
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #72, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 298Kreviews | 82% | — | $253.3M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is full of cheaters.
Heres my freakin review. 1k+ hours and people are Toxic as ever,
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.7Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has been the worst experience lately. I got banned for having inconsistent wifi, and they flagged my lag as me teleporting, Dozens of emails with support and I still have my 1 month ban. The devs have abandoned this game and so have I.
With just over 1,000hrs in this game ive basically quit. Why? Few things. 1. rampant, incredible hacking that is all the devs fault and never addresses quickly. 2. duping problems are out of control. 3. the subreddit is modded by homersenxuals and consists of nothing more than people who want guaranteed PvE or telling everyone to kick rocks for ♥♥♥♥♥♥♥♥ about points 1 and 2. It lost its soul a long time ago. There was a mystique to it but its all gone. I probably have 100-200 friends ive made on that game. Maybe 6 of them still play it regularly. They never did anything to make the game better. Almost every tweak to the game has made it progressively worse. You can end up in PvE matches constantly. Why? Taking down the queen feels like a gangbang. It lasts about 7 minutes and everyone packs up and leaves. Without the danger of someone taking your ♥♥♥♥ then it has no value. When people can locate you anywhere on the map and come take your ♥♥♥♥ (if you arent in PvE lobbies) then your loot has no value. When people can constantly, and easily, dupe better loot than you then your loot has no value. I really and truly hope that people will remember that Embark did this to an extremely successful game. They will do it again. Never, ever buy anything from these folks again.
I will try to keep it as simple as possible. After playing this game for 2k+ hours, today I decided to uninstall the game. Positives: - Beautiful game in terms of design, AI arc, story, weapons and the pve community is awesome. this game is truely a work of art and I truely love it. you can be whatever you want in this game. A hero who defibs ppl and saves them, you can be a rat who kills ppl behind thier back and you can be a loot goblin. Negatives: - All the positves metioned above are being ripped apart by the hacking and duping community that infest in this game. You will get an aimbotter or a wallhacker that instantly knows where you are and kills you. You will get those dous that sometimes get into solos who will just 2v1 you and you cant do anything about it. literally 3 mins before I wrote this review. 2 kids jumped in solos, shot me down and says "how does it feel to be ganged on?" Conclusion: To me personally, I have never played such a live and beautiful game. filled with good weapons, story, atmosphere and much more. However, what is the point playing a good game where ppl are hacking, aimbotting, dous in solos, and ppl who get into friendly lobbies just to kill peaceful pve players. I'm happy uninstalling the game and I will try it again on the big update on October, if its the same ♥♥♥♥♥♥♥♥ i'm quitting the game.
What can I say, when this game first came out, It was euphoric. It was one of those games that come out of no where and really surprise you. Countless nights of pure fun, great moments, and hilarious interactions. So what went wrong? Well first, the developers..they could have captured lightening in a bottle. Instead? nothing. They all went on vacation after the drop and never came back. Each and every update seemed like they were thinking of new ways to kill the game instead of help it thrive, Exploits, hackers, lack of content, I could go on and on. Naturally, the majority of the community moved on. Who remained? the worst of the worst, bottom of the barrel, unemployed, greasy pimple faced, blubber ridden, no deodorant wearing fat kids. That's who we were left with still playing. This has turned from being the best communities in a game, to the worst in the matter of like 2 months. Tonight, i played the last game of Arc Raiders. It was fun for the 2 months of its prime. I will leave it to the wifeless now. GG Embark, see you never again.
Крупных обнов ждать по полгода, читеры в каждой, буквально каждой, игре. Зато скины 2 раза в месяц выходят.
Oyun artık baymaya başladı neredeyse girdiğim her solo oyunda herkes takım oluyor ve oyun bu saçmalığa müsaade ediyor gerçekten saçma bir hal almaya başladı ve gerçekten can sıkıcı olmaya başladı
MATCH MAKING JUST WANTS WANTS YOU TO SHOOT PLAYERS, BUT EXPEDITION ASKS FOR 100K OF DAMAGE FOR EXTRA PERKS. SOUNDS GREAT BUT THEY ARE GONNA THROW IN A FEW PVP PLAYERS IN YOUR FRIENDLY RAIDS SO YOU LOOSE YOUR ♥♥♥♥ EVEN IF YOU SURVIVE THE ARC. THANKS DEVS , MUST BE FOLLOWING THE HELLDIVER DEVS . 101 HOW TO PISS OFF THE PLAYERS AND DESTROY YOUR GAME.
over 500 hours now games take 5 to 10 mins to get into a round
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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