
Army General is a turnbased strategy game that depicts the desert warfare in Northern Afrika and parts of the Mediterranean sea during World War II.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 28 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Army General is a traditional, systems-heavy turn-based strategy game that deliberately embraces the design philosophy of classic computer wargames, prioritizing operational depth and historical flavor over accessibility or modern presentation. Developed by Phobetor and published by Phobetor alongside Plug In Digital, the game places players in command roles during World War II campaigns centered on North Africa and the Mediterranean, focusing on large-scale maneuvers, logistical decisions, and long-term planning rather than moment-to-moment spectacle. From the outset, it is clear that Army General is aimed squarely at experienced strategy players who enjoy deliberate pacing and granular control. The core of the experience revolves around commanding armies on a hex-based map, where positioning, terrain, and unit composition are far more important than flashy abilities or scripted events. Campaigns draw inspiration from historical operations such as the Italian invasion of Egypt and the advance of the Afrika Korps, offering scenarios that emphasize supply lines, flanking maneuvers, and combined arms tactics. Battles are not isolated skirmishes but parts of broader operational objectives, and success often depends on anticipating enemy movements several turns in advance rather than reacting impulsively. This creates a sense of scale and responsibility that mirrors traditional tabletop wargaming more than modern real-time strategy design. One of Army General’s defining strengths is the depth of its unit customization and management systems. Players can outfit formations with a wide variety of historical equipment spanning infantry, armor, artillery, air, and naval assets. Each unit’s effectiveness depends not only on raw stats but also on how well it is supported and deployed in relation to other forces. Officers gain experience over time, adding a light progression layer that rewards careful preservation of veteran units. This level of detail allows players to shape their forces in meaningful ways, but it also demands patience and attention, as poorly considered setups can lead to cascading failures across a campaign. Combat resolution is handled through turn-based engagements that clearly reflect terrain, unit type, and relative strength. While animations and visuals are modest, they serve a functional purpose, making it easy to track unit movements and understand the flow of battle. The emphasis is on clarity rather than spectacle, and while this may feel dated to some players, it aligns well with the game’s methodical tone. Battles tend to unfold slowly, encouraging cautious advances and defensive planning instead of aggressive rushing, which reinforces the sense of commanding large formations rather than individual squads. The game also offers tools for long-term replayability through scenario and campaign editors, allowing dedicated players to design custom operations or modify existing ones. This feature is particularly valuable for wargame enthusiasts who enjoy experimenting with alternate historical outcomes or creating tailored challenges. However, the game’s interface and presentation reflect its old-school roots, and navigating menus, unit details, and large maps can feel cumbersome, especially for newcomers. The learning curve is steep, with limited onboarding or tutorials to ease players into its complex systems. Reception to Army General reflects this divide between depth and accessibility. Players familiar with classic PC wargames often praise its ambition, scope, and attention to historical detail, appreciating the freedom to plan and execute large-scale strategies without artificial constraints. Others criticize the dated interface, occasional technical roughness, and lack of polish, noting that the game can feel unwelcoming or opaque without prior genre experience. Updates over time have improved stability, but the overall experience still feels firmly rooted in an earlier era of strategy design. Pacing is another defining characteristic. Campaigns unfold slowly, with progress measured in careful territorial gains rather than dramatic swings. For players who enjoy thoughtful, chess-like decision-making and are willing to invest many hours into a single campaign, this deliberate rhythm can be deeply satisfying. For those seeking quicker feedback, narrative framing, or cinematic flair, the experience may feel dry or overly demanding. Ultimately, Army General is a niche but earnest strategy title that succeeds most when approached on its own terms. It does not attempt to modernize or simplify the wargame formula, instead offering a dense, uncompromising experience built around planning, customization, and historical context. While its presentation and accessibility may limit its appeal, players who value depth, realism, and long-term strategic thinking will find a rewarding and substantial experience beneath its austere exterior. Rating: 5/10
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Languages: English*, German**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Manual does not open.
IMO this game, or at least the idea of it, is better than games like PanzerKorps and other copy-pasta oversimplified Slitherine wargames, primarily because it actually models officers for its "units". It adds a lot to immersion, and makes you feel like a commander of men and not mindless drones. The ability to customize your units with attachments et al also adds to the feeling of units being "alive" and unique instead of clones. However the developer gave up on it too soon. Should have expanded on this formula with sequels and DLCs. And of course, improved production values (UI, graphics etc) which are quite atrocious. We need more wargames like this one.. Tired of so many wargames and military strategy games ignoring the role of Individual leaders - officers, captains, generals et al, which is a fundamental and decisive element of warfare.
Wirklich nettes Spiel, ähnlich wie damals Panzer General. Nicht ganz so einfach zu spielen. Es ist nicht nur ganz so einfach, sondern leider ziemlich schwer am Anfang. Hat viele Möglichkeiten, dank Wetter, begrenzter Munition und begrenztem Treibstoff. Achtet bitte genau auf die Ziele der Missionen! Merkwürdiges und sehr kurzes Tutorial. Macht viel Spaß und dauert!
Не была бы она такая кривая, возможно бы и оказалась хорошей стратегией, а так мусор
Bei dem schrott braucht man ne Lupe, man sieht nix, super!
Army General (2017) — это классическая гексагональная пошаговая стратегия (варгейм), разработанная немецкой независимой студией Phobetor и выпущенная в Steam 26 апреля 2017 года. Игра посвящена боевым действиям Второй мировой войны на территории Северной Африки и в бассейне Средиземного моря. 🏁 Главный вердикт Игра Army General не смогла стать полноценным конкурентом Panzer Corps 2 или Strategic Command, оставшись в тени более дорогих и успешных аналогов. Это добротный цифровой памятник классическим пошаговым стратегиям 90-х годов. Покупать её стоит исключительно на распродажах ради интересной ролевой системы офицеров и хардкорных сценариев в Африке. Дайте мне уже награду сообщества, я уже устал эти обзоры клепать.
Un jeu intéressant avec des mécanismes relativement simples à maitriser. Il est néanmoins loin d'etre basique et s'avère agréable. Mais le manque de scénarios, de campagnes et de mises à jour fait hélas qu'on le laisse vite tomber après y avoir joué le temps nécessaire pour en faire le tour.
mouai bof
浅玩了一下感觉还不错,就是没有中文,而且自动存档有点烦人
Players by region
Where this game's players are, estimated from review languages.
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