
A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 86Kreviews | 92% | — | $108.8M |
| $59.99 | 18.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this on Xbox when it came out Bought it again on Steam on sale after enough time passed for it to feel fresh again Yep, still a 10/10 Utterly fantastic game that scratches the surface of what could be a franchise to rival the Soul's games and their successors Fromsoft please give us a DLC expansion or sequel, I am on my hands and knees begging
one of the best story games ive played 10/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There´s a lady in my head that calls me Raven
翅膀虽然是借来的但是轮椅是我的汗水与努力 帅气的机甲,爽快的战斗,壮丽的场景,略有深度但不说教的剧情,我们机甲战斗就该这样 游戏唯一的缺点就是我玩到的时间太晚了,早知道这么好玩就该发售时第一时间购买 C4-621,带着大伙再烧一次柯若尔吧TAT
《機戰傭兵VI:境界天火》心得 從現在開始,你就是代號:621。 遊走於各方勢力之間,在鋼鐵、火焰與謊言中活下去吧。 初看本作時,我原以為這會是一個典型的故事模板:玩家作為一名獨立傭兵,被各方勢力利用、拋棄,最後再憑藉自身力量翻身。然而真正深入遊玩後才會發現,《機戰傭兵VI:境界天火》的核心遠不只是「傭兵逆襲」這麼簡單。 我們作為強化人621,所執行的每一項任務、每一次背叛與選擇,最終都將影響盧比孔的命運。 是焚燒一切,換取短暫而殘酷的平靜? 還是解放盧比孔,嘗試與柯諾爾共生? 又或者乾脆將棋盤掀翻,釋放柯諾爾,讓其蔓延至宇宙之中,走向某種近乎失控的「宇宙大同」? 不論答案為何,選擇權都在你手上—— 強化人,代號621。 本作的故事背景圍繞在名為「盧比孔」的行星上。這顆星球蘊藏著一種超世代新能源「柯諾爾」,它足以改變人類文明的未來,也可能解決人類社會長久以來的舊矛盾。然而問題在於,柯諾爾並不只是單純的能源,它本身也存在著某種自我意識。 而我們的主角621,正是在任務推進的過程中逐漸接觸到這份意識。 在這場圍繞盧比孔展開的戰爭裡,我們不只會面對各大企業的利益代表,也會接觸到試圖藉由柯諾爾實現更高層次管理與控制的AI勢力。而被不少玩家戲稱為「老婆」的艾兒,正是柯諾爾自我意識的代表之一。 於是,本作的敘事不再只是單純的傭兵任務,而是一場由強化人、企業、AI與未知生命形式共同牽動的質量效應。玩家將在三方勢力之間游移,並透過不同周目的任務分歧與三種結局,逐步拼湊出盧比孔真正的全貌。 在故事安排上,《機戰傭兵VI》相當完整。它很聰明地利用多周目設計,引導玩家重新審視相同戰場背後不同的立場與真相。第一次通關時,你可能只是完成任務;但到了第二輪、第三輪,任務開始變質,選擇開始沉重,曾經以為單純的戰場,也逐漸露出更深層的輪廓。 至於遊戲玩法,核心就是純粹而高密度的機甲戰鬥。 改裝、編排、測試、重組,然後再次出擊。 從核心部件、推進系統,到武裝配置與機體塗裝,玩家都能依照自己的戰鬥風格進行調整。你可以打造高速近戰機,也能選擇重火力壓制;可以追求機動閃避,也可以用厚重裝甲硬吃戰場。 對喜歡機械改裝、數值配置與高強度挑戰的玩家來說,這無疑是極具魅力的部分。每一次失敗,都可能不是單純的技術問題,而是機體配置、武裝選擇與戰術思路需要重新調整。這種「打不過就拆機重裝」的循環,正是本作最迷人的鐵鏽味。 整體而言,本作從文本、世界觀、戰鬥手感到機體構築,都有非常成熟的完成度。除了線上對戰中偶爾會出現過度破壞體驗的配置或玩家外,單機內容本身幾乎沒有太大的硬傷。 當然,對於不喜歡反覆挑戰、不想蒐集文本,也不打算進行多周目探索的玩家來說,本作的體驗確實可能顯得冗長。它不是一款把所有內容直接攤開給你的遊戲,而是要求玩家親自深入戰場,在殘骸、錄音與任務分歧中挖出真相。 多方考量後,若以十分制評分,我會給《機戰傭兵VI:境界天火》8.9分。 這是一款由鐵與血構築而成的灰暗童話。 它沒有溫柔地迎接玩家,而是把你丟進燃燒的盧比孔,讓你在鋼鐵深淵中尋找屬於自己的答案。 那麼,各位新兵—— 你準備好成為一名稱職的渡鴉了嗎?
This was just genuinely peak from start to finish. The only FromSoft game so far that I actually enjoyed. Will play the other AC games at some point.
I'm rating this as negative because Bandai Namco hasn't changed their overused and aged formula of how missions play out, It's like they are stuck in 2015. If you are an armored core fan then buy it but if you are like me and saw the secret level episode thinking that this was like that then don't get your hopes up, It's nothing like that. Also somehow the visuals are complete garbage even though this was released in 2023.
gaming
It IS fun it is also frustrating in weird ways, for example: MANUAL CONTROL IS AN OPTIONAL *ITEM* (WHAT!?) How to exit is hidden behind the TAB key instead of from a menu gotten to with "ESC" (clear signs of a balmer-peak implementation) Fortunately a quick google search shows i'm not the only person perplexed by the odd decisions (plenty of people have issues getting the core-expansion to activate since this ONE thing does not have a button but requires a combination of multiple buttons one of which is 'shift' not the 'shift' on your keyboard but whatever is assigned to be the 'shift' and then you hold that and press Assault-Boost, not regular-boost, and since its a multiple buttons press not a single press its possible your cheap keyboard will not let you press both buttons at the same time - surely the keyboard manufacturer's fault or mine for remapping, but if it was A SINGLE BUTTON this would have been avoided.) They came close to getting it right, but i HATE when a game has multiplayer ONLY AFTER PLAYING ENOUGH SINGLE PLAYER. so anyone i recommend it to has homework before we can play together. (which is enough of a caveat emptor to nullify my recommendation for my busier friends) ideally, you buy a game, gift a copy, and play together after downloading finishes, but here you'll play solo and hope your friend is ready by next week.
인생게임
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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