
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #72, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 416.5Kreviews | 82% | — | $253.2M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3483 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Стало не возможно играть, пве нормального нет, через раз в пве лоби убивают, ужаснейший наплыв читеров, так ещё постоянно попадаешься против типов которые обьединяются в 4-12 человек и вас рехачат, и обычно там есть читер
This game started out so strong on release only to slowly go downhill. To continue a strong PvE player base you need to keep pushing good content in a game like this and not even a year in and the devs have already dropped off entirely. To top it all off after semi abandoning the game within the first year you scumbags start doing brand deals with crappy corporations like subway. DO NOT GIVE THESE PEOPLE YOUR MONEY. Brand deals have no place in gaming. You should be supporting your game not pushing sandwiches. DISGUSTING!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.7Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's sad I have to give it a negative.... I loved this game for 300+ hours. I have not played it since the season reset around Feb. I was moving and missed the "launch" window for the expedition pod (of which I spent countless hours finishing) by only a few hours... Moving and getting "new area" internet took a few days longer than expected. Sad to say I missed the window. I put in multiple tickets trying to get the issue handled, as I went from playing multiple hours a day to literally not playing it for over a week straight (again because I was moving). Tried to make that as clear as possible in my tickets by telling them that I have not even played the game due to "the move" and as they could see I was an extremely active player. All my tickets were ignored, even though I missed the reset window by only a couple of hours and hadnt logged on (they could have fixed it if they wanted to - clearly they didnt care). Since then I have kept up with the game - their updates ect... and I got to be honest.... I would have probably quit by now even if they had given me the reset for extra skill points. This game launched with massive fire and tons of ppl backing it. All the "popular" streamers playing the hell out of it ect, but it still fizzled out - not because the games back (its not bad). Its because the content they decided to add was not the content players had been hoping for. Would I come back? I dont know the answer to that at this point, but after almost 6 months of not playing, I havnt seen anything "new" that made me even want to reinstall the game. Players were demanding PvE lobbies - instead they got nerfs to guns that they used to go in with free loadouts because of "gear loss fear" because of all the rats the game has. Nothing says play for 2 hours and get shot in the back at extraction every 10-15min and losing everything you farmed more than a development team that refuses to listen to its player base. Dont get me wrong - the pvp in this game is good and fun... but there should be seperate lobbies. Friendly pve lobbies and pvpve lobbies. That away you can actually play the game - enjoy encounters and restock your "riches" and then go blow them in the pvpve lobbies killing other players who want to do the same thing. Great idea for a game, stellar graphics and gameplay. Great controls... poor developmental strategy. Thats why the player base left and likely will not return.
EMBARK FIX YOUR GAME. I KEEP ON SEEING AND DYING TO CHEATERS AND WHEN I REPORT IT NOTHING HAPPENS. FOR THE LOVE OF GOD DO SOMETHING ABOUT THIS PLZ.
what a crap game
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa developers aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Каждую игру ты встречаешь либо пати 4-5-6 или более человек, играя при этом пати 2, ну или по классике читеры с вх, которые даже не пытаются это как-то скрывать. Игра официально умерла.
This game used to be awesome but something seems to have happened with their PVP/PVE algorithm - Nearly two weeks strait now of playing passive and supportive and I nonstop get placed in to hostile lobbies. Love the PVE aspect of the game but the sweaty players have ruined it, making it feel like a nonstop grind sim with little to no reward.
matchmaking sucks
this ♥♥♥♥ is dumb asf cant do single player with out teaming cant do squads cause they are sweats just basically dead game unless its early in the morning
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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