
Open your own shop in the heart of a Medieval Fantasy realm! Stock your shelves with everything from potions and swords to mysterious crystals and legendary artifacts. Set your prices, earn your customers' trust and become the richest merchant in the town!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 23 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Arcane Merchant is a shop management simulation game set in the heart of a medieval fantasy realm. Explore the town, seize trade opportunities and begin your journey toward wealth. Enjoy cozy vibes as you trade, grow and build your dream shop. Every decision you make will shape your fortune and the future of your business.
Establish and organize your own magical store, manage your inventory and fill your shelves with potions, magical weapons, mysterious crystals and a variety of fantastic artifacts. Strategize your displays to attract customers and ensure maximum profit.
Adjust your prices dynamically based on supply and demand in the marketplace and manage your sales. With every successful deal, your wealth will grow rapidly and your reputation will spread throughout the realm. Earn the trust of your customers and adapt your trade strategies to their changing needs.
Start from a humble stall; over time, expand and upgrade your store with new display areas. As your fame and fortune rise, work your way toward becoming the most respected and wealthiest merchant in town. Build your trading empire and take control of the economy of the Fantasy Middle Ages!
Relax and grow your shop in a warm medieval fantasy world. Plan your trades and find your own pace. Enjoy the cozy vibes while you decide what to buy, what to sell and how to make your shop the best in town. There is no rush, but your choices still matter. Focus on building a successful business in a space where you can truly unwind.
Step beyond your storefront to discover a magical world of rare resources and potential allies. Recruit skilled assistants to manage daily operations and brave heroes to secure exotic goods from distant lands. Maximize your efficiency and watch your profits soar while you focus on the big picture.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely worth the purchase.
Cozy game, you can pet a cat, decorate your shop, sell items and send adventurers on quests to get gold, (unique) items and fame. It's a solid game with some (minor) QoL issues (listed below. If you like cozy shop-keeping games, this one is for you! Hint (added 2026-06-25): It's just tedious to get the last achivement (buy all upgrades). You need them to buy one potion 200 times. Currently I have all items in my shop and they buy 1-2 potion per day. You need 200.. For completionitis this game can't be recommended. This is the last one I'm missing but this is just tedious. So I end this game. Some QoL issues: - Later you can automate your shop (like auto stock). When you go to sleep, the shop should be full stocked on the next day (or ask me, if I want to fill my shop and pay for the products). If this is not possible, I would like to have some "fast forward" of my stock-employees so I don't have to wait 10 minutes until my shop is full stocked for the next day. - Main menu: I would like to have a "continue game" button instead of a loading dialog to continue instant where I left. - When you start a quest for your adventurers you have a time when the quest is completed. The quest-time is real time (so 4:30 is 4 minutes and 30 sec). In-game you have a game time in the top left corner because your shop closes at 20:30. This clock is much quicker so longer quests may take a whole in-game day until completion. First I was confused because I thought a quest which takes 2:00, which is started ad 9:00 is finished at 11:00. This seems odd. - I've set an item to 50% of the market price to gain the "sell item X times" quicker to proceed with my research: Unfortunately this changes nothing. I would expect that customers buy more of this item. If this is not intended, it should be clearer in the game-guide.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish*languages with full audio support
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ein wunderschönes Spiel mit sehr viel Liebe kreiert. Hält absolut was es verspricht. Man kommt voll auf seine Kosten. Von mir gibt es dafür eine klage Kaufempfehlung.
一言で言うと、ファンタジー風のショップシミュレーターです。 レビューとしては、買っても損はしないと思います。 店員を雇えるまでは、レジ・品出し・発注・掃除など全部ワンオペなので、とにかく忙しいです。 ショップシミュレーターの有名どころをほぼやっていますが、本作はその中でもかなり忙しい部類だと感じました。 このジャンルの宿命ですが、店員がある程度揃うと放置ゲーになります。 9割くらいまで進めましたが、1日を終わらせるために現実で別のことをするという意味不明な状態になったので途中でやめました。 最後の方は、数値を見ながら商品を発注できるようになるので、10分くらい放置して在庫を確認し、発注するだけの繰り返しでした。 ミニゲームもありますが、あまり面白くないので、動画を見ながら時間を潰していましたw 配達もありますが、1日に1回しかありません。 プレイヤーしかできない作業がもう少し増えていれば、終盤の退屈さも多少はマシになったのかなと思います。
its simple and fun if you like the fantasy setting its alot more fun just wish there was more to do in the game
finally the game is playable on Linux. having a blast so far its a nice change of theme from the usual super market sims out there. definitely worth a try
This store simulator, gameplay wise, is pretty standard though very polished. The setting is quite nice, great music, and some nice side activities sending people out on quests. It's not difficult for sure, but I did find myself becoming rather immersed for a time. However, as with most of these, if you've played one you've played them all and I found myself getting a tad bored eventually. It did, however, hold me longer than some others I've played of late. Lots of charm.
I really wanted to like this game. The fantasy setting is charming, the visuals are colorful, and the idea of running a magical merchant shop has a lot of potential. Unfortunately, after a few hours, I ended up refunding it. The biggest issue was a progression bug that completely halted my game. I purchased the Foundation Expansion, yet the research tree still insisted I didn't own it. My objective remained "Hire Staff," but I couldn't hire anyone because the game claimed I had no staff capacity. The research that unlocks staff capacity stayed locked because it believed I hadn't purchased the expansion... which I had there were locked doors inside of the store with seemingly no way to unlock them?? The result was a circular progression lock that made it impossible to continue. This isn't just frustration—I even inspected the save file and it correctly recorded that the expansion had been purchased, while the game refused to acknowledge it. The developers have already fixed several progression-related bugs since launch, but this one still ruined my playthrough. Even without the bug, the game feels surprisingly lifeless. NPCs are mostly moving mannequins that wander in, buy something, and leave. The town looks nice but has very little personality or meaningful interaction. There are almost no conversations, memorable characters, or reasons to care about the world beyond running the cash register. Other players have made similar observations that the game feels like a beautiful shell missing the personality that would make the setting come alive. The early adventuring system also disappointed me. Sending heroes on missions sounds exciting, but for a long time they mostly return with uninteresting loot that doesn't make the mechanic feel rewarding or exciting. This is a system they should lean hard into, but it falls flat. Then there's the unnecessary busywork. Every shipment arrives at the dock, and you're expected to haul chest after chest back to your shop yourself. It isn't engaging gameplay—it just feels like padding. A fantasy merchant simulator should be about managing the business, not repeatedly carrying boxes across town. Overall progression is GLACIALLY slow.. Money comes slow, levels come slow. Everything comes slow. Quality-of-life is also lacking. The research tree is rigid, automation comes much later than it should. Many reviews mention clunky staff behavior, slow cashiers, awkward stocking, missing explanations, and progression that feels overly restrictive instead of letting you build the kind of shop you actually want. No sandbox mode where you can just build and enjoy exists, it's the main game and progression or nothing. A real shame. This doesn't feel like a terrible game—it feels like an Early Access game that was released as 1.0. There's a solid foundation here, and I genuinely hope the developers continue improving it because the concept deserves it. But in its current state, between the progression bug, lack of polish, excessive manual busywork, and a world that never really came to life, I can't recommend it.
Fun merchant game, just wish it had a bit more to do endgame.
A fun simulation game! I am excited to see how it continues to develop. It does feel like it needs more development and fleshing out before it's a great game, but it's a fun time and a good buy. There are a lot of fun concepts - gearing up heroes and sending them out is always great and fun, the need to maintain the shop itself, the special orders, smuggler's ship, all good things. The soundtrack is very nice, even though it needs a couple more songs! That said there are plenty of places to improve. Overall the game did feel a bit short for this style, especially when it comes to the research tree and items available. For example, you get to research guns! Well, just a gun it turns out, you only get a single one. The tree could pretty easily be split into more than just 2 branches and have a lot more item variety or other options. Give us more upgrades for each weapon or armor type - why is there only silver armor available for purchase? Why are there no shelf upgrades in the tree? I have so much space in my fully upgraded building but unless I start putting in double or triple of the same items it's just wasted space. I unlocked a full outside area and can't place anything there! The heroes should have a chance to lose or break gear, or possibly even die / need to be replaced to add in a bit more of a money sink or challenge to it. Tell me if a weapon is a 2h or 1h, don't make me unequip items just auto do it if I fire a hero. Let the heroes have personalities, unique bonuses, or get XP and not just be a number. Those are all just suggestions for an already solid game though, I would love to see some big expansions and have a reason to come back to it later!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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