
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #56, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 416.7Kreviews | 82% | — | $253.2M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game blows. If you have the money, may as well burn it. The concept is brilliant, its ruined by people griefing you every step of the way. The learning curve would be achievable but sadly ruined by others.
Все ещё ждём PvE режим.... Зато Денуво не ждали,но добавили🫡
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.1M | 683K | 96% | $19.99 | |
| $247.1M | 489.5K | 95% | $29.99 | |
| $246.9M | 1M | 98% | $14.99 | |
| $244.8M | 419.5K | 97% | $24.99 | |
| $240.6M | 234.2K | 85% | $59.99 | |
| $236M | 320.7K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $334.1K | 786 | 83% | $19.99 | |
| $2K | 4 | 50% | $19.99 | |
| $4.8K | 8 | 75% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.8Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Arc Raiders in general is very similar to helldivers in the sense of it being an extraction shooter that you can play with your friends or random people. differences between the two is that Arc is more 'hunter gatherer' (which is the best way to describe this game) and cooperation is completely optional as opposed to working together on a set goal in Helldivers. The map is very limiting i would say in both games but since there is, by all technicality, no objective in Arc, there is much more freedom to do what ever the ♥♥♥♥ ya want. I've heard that early on in the games life there would be people who would kill you quite often but as far as my game play went (which mind was only 4 hours) i was only killed by another player once, and it too was a player starting out as well. in fact I've recently encountered a player who was standing outside of a cargo elevator (which is the way to extract) surrounded by fairly decent loot and explained that there are sometimes players who would leave loot out side the extraction zones. I ended up taking three tier 3 guns and a key to an entirely different area. i haven't looked through the lore portions of the game but i assume that there is some pretty extensive or not lore in the game. if not i would like for there to be some like collectable pieces of lore that are just randomly placed across different POIs.
Its a Fun game loved playing it but i feel ike replayablity isnt at its best would love to see some kind of rebirth or servers for progress with wipes but also some great pvp minigames. 8/10. 4/279 of my played library games rated
Great game at launch, happy I got in early. Now, dead servers in oceania / australia means you have to play on NA servers. The lag is abysmal, and ruins the most fun aspects of shooting arc enemies. Not playing on NA servers mean queue times exceeding 5-10 mins - can't recommend the game anymore.
Like most Games now, ONce you have paid for the game and the peak of sales is over DUCK all is done to fix ,update and improve the game, The same game in China has Way more options, Its like embark has a hidden contract no to change things. Pick a different game than this one its done!!
muy divertido conmpetitivo,gente te traiciona es como la vida misma
Wayy too many cheaters !
The gameplay itself is very fun, but the culture is not. There are a lot of very awesome PVE players, but in a game with essentially no rules, the PVP players ruin it for the PVE players. A simple fix to this would be creating some PVE only servers or creating a better matchmaking system than what is currently offered. This culture makes using high level, resource intensive, difficult to craft weapons very difficult to enjoy because you’re always at risk of them being stolen by a guy with a tricked out lower tier weapon that gets the drop on you. It’s just too chaotic. I’ve noticed recently that a lot of the games I started dropped me into lobbies that were half over. Games start with a 30 minute timer, but I keep being dropped into lobbies with 15-17 minutes left, which is frustrating because it takes 2-10 minutes to get to a specific area of a map, depending on where y out spawn in, and most of the good stuff will already have been looted into those lobbies. The game apparently has some kind of continuous filling system that keeps putting people into matches until there is 10-15 minutes left. So players that start a fresh game enter, go raid the high loot areas, leave and then new players get thrown into these lobbies that are more resource deprived. Also, every time the community comes up with a convenient way to take down a specific type of PVE enemy, the devs patch it to make it harder or invalidate that method entirely. And half the time it doesn’t make any sense because new PVE enemies spawn in after a couple minutes. So not only are you having to constantly watch your back from PVP players, but you also have to continuously come up with new ways to battle increasingly difficult to destroy PVE enemies, sometimes by just having to bring stacks and stacks of ammo. Several relatively simple fixes, such as PVE only lobbies and the devs not patching every creative thought the player base has, could make the game a lot more enjoyable.
ehh işte
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.