
Crack coded maps, explore caves and shipwrecks, and hunt Blackbeard’s lost treasures across 200+ picross puzzles, hidden-object scenes, and clever mini-games in this charming puzzle adventure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Muito legal como casual. a história, já que tem, falta ligações de pontos.
Excellent picross maps, a few impossible fill the space with pieces (much harder than Tetris), some story and some hidden object puzzles. Learn from me - use the mouse drag feature starting on level 1 that I learned about on level 8. Don't use it when going for the 12 multiplier achievement on levels 10 and up. I wasted a few hours not using these tips.
Lots of nonograms, a few hidden object scenes. Can drag the cursor instead of having to click individually on every cell (left for solid-fill, right for removing the cell) . Fun, casual game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Polish, Portuguese - Brazil, Russian, Swedish
Hours played at review time, across 20 reviews with recorded playtime.
хорошие нонграмки
Great
we need cloud save, chinese. 我们需要中文,云存档。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。爱人如己,目前就这,看以后追评。
Egyszerű, de nagyszerű játék.
Simple game if you're into this kind of puzzle, but it does get more challenging as the game progresses. Also, there is an annoying habit of the cursor accidentally clicking on two spots instead of one, which might lead to a penalty. Otherwise, not much else to say about it. Good for a few hours of puzzling, that's pretty much it.
Eines der schlechteren nonogrammspiele. Viel zu leicht und grafisch auch nicht sonderlich ansprechend. Nervige Geräusche, armselige "Story" und Errungenschaften zum weglaufen. Laut Text muss man für drei der Errungenschaften besonders VIELE Fehler machen was tatsächlich nicht einfach ist. Normalerweise mag ich leichte Spiele für schlaflose Nächte aber das hier regt mich zu sehr auf.
Probably not suitable for people with impaired vision. (Details at end of review.) Other than that, this is a pretty decent nonogram game, with some extra (skippable) puzzles and a basic storyline which doesn't get in the way. I'd say it probably took me about 10-15hrs to complete the game, and the rest of the time was attempting to get the final achievement. There is a strategy for it, but it still requires luck and patience. I wouldn't recommend this for achievement hunters who want an easy 100%. More on visual difficulties: - The squares that you mark off disappear, showing the background image which is usually very "busy". - The squares that get coloured in have a sort of "fuzzy" texture. - The puzzles are marked off in 5x5 grids, with obvious gaps between them, which surprisingly led me to making many mistakes thinking that a square was marked off when actually it was just the grid gap. - When hovering over a square, the clues for that row & column do light up slightly but not enough to be obvious. This makes it harder to be sure you're on the right row/column, especially on larger puzzles.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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