it succeeded only in making the player dread keeping the executable open. Firefights devolve instantly into a mechanical, lifeless routine—break arm, steal gun, shoot, repeat—constantly ruined by enemies sniping you from outside the screen boundary. When the shooting stops, the game shifts to pure filler, dragging you through aimless, slow-paced walks around Paris to pass the hours for a narrative that never gives you a reason to care. Don't torture yourself; hard pass.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, French, Spanish - Spain, Spanish - Latin America, Japanese
| $7.49−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game tries to be edgy by dropping the player right in the middle of a story but without telling him anything about the backstory, the context or the characters. The result is you wander not knowing what to do, and triggering missions and "cinematics" without knowing how or why. This very confusing and frustrating. Otherwise I like the atmosphere of the game, but I can't enjoy it as I feel like i have no agency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.4K | 335 | 90% | $11.99 | |
| $2.7K | 34 | 97% | $4.99 | |
| $2.5K | 62 | 92% | $2.99 | |
| $1.9K | 21 | 95% | $4.99 | |
| $2.1K | 10 | 70% | $9.99 | |
| $207 | 3 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $107.7K | 655 | 75% | $9.99 | |
| $107.7K | 1.2K | 85% | $4.99 | |
| $107.7K |
| 567 |
| 95% |
| $11.99 |
| $107.7K | 567 | 68% | $11.99 |
| $107.6K | 340 | 84% | $14.99 |
| $107.7K | 527 | 87% | $9.99 |