
Intruder In Antiquonia is a narrative mystery adventure that will immerse you in the Internet-hostile town of Antiquonia. Sarah does not remember who she is and how she got there. Help her solve the mysteries of her past while exploring beautiful hand-drawn environments.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Qui suis-je ? Comment suis-je arrivée ici ? Ce sont les premières questions que s'est posée Sarah lorsqu'elle s'est réveillée à l’hôpital après être retrouvée inconsciente sur la route menant au village de la province espagnole d'Antiquonia ! https://steamcommunity.com/sharedfiles/filedetails/?id=2914151377 Elle est intimement convaincu que sa présence n'est pas une coïncidence. Sauriez-vous lui apporter votre aide dans sa quête d'identité ? Fenryl
THIS is my absolute Favorite kind of game, classic P&C! I really wanted to love this game, but there were just too many things holding it back. There are no voice-overs, so you have to read EVERYTHING! There was no way to expedite the all text conversations. And you couldn't skip the ones you've already read. There were a very limited number of locations 5 or 6 at first, then only a couple more. And while there were plenty of hot-spots to click for amusement or information which I love, there weren't many objects to pick-up or interact with. Many times I found myself at dead-ends, back-tracking or going in circles. It would have been nice to have the character to give some hint or idea of where she was supposed to go next, or who to talk to or what to do. Don't get me wrong, the game was definitely cozy and the characters were great and the story was really very good, but it felt like there could have been more... more locations, more items, more to do. As if some areas of the game itself were unfinished. For example, there was a video game in the cafe that seemed like it wanted to be played, you put a coin in, then you couldn't play it! Why have it be a video game then? Makes no sense. Then there's a computer guy with all this equipment, but his card reader doesn't work. Then later you go back there only to find it does but it's not part of his computer! Like WTF. The main character is very nice looking but the secondary one looks like he has #3 on his head. That's diarrhea! Oh.. and then there's the lecturing us about the idiotic climate hoax money grab. They didn't go too deep or hard, but it was definitely there. We're trying to relax and play a game for fun, we definitely don't need to be lectured about that nonsense where people pay a tax to the rich and the environment is suddenly all better. Who the hell falls for that crap anyway?? Insane! All of that said, I really did enjoy the game, the graphics were great, characters and story were good. I had to use the walkthrough a few times. I just wish they got to develop it more so there was more to do and the characters didn't just repeat the same thing over and over with all of that guessing and backtracking through the very small universe. Hopefully they will expand these things and do more in the future. Definitely recommended on sale for this cozy cuddley P&C adventure game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked the premise for this game at first, i actually enjoyed the first 20 minutes. then it just got a bit tedious for me. i really liked the story and i just genuinely dont like how the game ended and what the story ended up being, it just felt weird and there were some unanswered things that didn't make sense too me. i love the music and the art style isnt bad, its just this game ends up being a lot of going back and forth and it just gets quite tedious. i cant recommend this:(\ also incredibly overpriced! i would wait for a sale. very short, should honestly be 5$
Very Very good game. Totally worth it !!
It's a nice little point and click adventure. It's obvious, that it is not a highly polished one, the character animations are a bit clunky, the puzzles very easy IMO and in general not very complex. It's one after the other which makes it very obvious what to do next. The story is... A nice idea but a but illogical here and there. BUT after all, it was still fun!
Un juego ok para los amantes del género de las aventuras gráficas, posiblemente lo que más entretenga sea jugar con los puzles y encontrar soluciones, que quitando algún par suelen estar suficientemente telegrafiadas y fáciles de deducir pero con el suficiente ejercicio mental para satisfacerte solucionarlos. También contiene comodidades de aventuras gráficas modernas como poder clickar dos veces en un sitio para ir inmediatamente así que te mueves rápido. Lo único es que hay algún punto en el que puedes quedarte atascado dando vueltas durante una hora y probando cosas desesperadamente porque la respuesta está en el fondo de una imagen que solo ves una vez y no puedes volver a ver más así que ni te habrás fijado en ella y solo viendo otro objeto que contiene la misma pista pero no sabes qué relación tiene resulta ser la solución a base de probar a fuerza bruta. La historia y personajes no destacan demasiado, la presencia del pueblo y su relación con la tecnología no acaba usándose para lo que va el juego, el diálogo es un poco amateur, la ejecución de las escenas es muy directa sin demasiado tratamiento y el final es muy abrupto, así que en ese sentido diría que no lo jugases esperando algo muy destacable en ese aspecto. Pero en fin, si quieres una aventura gráfica simple para matar un par de horas cumple.
Intruder in Antiquonia is a point 'n click adventure game that has a cool setup of a story but it gets more confusing as the game progresses. A more personal tale woud have been better. Not every game should be about a conspiracy (keep is simple stupid!). Still a lot of charm in the art and music. In classic adventure game style you collect items, combine them and/or use them in the environments. It's all very simple and somewhat detached from plot. If you're looking for a challenging adventure game than look elsewhere. If you're for a relaxing and less frustrating experience, there is some fun to be had. Full video review here: https://youtu.be/MtDYafn3lso
It's a beautiful game and I wanted to like it, but it's hard to recommend. The puzzles are very simple and linear, I feel like there is only one single puzzle that might be tough to get, but honestly I think its just a bad puzzle in general. The story is... well it's there. There is not much of a chance to go deep into anything with such a short playtime. It feels like a lot of the things being set up are supossed to be solved in following games? I feel like how little is in the game, most of it is really inconsequential to whats going on.
not great. somehow this game is simplistic but also too tedious for my taste. almost seems like they ran out of development time to expand the story and give the characters a bit more depth. overall, a bland and generic game. there are way better point-n-click games out there that are free, so only pick this up if you are on a mission to play every point-n-click on the market. i don't mean to be harsh, but i hope this review helps the developer to grow.
Intruder In Antiquonia is a narrative-driven point-and-click adventure developed and published by Aruma Studios. Released in 2022, the game embraces many of the conventions that defined classic adventure titles while adding a modern presentation through its detailed hand-drawn art style and streamlined interface. The story begins with Sarah, a young woman who awakens in a hospital with no memory of who she is or how she arrived in the isolated town of Antiquonia. This seemingly peaceful settlement harbors an unusual trait: its inhabitants have rejected the Internet entirely, creating a setting that immediately stands out among mystery adventures. From the opening moments, the game establishes a sense of curiosity, inviting players to piece together Sarah's forgotten past while uncovering the secrets hidden beneath the town's quaint exterior. The strongest aspect of Intruder In Antiquonia is its atmosphere. Antiquonia feels like a place suspended between eras, where old traditions clash with the technological world beyond its borders. The hand-drawn environments are filled with personality, from cozy interiors to charming streets populated by eccentric residents. Every screen has a distinctive visual identity, and the art direction succeeds in making the town memorable despite the game's relatively short runtime. The soundtrack complements this presentation well, creating an understated mood that shifts naturally between lighthearted moments and more suspenseful revelations. Aruma Studios also injects a welcome sense of humor into the dialogue, preventing the narrative from becoming overly serious and helping the supporting cast leave a lasting impression. Gameplay follows the traditional point-and-click formula, emphasizing exploration, inventory management, and environmental puzzles. Fortunately, the developers have incorporated several quality-of-life features that make the experience more accessible to modern audiences. Fast travel reduces unnecessary backtracking, autosaves ensure progress is rarely lost, and object highlighting minimizes the frustration often associated with older adventure games. The puzzles are generally logical and approachable, encouraging players to pay attention to their surroundings rather than relying on obscure solutions. While seasoned adventure fans may find the challenge level relatively low, the accessible design ensures that newcomers can comfortably enjoy the mystery without becoming stuck for extended periods. Narratively, the game maintains a steady pace as Sarah gradually uncovers clues about her identity and the circumstances that led her to Antiquonia. The central mystery is engaging, particularly because it intertwines personal memories with the town's anti-Internet philosophy. The premise raises interesting questions about isolation, technology, and human connection, even if it does not explore these themes as deeply as it could have. The cast of townspeople contributes significantly to the experience, each offering bits of information and personality that help flesh out the world. However, the story occasionally feels constrained by the game's modest scope. Several plot threads are introduced with intriguing potential but resolve rather quickly, leaving players wishing for additional scenes or deeper character development. From a technical standpoint, Intruder In Antiquonia performs admirably. The interface is intuitive, the controls are responsive, and the game supports Windows, macOS, and Linux platforms. It also includes achievements, trading cards, Steam Cloud support, and both English and Spanish language options, demonstrating a commendable level of polish for an independent production. The overall adventure can be completed in just a few hours, making it an ideal choice for players seeking a concise narrative experience rather than a lengthy commitment. Its brevity works in its favor at times, ensuring the pacing remains brisk, but it also contributes to the feeling that Antiquonia is a world deserving of more time and exploration. Ultimately, Intruder In Antiquonia succeeds because of its charm, presentation, and compelling central mystery. It may not reinvent the point-and-click genre, nor does it fully capitalize on all of its fascinating ideas, but it delivers a consistently enjoyable adventure with memorable visuals and an engaging protagonist. Fans of classic adventure games, particularly those who appreciate story-focused experiences with light puzzle-solving, will find much to enjoy here. Aruma Studios has crafted a title that respects the genre's heritage while remaining approachable for a new generation of players. Though some may finish the game wanting more depth and a longer journey, the experience remains satisfying from beginning to end. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.7K | 125 | 71% | $9.99 | |
| $24.7K | 581 | 79% | $1.99 | |
| $24.7K | 78 | 68% | $8.99 | |
| $24.7K | 58 | 67% | $9.99 | |
| $24.7K | 135 | 90% | $7.99 | |
| $24.7K | 436 | 60% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.9K | 1.6K | 92% | $14.99 | |
| $95K | 317 | 74% | $9.99 | |
| $8.1K | 61 | 84% | $7.49 | |
| $1.4K | 12 | 17% | $6.99 | |
| $953 | 11 | 91% | $4.99 | |
| $585 | 28 | 7% | $1.59 |