
Say goodbye to jumping and hello to intense, lightning-fast grounded battles! Arcus Chroma is an offline juggle combo fighting game where dodging and countering are the keys to victory. With a truly unique cast to choose from, let your mind run wild as you master the game's creative combo system.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome to the origins of 'Arcus Chroma' a labor of love brought to life by GxGrainson, a solo game developer (a hearty hello from the creator!). A venture fueled by passion, this innovative fighting game boasts a unique ‘Hyper-Flow' combat style which removes the jump button and relocates it to enhance all other mechanics of the game.
Local Versus Mode against Player and CPU
Training Mode
11 Playable Characters
4 Stages
Settings & Button Configuration
More Features Planned!

Say goodbye to jumps and embrace a new level of excitement as you focus on mastering the art of combo creation and grounded combat.
Combine the fast, free-flowing movement options with the satisfying dodge mechanic to move around your opponent and plan your counter attack.
With a diverse cast of characters and an innovative creative combo system, Arcus Chroma offers an exhilarating and fresh gaming experience where you can craft your own personalized playstyle and dominate the battlefield like never before!

In its current iteration, 'Arcus Chroma: Classic' does not feature online multiplayer—a result of the unique challenges faced by an independent developer. However, we highly encourage players to utilize Steam's 'Remote Play' feature or third-party applications such as 'Parsec' to enjoy online matches with friends and rivals alike.
Envisioning a grander future, GxGrainson aspires to expand the Arcus Chroma universe with 'Arcus Chroma: Dimensional Shift,' a sequel featuring improved gameplay with rollback netcode and crossplay. Your support fuels GxGrainson's mission, paving the way for 'Arcus Chroma' to reach its full potential and aiding in laying the groundwork for future endeavors.
For 'Arcus Chroma: Classic,' GxGrainson believes in the power of community collaboration and transparency.
Embark on a journey with our welcoming community where your ideas hold the power to shape the game. Dive into discussions on character concepts, attack strategies, stage aesthetics, and vibrant color palettes. Here, every voice is heard and valued, contributing to a supportive and collaborative environment.
Become a part of our vibrant community on Discord, and let's co-create a gaming experience that reflects the collective creativity and enthusiasm of every player. Your voice matters; let's make 'Arcus Chroma' the adventure we all envision!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's almost a game :)
너무 개성이 넘치는 캐릭터들이 많고 콤보나 타격감도 좋아서 의외로 잘 만든 게임입니다. 다만, 점프라는 시스템 자체가 없고 회피와 가드 심리가 강한 게임이라서 기존 대전 격투 게임 유저는 당혹스러운 부분이 많습니다. 음성이 없다는 게 아쉽지만 의외로 잘 만들었기 때문에 격투 게임 마니아라면 한 번은 해봐도 좋은 게임이 아닐까 생각합니다.
played for half an hour and i already love it - the combat is fluid and fun, with countless combos and a pretty balanced roster. the game doesn't have a tutorial because it doesn't need one, the combat is that intuitive. also love the early 2000s wii aesthetic. can't wait for more updates & characters.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So far what's here is a very solid start and I'm hopeful the developers continue to improve on the absolute fluidity of the mechanics. Arcus Chroma so far seems to follow the idea of easy to learn but with a potentially high skill ceiling. My biggest hope is for a stable online mode to be implemented, my husband doesn't play fighting games and I can only fight against the CPU for so long before getting bored. Soundtrack is great by the way!
dope a** game
Não comprem esse jogo, o desenvolvedor já disse no twitter que não vai terminar ele.
I see the vision.
Honestly fantastic. One of the most limited fighters yet in that there's only a Versus and Training mode but the combat feels great and there's no real issues without jumping since you can dodge quickly as much as you want. Same dodge for everyone but it looks cool nonetheless. Besides that, every characters feels different, looks cool, and fights impressively. The Lil' Slime that fights with a broadsword with the skill of Conan the Barbarian (ie highly skilled but brutal) is one of my faves, and then probably the samurai frog. Doesn't matter who you pick though, every fight is visceral. Bonus, it's easy to get into without all the complex systems, but that may be limiting after a while. For a pick up and play fighter it's just an easy 8 or better for me. Grab it full price or on discount either way it's money well spent, presuming you're okay with nothing more than Versus.
I first got this game without a clue of what fighting games were. And dropped it thinking it was a bad game. But after coming back to it with knowledge of what fighting games were (and a Leverless controller) I feel like such an idiot for dropping this game as its fantastic. Pure peak
Grainson has created a beautiful world in Arcus chroma. No jumping, Footsies oriented, and some of the coolest characters 8n modern fighters. Go play arcus chroma today!
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $252.1K | 869 | 84% | $14.99 | |
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| $223.7K | 643 | 85% | $14.99 | |
| $202.2K | 697 | 89% | $14.99 |
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| $15.7K | 370 | 91% | $1.99 | |
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| $15.7K | 76 | 55% | $9.99 |