
Wreak havoc on countless foes with mighty weapons and deadly spells! Enhance your skills and face even greater dangers! Army of Ruin is an auto-shooter where you become the Bullet Hell.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 7 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 2.8Kreviews | 88% | — | $534.6K |
| $7.99 | 1Kratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Mit Army of Ruin (AoR) findest du dein neues digitales Suchtgift in einem charmanten Chaos.[/b] Das Gameplay besteht im Grunde genommen aus Laufen & zwar um dein Leben. Das Spielprinzip ist so simpel, dass du es theoretisch spielen kannst, während du in der anderen Hand ein Stück Pizza hältst: Du bewegst dich & schießt völlig automatisch. Deine Aufgabe besteht darin, nicht zu sterben! Während Heerscharen von Monstern, Geistern & anderem Fantasy-Gesocks mit der subtilen Aufdringlichkeit von Staubsaugervertretern auf dich zustürmen. Du sammelst fleißig glitzernde Erfahrungskristalle ein, steigst im Level auf & stehst dann alle paar Sekunden vor der existentiellen Frage: Nehme ich das brennende Schwert oder doch lieber den magischen Speer? Die Synergien zwischen Waffen & passiven Gegenständen zu entdecken, macht süchtig. Ehe du dich versiehst, verwandelt sich der Bildschirm in ein psychedelisches Effekt-Feuerwerk, bei dem du deinen Helden vor lauter Explosionen kaum noch siehst. Aber genau so muss das sein! [b]Helden & Inhalte: Ein Haufen liebenswerter Klischees[/b] AoR spart nicht an Inhalten. Du startest mit einem klassischen Ritter, der so generisch ist, dass er fast schon wieder cool ist. Aber das ist erst der Anfang. Nach & nach schaltest du eine ganze Armee von skurrilen Helden frei – von Bogenschützen bis hin zu finsteren Magiern. Jeder bringt seine eigene Startwaffe & seine persönliche passive Boni mit, was die Taktik teilweise spürbar verändert. Dazu gibt es tonnenweise Freischaltbares: neue Waffen, Upgrades, Karten & Herausforderungen. AoR belohnt dich gefühlt alle fünf Minuten mit einem virtuellen Schulterklopfen. Das gesammelte Gold wird im Menü in permanente Upgrades investiert. Das sorgt für diesen wunderbaren „Nur noch eine Runde, dann bin ich stärker“-Effekt. [b]Grafik & Sound: Bunt, lauter, am lautesten[/b] Optisch verabschiedet sich AoR vom Retro-Pixel-Trend & setzt auf eine farbenfrohe, plastische 3D-Grafik. Die Umgebungen sind schick, die Gegnertypen abwechslungsreich & die visuellen Effekte schrammen nur knapp an einer epileptischen Warnung vorbei. Wenn deine Waffen erst einmal maximal gelevelt sind, gleicht das Spiel einer Explosion in einer Glitzerfabrik. Der Sound untermalt das Chaos perfekt. Die Musik treibt dich voran, während das ständige Pling-Pling der einsammelten Kristalle & das befriedigende Zisch-Boom deiner Angriffe das Belohnungszentrum im Gehirn im Sekundentakt triggern. Es ist wie eine akustische Umarmung! [b]Die Steuerung - ein Finger reicht völlig aus[/b] Die Steuerung ist ein absoluter Traum für Faule. Du brauchst im Grunde nur einen Analogstick oder die WASD-Tasten oder einfach nur deine Maus. Kein kompliziertes Combo-Prügeln oder präzises Zielen. Dein Held weiß selbst am besten, wohin er schießen muss. Die Steuerung reagiert absolut präzise, was auch bitter nötig ist, wenn du versuchst, dich durch eine Lücke zu quetschen, die gefühlt so breit ist wie ein Blatt Papier. AoR erfindet das Rad des „Bullet Heaven“-Genres nicht neu, aber es poliert es auf Hochglanz, klebt bunte Sticker drauf & lässt es verdammt schnell rollen. Es ist charmant & läuft butterweich, bietet für einen schmalen Taler im Sale Dutzende Stunden puren & unkomplizierten Spielspaß. Perfekt für die schnelle Runde zwischendurch, die dann doch wieder drei Stunden dauert. Sehr empfehlenswert, Daumen hoch! Weitere knackige Reviews findet du hier: [url=https://store.steampowered.com/curator/2028714-N.I.C.E.-Now-In-Call-Extreme-Public/]NICE-REVIEWS[/url]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, German, French, Japanese, Simplified Chinese, Portuguese - Brazil, Dutch, Czech, Russian, Vietnamese, Italian +2 more
| $7.99 |
| 905ratings |
| 94% |
| — |
| not modelled |
| $3.99−50% | 35ratings | 94% | — | not modelled |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Casual, minimally involved game that has a lot of chance in how each run will go. Game runs super smooth on a M4 MBA and has full controller support. Intuitive and easy to play. I wish a couple early rolls didn't decide how the whole run will play out- but sometimes you win because of random chance and sometimes you get crushed despite picking the best options available. Frustrating, but it comes with the genre. Honestly, a fun but fairly mindless way to relax. 8.5/10
还行
The art, animations and UI all combine to make it feel like a bad mobile game. If you want a better bullet heaven game, get Conquest Dark or Not Another Zombie Survivor. Both are mind-blowingly good representations of the genre.
Way too much grinding for such little gold for upgrades. Making 1 upgrade has no real impact on your next run. Not clear like Vampire survivor what items upgrade or evolve to what items.
Army of Ruin suffers from two significant flaws: 1) Design. The entire time I was playing I was wondering when a popup would start asking me for credit card information or if I want to watch an advertisement for +.6 seconds of increased gambler's high. The visual style, from the characters to the menus, have the appearance of a highly polished (derogatory) whale-hunting mobile game. It may not be Milkstone's fault that mobile "game" devs turn their players into lever-pulling rodents, but aping their style is certainly... a choice. I recognize that this might seem an odd criticism to lead with, however the design touches everything. Even the chest-opening animation looks like it's trying to convince me "I missed an ultra rare by thiiiiis much maybe I should buy another 2 or 10 chests..." and even if I wanted that experience, I still would be unsatisfied because... 2) The impact of the visual design bombarding the senses with the [strike]gambling game[/strike] mobile "game" aesthetic, while nauseating, can only distract you from the reality that the game is so boring for so long. Part of the problem is the advancement ('stars' on already-beaten levels) seems challenging until you get a couple of the right upgrades, after which point they're just a list of chores. I spent the final few hours of my gameplay just finishing more chores for achievement completion. If that's how my play experience finishes--chores, not, say, the highest-level challenges--I don't really think a game which had done little to curry my favor can ever really impress well upon me.
Hat wahrscheinlich das Potenzial, interessant zu sein. Aber viel zu viel Grind, bevor man überhaupt Spaß haben kann.
Good but easy, get's repetitive pretty quickly imo. Good for casual time killing. Lots of progression to be had for those that like that.
Wow what a nice game, how I managed to miss it. I love how well-crafted it is, kudos to developers. I like the variety of maps, like that every map has certain kind of enemies - it's very nice to see this kind of effort. Comfortable difficulty, adjustable pace, decent progression - what else do you need. Highly recommend for those who probably do not seek any extra challenge and just want to relax (note: I haven't even opened all characters, maybe there is a challenge later. Not a lot of game inspire me to write such a long review. Oh! And there is no dashing out of red circles.
[h1]Grade: B[/h1] [b]Army of Ruin[/b] does something most bullet hells don't bother with — it gives a damn about how it looks. A [i]dark fantasy fairy tale[/i] aesthetic that immediately sets it apart from the sea of pixel art survivors flooding the genre. The vibrant color schemes against chaotic enemy swarms shouldn't work as well as they do, but somehow the visual language actually helps you read the battlefield rather than fight it. That's a design win most games in this space fumble completely. I've seen enough of this game to say it earns every hour it takes from you. [quote]In a genre where "just one more run" is the whole pitch — Army of Ruin actually delivers on it.[/quote] [h2]What Works[/h2] [list] [] Artistic direction is genuinely distinctive — not just another clone [] [b]300+ unlockables[/b] — characters, weapons, trinkets, charms — the build variety is real [] Multiple difficulty levels per stage give the grind actual purpose [] The auto-shooter loop feels smooth and satisfying, not mindless [*] $7.99 ($3.99 on sale) price point is almost insulting for how much content is here [/list] [h2]Minor Complaints[/h2] [list] [] Some enemy scaling can feel uneven in later difficulty tiers [] Only five stages — the variety is deep, not wide [/list] [b]Bottom line:[/b] If you've written off the survivor genre as Vampire Survivors clones all the way down — [b]Army of Ruin[/b] is the correction. The art alone justifies the look, and the gameplay backs it up.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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