
ARC Raiders is a multiplayer extraction adventure, set in a lethal future earth, ravaged by a mysterious mechanized threat known as ARC.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #56, worst CA #100 · 3 markets collected
About
In ARC Raiders, gameplay flows between the surface ruled by lethal machines, and the vibrant underground society of Speranza. Craft, repair, and upgrade your gear in the safety of your own workshop, before venturing topside to scavenge the remnants of a devastated but beautiful world. Play solo or in parties up to three, navigating the constant threat of ARC's machines and the unpredictable choices of fellow survivors. In the end, only you decide what kind of Raider you are - and how far you’ll go to prevail.
Explore four distinct maps at launch, with more to be revealed as the underground society evolves and expands its reach. Each destination carries the weight of a world twice-destroyed, and the scars of conflicts both old and new. Sift through the remnants for valuable loot, and piece together the past as it's slowly reclaimed by nature. Evolving map conditions ensure that no two runs are the same, with varying weather, enemies, and mechanics adding unpredictability and danger.
In a society built on boldness and bravado, it is up to you to stake your claim as a Raider. The loot you scavenge can be sold for coin or crafted into all-new gear, allowing you take on increasingly lethal dangers head-on. Through both victories and hardships, you'll gain valuable experience; unlocking varied skills that enable all-new ways of play. In addition, you'll complete quests for Traders with differing motives and agendas; uncovering both the friction and comradery of a community under constant threat of collapse.
Lethal machines known as ARC rule the surface, ranging from unrelenting drone swarms to mechanical giants that obliterate everything in their path. Their origins remain a mystery, but their ever-present danger is felt with every step you take. Each machine comes with distinct strengths and tactics, forcing you to pinpoint their weak spots and constantly think on your feet. And remember: the noise of battle carries. Other Raiders may be listening; eager to claim what you leave behind.
Raiders survive by kitbashing scavenged materials; using long-lost tech and looted ARC parts to craft weapons, gadgets, and gear. Upgrade your workshop stations and learn blueprints to craft even more advanced items, or improvise quick fixes in the field to get yourself out of a bind. As you make a name for yourself, you'll be able to measure your skill against other Raiders by taking on Trials; rising through the leaderboards to earn valuable rewards.
In Speranza, everyone has an agenda, and the Traders are no different. They’ll send you topside on missions in exchange for rewards, slowly revealing more about who they are and what they want for Speranza’s future. Complete quests to earn gear, crafting materials, and XP to level up your Raider and unlock new skill points.
The ARC Raiders skill tree branches into three paths: Survival, Mobility, and Conditioning. Spend your points to shape your playstyle. Loot faster and move quieter with Survival skills. Outmaneuver your opponents and threats with Mobility. And enhance your Strength and Stamina with Conditioning. Choose how you grow and what your Raider brings to the battle.
Whether you’re preparing to take down specific ARC enemies or fend off rival Raiders, there's a choice of weaponry for every fight. Cater to your style with a range of firearms including SMGs, rifles and shotguns, as well as more advanced options such as railguns and energy weapons. Grenades, traps, ziplines and deployables offer the tactical depth needed to outsmart your enemies, while augments allow you to tailor your loadout to your preferred playstyle; unlocking dedicated inventory slots and additional gameplay perks.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 416.7Kreviews | 82% | — | $253.2M |
| $39.99 | 66.8Kratings | 82% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ll basically never trust embark again. Two games that could have been great they absolutely fumbled.
Oyuna PvE-PvP mod seçeneği gelmediği sürece oyuncu kaybetmeye devam edecek. Davranışınıza göre lobi ayrımı yapıyor ama kusursuz değil. Barışçıl oyuncuların olduğu bir lobide illaki birkaç agresif oyuncu oluyor. Veya adam bir süre barışçıl takıldıktan sonra "agresif moda geçeyim" diyor, o da size denk geliyor. Siz de hâliyle barışçıl takıldığınız için olan size oluyor. Çünkü diğer oyunculara ateş ederseniz veya onları öldürürseniz sistem sizi bu sefer agresif oyuncuların olduğu havuza atıyor. Mecburen adam sizi vursa bile bir şey yapmamak zorunda kalıyorsunuz. PvP ağırlıklı bir lobide olmanın kötü yanı da şu: Kesinlikle değmiyor. Çünkü uğraşıp vurduğun kişilerden değerli bir şey çıkmıyor PvP lobisinde. Kimse loot yapmaya gelmediği, genel olarak çatışmaya girdiği için yanına bir silah alıyor. Bol bol bomba alınıyor genelde ve sağlık eşyaları. Yanında başka bir şey getirmiyor adam. Sen uğraşıp güçlü bir silahı yükseltiyorsun, bir dünya malzeme harcıyorsun; karşılığında elde ettiğin, bunun kadar bile etmiyor. Üstüne, harcadığın bombalardan ve sağlık malzemelerinden dolayı zarara bile giriyorsun. Birebir çatışma yapamıyorsun genelde. İllaki bir ikinci taraf, üçüncü taraf hatta dördüncü taraf olaya dahil oluyor. En son kim geldiyse bütün ganimete konuyor. Ne kadar iyi oynasan da peş peşe düşman gelince yetişemiyorsun, canın azken yakalıyorlar. Ortalıkta hiç ses yok. Bekliyorsun, bekliyorsun; sonra birini görüp ateş edeyim diyorsun, birden ortalık karışıyor, her taraftan birileri gelmeye başlıyor, sesi duyan çöküyor mekana. PvP'de aldığın ganimet harcadığına denk gelmiyor, zarara giriyorsun. Üstelik peş peşe bir şey elde edemeden ölürsen elindeki kaynaklar da hızla bitiyor. Bu sefer hepten batıyorsun. PvE oynayayım desen, bir noktada birisi öldürüyor. Yarım saat eşya topluyorsun haritada, adam çıkışta vuruyor seni. Oynadığın yarım saat çöp oluyor birden. Şansa bulduğun değerli eşyan varsa bir daha bul bulabilirsen. Bazı eşyaları bulmak inanılmaz zor oyunda çünkü. Garip bir şekilde arasan da bulamıyorsun. Diyeceğim o ki ben bu oyunda PvE'den keyif alıyorum; yani loot yapıp robotlarla savaşmaktan. Ürettiğim silahları robotlara karşı kullanmayı seviyorum. PvP de çok keyifli ama girdiğin zahmete değmiyor. Mod ayrımı yapılması lazım. Loot yapmak istediğimde PvE moduna, savaşmak istediğimde PvP moduna girebilmeliyim. Ve PvP modunda kesinlikle ücretsiz loadout olmaması lazım.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $247.1M | 683K | 96% | $19.99 | |
| $247.1M | 489.5K | 95% | $29.99 | |
| $246.9M | 1M | 98% | $14.99 | |
| $244.8M | 419.5K | 97% | $24.99 | |
| $240.6M | 234.2K | 85% | $59.99 | |
| $236M | 320.7K | 88% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $334.1K | 784 | 83% | $19.99 | |
| $2K | 4 | 50% | $19.99 | |
| $4.8K | 8 | 75% | $24.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 21.8Kratings |
| 68% |
| — |
| not modelled |
| $39.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
primer shooter que juego, asi que mi opinion no se si vale tanto, solo debo decir que nunca me gusto eso de ir disparando y matar y morir y renacer y lo mismo sin parar, las historias de los juegos tipo COD me parecen aburridas, pero este juego como que tiene todo lo contrario, un movimiento realista, disparos muy realistas, sonido realista y una historia que se cuenta sola, lo unico malo es que a veces te matan mucho los ratas que jugaron shooters toda su vida, el niñito COD, pero incluso solo manteniendome en las sombras y lograr entrar y salir de un mapa sin que me encuentre el niñito COD es suficiente para decir que lo recomiendo, ojala fallout se viera y se sientiera asi y tendrias el juego perfecto
FIX YOUR SOUND. TWO PEOPLE PUSHING RUNNING AT FULL SPRINT AND NOT A SINGLE FOOTSTEP ARE HEARD.
최고의 게임 진짜 정말 재밌습니다 항상 잘 즐기는중ㅎ
absolutely loved at launch, absolutely trash now. all effort goes into more outfits than anything anymore. nothings still balanced. i play only pve and still even though its FIXED and the systems not supposed to put u in aggressive lobbies i still cant touch any map but dam without getting slimed by some bum with a lvl 4 fully kitted gun while im just trynna do missions. its just boring bringing in my stuff to hand over to someone else that obviously didnt get loved as a kid. sad but ur better off spending ur money else where u wont get its worth now or possibly ever.
boring walking sim
Игра кусок ♥♥♥♥♥♥♥ говна, за 3500 ты покупаешь кусок залупы и еще вдобавок разработчики тебе срут в рот, я говноед.
хyeтa
Hasta que no haya cola PVE para poder hacer las misiones sin que haya gente en un rincón, esperando como unas ratas, no lo recomiendo. Si buscas PVP solamente, el juego cumple, pero prefiero Escape From Tarkov a esto
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.