
Armello is a grim fairy-tale board game come to life, with every match combining deep, tactical card play, rich tabletop strategy and RPG elements. Leverage subterfuge, spells and careful strategy to wrangle control of the game's chaotic odds as you quest for the throne.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Aug 22 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 11Kreviews | 83% | — | $7.6M |
| $9.99−60% | 3.5Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Armello is a beautifully game that blends deep strategy with charming animal characters. Every match feels like a gripping fairy tale, full of cunning moves, unexpected twists, and genuine excitement. The art, music, and atmosphere are simply enchanting. Highly recommended for anyone who loves tactical gameplay with a heart.
great board game with different ways to win
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 17.1K | 61% | $19.99 | |
| $7.6M | 11.6K | 91% | $19.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.6M | 23.6K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8K | 36 | 81% | $9.99 | |
| $0 | 0 | 75% | Free | |
| — | 0 | — | — | |
| $384.6K | 3.5K | 74% | $4.99 | |
| $1M | 5.6K | 81% | $6.99 | |
| $335K | 1.2K | 80% | $9.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1008.2/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, French, German, Simplified Chinese +1 more
| $19.99 |
| 762ratings |
| 72% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 846 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TL:DR; The lore of the game is fantastic and deserves better, proper 4x game. This game however is plain bad, and worse - meta progression is tied to barely working online server. Graphics: 7/10 Mixed bag. Map is ugly AF, and despite being small, the game stutters on mighty modern card. Characters are decent, cards are fantastic. Sound: 4/10 Music is atrocious. Sound effects are mix of of bad and decent. VO is very sparse, unfortunatelly. Gameplay: 4/10 It's very basic board game with hard turn limit. Map is very small, very crowded and nearly identical every game. Making a game out of Armello was a fantastic chance to expand available game modes and map size with little cost to the rules itself, but unfortunatelly it wasn't done. There is an option to create a custom game, but it block achievements (and why, exactly? all rules still apply to everyone, so I don't see a reason for doing this). Then there is meta progression, which sounds like a great thing and it would be - but instead becomes the greatest offender for this title. You see, meta progression, namely unlocks, work well only if online server is available. Which most of the time it is not. It does not take a genius to simply add this meta progression to offline mode, as many games have done before, but for whatever reason it was not done. No online mode - no meta progression, period. And multiplayer is not available most of the time either. So you would read all other reviews and you would think this is some fantastic game right here. But in reality, it is barely functional today. I recommend watching gameplays instead of actually buying and playing. Too many paid dlcs (I got it on sale) for everything, you may as well save your money. On a closing note, however, I have to admit - the lore behind the game, the characters, the cards - it is a fantastic material, as the world appears richer in lore than many AAA titles. It really deserves a better game, a proper strategy/rpg combo, with some care it could go as deep as Might and Magic series. Alas, I doubt we will ever see such game. A shame, really.
My old friend, now i will play with you until the last of your breath now.
The game is incredibly buggy in ways that ruin the game experience. for example the player turn ending immediately after drawing cards; or the camera getting stuck inside the terrain unable to zoom back out or let the player interact with the map
adorei, uma pena que tem poucos players no modo multiplayer pra jogar, esse jogo merece muito mais.
Great game
Great for people who like board games. Fun but not super complicated. Pretty relaxing actually.
Armello is unique and fun to play anytime. You have 4 ways to win, and its up to you to figure out what will work best for you. There is some RNG involved but that's what's fun about it. I wish the devs would work on this still, more maps, cards, characters, dice skins. But for what it is, it's worth playing!
одна из лучших пошаговых стратегий! рекомендую всем.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.