
Armor Clash 3 is an old-school modern warfare RTS game with base building and navies. There are 3 factions with unique units, buildings and technology systems. There are both skirmish and challenge modes. The battle is fast-paced, with realistic graphics and physical effects, and the performance is also optimized.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
... Starts game - game launches - game is stuck in loading screen - game crashes 10/10
Fun (yet still somewhat unpolished) C&C generals spiritual successor.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a horribly horribly bad game, even for old standards. Wish I could get a refund
Танчики нарисованы красиво, но игры нет. Есть несколько скирмишей, а это всегда уныло. Да ещё какие-то счётчики времени и вроде даже респаун и нет сохранений! А это вообще дно. Даже за недорого жаль денег. Пожалуй, потребую возврат. По этой игре видно, как разработчики относятся к игрокам. Такую недоделку нельзя продавать. Она и даром вряд ли кому нужна. Неприятно, когда видишь такое отношение.
"Armor Clash 3" is a real-time strategy game that has disappointed many fans due to its lack of engaging elements. Its gameplay mechanics are overly simplistic, lacking the depth and strategic complexity characteristic of successful RTS games, and the unit AI can lead to frustrating moments. The graphics and design feel outdated and uninspired, failing to immerse players in the game world. Additionally, resource management and building mechanics are bare-bones, lacking the rewarding challenges typically sought in the genre, resulting in a dragging pace. While some may appreciate its straightforward nature, for others, it represents a missed opportunity, ultimately falling short of the standards of other RTS titles.
The excellent game brings out that Command and Conquer feel not like the actual series
fun
ABANDONED GAME
[h1]Linux Review[/h1] ★☆☆☆☆ 1/5 - Trash Got a gift copy for Christmas from a friend. I wish I told them to just save their money and not bother. The game has a native Linux build but it's completely broken. You can't get past the initial loading screen with the rotating tank model. With Proton experimental it did eventually load after 4-5 minutes. When I [i]finally[/i] got to the main menu, it's pretty obvious this is either a Unity asset-flip or a port of a mobile game. There is no multiplayer, story mode or tutorial, so I started a skirmish game on the first available map - which also had a 2-3 minute load time. To put this in perspective, [b]the 8 minutes I've spent in loading times on this play session makes up [u]24%[/u] of my 33 minutes total playtime.[/b] As expected, this game was not worth the wait. Units don't pathfind properly and often get stuck on each other. Enemy units don't have health bars or damage feedback, so it's impossible to tell if you're doing an effective amount of damage. There's no in-game tutorial or tooltip explanations of what units actually do or what they counter. The knock-off "Frank Klepacki" music often drowns out other audio cues. You can't even do basic RTS things like "attack move". There's much better RTS options out there, some of which are open-source/freeware and have decent Linux support. For example: [url=https://play0ad.com/]0 AD[/url] [url=https://www.beyondallreason.info/]Beyond All Reason[/url] [url=https://www.openra.net/]OpenRA[/url] [url=https://wz2100.net/]Warzone 2100[/url] [url=https://zero-k.info/]Zero-K[/url] (Edited to fix formatting)
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Where this game's players are, estimated from review languages.
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