
A new action game based on the concept of the ARMORED CORE series that uses the knowledge gained from FromSoftware's recent action game development.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 86Kreviews | 92% | — | $108.8M |
| $59.99 | 18.2Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my coral it's everywhere
great game :)
It was really hard for me to click that thumbs up button. At this point, I just want to finish it so I can uninstall. If there is one thing I absolutely despise in a game, it's when you are forced to retry the same battle over and over, because if you quit the mission, the first 2/3 progress. They try to smooth it over by allowing you to change your assembly, fine. Hope you have a better combo of parts than I do! No, but the real aggravation comes when not only do you hit the wall from a boss or enemy, but then restarting you have to then go to a door to open it and here the same dialogue over and over. I don't feel satisfied when I finish a level, more like a relief that I am closer to finishing. By the way, the story is terrible, sorry. And the dialogue ain't much better. sorry. 5/10 - "Not even close to From Software's caliber of games.. Not even close.."
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
超高速动作游戏,装备很多,想象力很足,cg做的很震撼,但是锁定机制有点奇怪,尤其是遇到群怪的时候,根本锁不到人
Drools
第一关boss,25分钟死了五次,我是sb
I've got another job for you 621... buy this funny mech game, its peak.
Reviewing as a 2026 "100% Completionist" who had also completed 5 other AAA titles at this point in time. STORY The story holds itself up really well, where the majority of action-packed games are linear, the game offers 3 endings, by which I will not spoil, but in regards to them as a whole, it answers several questions I find myself asking, "where was the superweapon of this side?" "What happened to this mysterious area?" (For reference, if you go to Mission 3 where you crash-landed, you will see what I mean by it answers many of my questions) It is a story where questions are answered the more you look into the lore. The details are very intricate, and it shows the depth the story has in comparison to where other action-packed game stories are typically linear. || GRAPHICS 10/10 Holds up really well. If you go into camera mode, there are details you will discover like the heatsinks, the weathering of the armor, as well as enemy gear, the environment immerses you in an apocalyptic setting, and makes you ask ; "Who built these massive things?" "Just how massive are these battles?" "Who is funding these wars and operations?" I know that there will come a day when graphics technology will far surpass this generation, but the game relies more on art direction than graphics, and that is hard to top. COMBAT I love how you can approach combat in any way that you like, you can go from speed build, to damage tanker, and the weapons have a learning curve, for example. if you go laser-lance, it will DEAL HUGE STAGGER and DASH, but the potential for missing is high, and consumes energy. If you go for mini-guns, it is really dependent on the internal systems how fast your tracking is, if ypu go for shotguns, yes, they got nerfed, but that adds to the learning curve. If you ask me, there are builds that make the story bosses just much easier, (for reference, laser-lance, repeating shotgun, dual needle launchers) and melt the enemies of those in story mode, if you actually hit the laser lance, which in story mode, is pretty easy. At the same time, ypu can go very risky and have an endgame coral blade, and endgame coral laser, you will deal huge damage, but at the cost of being stationary. For starter players, I love how the story of the game was fine-tuned for players who are still starters, and doesn't go hard on them, the bosses are much of a challenge, and there is beauty in that. There is art in persevering on bosses as a starter. I am also absolutely in love with how intricate the building system is. That leads me to my next point... MECH-BUILDING In this case, what you build is an armored core, but it is still similar. It honestly feels like I am building together a car for the trade-offs of speed, cornering, dirty air strategies, or such, except I am making a mech and the trade-offs are speed, carrying capacity, weight, and thruster-power, and so on. It isn't like you want this part because it looks cool, and you will dominate - no. It doesn't work like that.. Every part has their own drawbacks, and while I did manage to build something I am proud of both aesthetically and functionally, even then, I still feel drawbacks of combat. MULTIPLAYER I encounter tons of memorable matches, speed-type matches, but at the same time, encounter missile boats, and kites that I don't think require skill. For context, imagine the helicopter bosses but they go away from you and rain down bullets and missiles. I would recommend that in 2026, treat the PvP as a bonus feature after completing the game, and not the main feature. Going against someone that is pure skill, and against someone who is just kiting or missile-boating is a gamble. It isn't a consistent roster throughout. VERDICT ABSOLUTELY WORTH IT in 2026
Cool mecha stuff
FROM SOFTWARE.... need more?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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