
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from
Over 200 spells
40 dice runes and over 30 dice bodies
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 227 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'ai passé un excellent moment mettant plus de 13 heures à finir la première run. Il me reste maintenant à jouer avec les autres personnages débloqués. Je ne connais pas trop ce type de jeu, mais je l'ai trouvé agréable, aussi bien au niveau de la DA que des mécaniques. J'aurais plaisir à continuer si toutefois il était mis à jour avec plus de contenu.
[h1][b]《执政官之魂》——多重构筑于一体?自己的骰子自己捏![/b][/h1] [quote]骰子+牌组双构筑?这你叫我怎么输!《执政官之魂》是一款2D手绘风骰子构筑类肉鸽,玩家可以自由更换骰面、符文及骰体,甚至可以打造出六面同点的无敌骰子来驱动施法;依靠卡牌施展法术,不同卡牌间还会产生连锁反应打出巨额伤害。四大角色玩法各异,四章Boss奇招频出,更考验玩家的随机应变能力,只有利用备战及时调整出牌策略,才能步步登阶最终直捣执政官老巢。游戏机制较为新颖,虽然存在一些不足但仍瑕不掩瑜,推荐一试。[/quote] [h3]【骰子】[/h3] 捏骰子作为本作的核心玩法之一,包括更换骰面、镶嵌符文、调整骰体这三种“捏法”,捏的好不好将直接影响战斗效率。初始我们只有4个普通骰子(击败Boss、商店购买均可获得,越多越好),在通过商店、事件、战斗奖励获得骰面等材料后,就可以在战前的备战页面进行调整。 [list] [*][b]骰面:[/b]可获得的骰面点数有1~9,前期骰子少,可以将高点数面匀给这几个骰子,可覆盖掉原来的低点数,因为有一些是充能法术牌,用高点数累加释放快。不过最好留有专门贴低点数的骰子,角色的能力、少部分法术,以及开宝箱(很有巧思!)还得靠1点或其它特定点数激活。 [*][b]符文:[/b]也是镶嵌在骰面上,有的可以改变骰面掷出的概率,有的是增加法术伤害/防御值的,还有的附带吸血、破甲、重掷等特殊效果。我有一把组的几乎都是倒计时的法术牌,刚好在商店碰到了一个“时间”符文,效果是同时减少全部法术的倒计时,直接拿下贴在9点面上,又在左侧骰面加了个“强运”符文,让右侧骰面出现概率翻三倍,光这个组合就几乎每回合能让所有法术至少施放2遍,简直爽得不行。 [*][b]骰体:[/b]和骰面不同,可以影响整个骰子的效果。“重力”骰体能让倒计时额外减少5(和上面说的搭配超好),“温暖”是战斗结束回血,“宝石”让法术的状态效果层数+1,“力量”则是提升法术提供的伤害和护盾值。 [/list] 另外,词条上的解释很容易产生额误解,并不是只触发法术释放时使用的最后一个骰子骰面的效果,而是当若干个效果施加在同一个法术上时,只要该法术施放(即使是跨回合施放)了,就会一次性触发所有附上的效果。 [h3]【法术】[/h3] 所有法术牌都需要放置骰子才能激活打出,有的对骰面点数没有要求可随便放,有的需要放符文面,有的得放奇/偶数或是大/小于几点的,还有的是倒计时类得放多个才行。部分强力法术还标有数字标限制,紫色标说明是消耗型的,数字意味着本场战斗一共能施放几次;橙色标则是限制每回合施放次数的。 使用下来总体感觉法术的联动性不是很强,即使是像“沙暴”这种很明显的流派,各个牌之间也是各打各的,唯一的联动可能就是触发沙暴效果,但这个效果又是永久的,还不能叠层数,数值也很拉胯(每回合全体5伤),前期怪物血薄只有几十滴用起来还行,中后期面对动辄几百血的怪就只能刮痧。 其实大部分攻击类法术牌数值都太保守了,或者说怪物血量膨胀太快,从第一章的几十到100,第二章的100~200,第三章300~400,第四章Boss直逼700血,而大部分法术只有10~20伤,要不是我抓了个“劈山断岳”倒计时45点、造成伤害等额自己最大血量(当时有85血)的法术硬刮,才能硬挺着把Boss耗死。 [h3]【有待完善】[/h3] [olist] [*]查看敌人意图时,说明文字会被光标挡住,非常影响阅读。 [*]法术卡平衡性不足,怪物血量膨胀过快。比如“沙暴”流卡组虽然看起来牌多,但伤害属实刮痧,施加的效果实用性也很低。 [*]符文之间50%增伤的效果不能叠加有情可原,居然还不能和骰体的50%增伤叠加,也就是说一个法术最多也只能吃到一次伤害加成效果,这合理吗? [/olist] [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.8K | 273 | 77% | $9.99 | |
| $68.8K | 115 | 17% | $16.74 | |
| $68.8K | 466 | 76% | $6.99 | |
| $68.8K | 119 | 82% | $14.99 | |
| $68.8K | 319 | 60% | $14.99 | |
| $68.8K | 535 | 86% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $435 | 4 | 75% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | 92% | Free | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 |
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Une jolie surprise pour les amateurs de jeux de cartes. Ici on joue aussi bien avec des cartes qu'avec des dés. Pour ceux ayant joué à Spellrogue vous serez en terrain connu, pour les autres voici à quoi vous attendre. Un deck de 5 cartes, améliorable jusqu'à 7 cartes. Pour jouer les cartes pas de point d'action, mais des dés. Les cartes demandent certaines valeur du dé pour pouvoir être jouées. Les dés sont limités à 3 au début de partie, mais on en récupère au fur et à mesure de l'aventure. Dis comme ça c'est simpliste, c'est pourquoi il est possible de modifier ses dés avec des runes, des faces spéciales ou même changer les faces (on peut par exemple avoir un dé avec uniquement des faces 4) 4 personnages dont un caché qui ne se débloque qu'après avoir fini le jeu avec la vraie fin sur chacun des 3 autres. La difficulté est correcte, en général ce genre de jeu est compliqué dès le début, ici pas du tout, j'ai perdu une partie avec le premier personnage, puis j'ai réussi à enchaîner les vraies fins avec chacun des personnages. J'ai tout bouclé en 8h de jeu. Il y a évidemment un moyen de compliquer le jeu (moins d'or, ennemis plus puissants, etc si vous voulez du défi).
As creative an original as Slay the Spire at launch. If you're into deckbuilders this is a MUST play. Definitely worth the cheap price tag.
[DE] Archon Soul macht als Roguelike-Kartendeckbuilder mit Würfelmechanik alles richtig, vom Grafikstyle bis zum Gameplay. Auch wenn das Tutorial alles gut erklärt, finde ich es bezogen auf die Würfel-Modifizierung, "Zeichen-Symbole," nicht gut genug erklärt. Ansonsten Motiviert das Spiel immer seinen Run zu verbessern und Sachen freizuschalten (Zauber, Charaktere ect.) Ich kann jedem Archon Soul sehr Empfehlen sowie den Publisher Goblinz der wunderbare Entwickler für Strategie Pixel-Art Games eine Plattform bietet. [EN] As a roguelike card deck-builder with dice mechanics, Archon Soul gets everything right, from the art style to the gameplay. Even though the tutorial explains everything well, I don’t think it explains dice modification "sign-symbols" clearly enough. Otherwise, the game constantly motivates you to improve your run and unlock new content (spells, characters, etc.). I highly recommend Archon Soul to everyone, as well as the publisher Goblinz, which provides a platform for wonderful developers of strategic pixel-art games. Translated with DeepL.com (free version)
火怎么玩的?初始难度我都没过去
[h1]执政官之魂简评[/h1] [h2]个人游玩与体验[/h2] 一款卡牌肉鸽策略类型的游戏,游戏的画风非常的有特色的,毕竟卡牌类型的游戏画风好看就能在第一时间来吸引玩家的游玩,画风太差的卡牌游戏,说时候有时候连玩的兴趣的都没有,这个游戏里面玩家控制的法师和敌人都是那种手绘的贴纸风格,看起来很精细,而且还做了攻击和受击的动作模型变化,里面的很多攻击特效也是手绘的贴纸风格,非常的有特色,游戏里面的卡牌的立绘也做的不错,美术完全是在线的。 游戏的战斗玩法也比较的有特色,融合了骰子的元素,游戏里面的很多卡牌法术的释放效果都会跟骰子的点数大小有关系,有的卡牌法术需要点数小的骰子才能释放出最大的效果,但是有的卡牌法术又需要点数大的骰子,有些卡牌法术还需要我们去计算骰面大小,所以游戏里面我们可以去改造骰子,自己去搭配这个骰子的点数,让我们能够跟容易投掷出我们需要的骰面点数,这个机制玩起来还是挺有意思的。 而且这个游戏里面还有各种不同效果的符文可以选择,符文也能够改造我们的骰子,给骰子附加不同的效果buff,不过这个只能给一个面的骰面去改造,所以我们还是需要根据手中的卡牌法术来选择我们需要去改造那一个面的骰面对我们来说收益最大,还有各种不同效果的骰体可以直接改造我们的骰子,这个改造玩法内容是相当的丰富,而且游戏还有四个不同玩法的法师可以选择游玩,这四个法师都有自己专属的卡牌池,游戏的可玩性还是相当不错的。 游戏的质量还是非常不错的,后续如果能在多增加一些玩法内容就更好了,推荐给喜欢这种画风和玩法的玩家去游玩体验一下。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]✨大众点评鉴赏家✨[/url],了解并体验更多好玩游戏[/quote]
C'est quoi ce poulet ??? 🤯
底子很好,规则很清晰策略性也深,就是玩一局比较累,不太想开第二把
Really fun twist on ideas originating in Slay the Spire. Many of the player decisions feel more interesting to me than the StS design. For example, I like that you have a choice between investing your early upgrades to die faces, bodies, and runes to help with early fights, or saving them to produce some truly broken dice later. It's still early days, both for this game and my journey with it, but there is an extremely solid gameplay foundation here that I'm excited to explore and see evolve.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.