
Fight, die, and fight again in this dark fantasy trollz-like roguelite. As a Yotun troll warrior, descend into the ever-changing, creepy dungeons of Durnar. Use a variety of Symbiotic Weapons and Bio-Mutations to slay enemies and heal The Father Tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this has been a neat game for me since i saw.... sunlightbro doing the souls like games series. i love how weird and interestiing this game is. it has a lot of weapons and abilities as well as not only starting perks but the amount of perks you can add and build on as you progress. there may not be a huge enemy variety, the first area of the game, with bugz, has the most effort put into it as all the bugs look different based on whatever element they are in that run. while other areas remain mostly static in apearence. this game runs on a pokeemon like element system where an element an enemy is weak to will take exta damage as well as have the blight build up on them faster, while weak elements don't do as much damage and build up slower. the areas themselves are interesting and each area being somewhat drastically different in their designs. while everything takes place underground, you do get more than just a cave, even if it can kind of end up being nothing but caves with some different furniture in it. the only downside to this is, some portions of the randomly generated rooms can clip or cause issues where you can get stuck, unable to get around things, or creatively mash dodge until you clip through that tiny barrier keeping you out of a doorway. this game has a very minor story, but it was fun to listen to it. the opening cutscene and tutorial give you the basis of why you are going underground, as well as somee audio logs to give an idea of what is going on, or why things are the way they are. there is a pseudo base building feature in this game as well. it isn't so much as you building things, but as you progress and heal the roots of the tree you gain access to more merchants, that you can upgrade with the money you earn as your progress into the dungeons, giving you access to stronger items to start, better stats, or new items like healing or special abilities to make next runs easier. as for the difficulty, i never thought of myself as the most souls professional, so i thought this was a pretty decent difficulty to me. if you are careless you can lose your run, but also just bad luck on skills, or weapons and items you chose along the way. some of the ways the game keeps it interesting is that when you die any money you collect is brought up for you to spend, the only catch is that your god demands tribute. it usually goes by the god demands a set amount, and the more you pay the better your troll's stats will be, but the next time you return they will want more, making a run either neutral or harder, especially if you have a bad run and can't pay the gods. you would think that this would make some runs really bad, but some of the better runs i have had somehow ended up being when the gods punished me, while the runs i paid tribute to would fail within the first couple floors. which brings one last difficulty, new games. if you want to see then entire story/true ending you need to beat the game multiple times, which doesn't sound that bad. there is new game, where you play the game as it was designed and have fun beinig the default. then there is new game+ which as you think, allows you to keep all of your unlocks and anything you worked up towards. enemies are harder and there are champions, basically enemies with modifiers on them something to add a little more difficulty in groups. the final thing of ng+ is being able to further upgrade your village to become as powerful as you want. there is also the fun father tree element, which allow you to add modifiers to make the game harder, in return giving you more money at the end of a run, in the form of a percentage multiplier. which is cool, and doesn't seem that big a deal at first, but the more you use the tree's curses the faster it levels up, which in turn allows you to rake in so much money that you can unlock everything you wanted, max it all out, and still have infinite money left over. then there is the DIABOLICAL NG+2. i only call it that, liek i said, i am not the best, but i can be decent. the real chllenge here is that you lose all progress you made and need to rebuild everything to give yourself the best chance to beat the game this time around, BUT you only have 10 lives to do it, otherwise all that progress gets wiped and you need to do it all over again. i was so stressed out over this because i am absolutely certain there are some extra modifiers like enemies having more health and dealing more damage which made the first few lives feel like i was not going to have hope, but as i pushed on and got further down i managed to get lots of money to be able to boost up my other trolls to impressive amounts. it might be a little slow, a little clunky, and a little janky, but if this game has looked interesting to you, and you like dungeon crawling roguelikes. this one might be worth picking up and checking out.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Remind me of early 2000's games.
Well you get what was promised, though it quickly gets redundant. Also be prepared to face to fatal error pop up for some reason.
da sa
I love this game! When i think of hidden gems, i think of this game. I really loved the world, style and how it all felt very oddworld inspired, while being its own thing. The gameplay while a tad clunky was no worse then other souls-like games, including Lords of the Fallen or The Surge. It has excellent rouge-lite systems, and all the characters are well voice acted. The story was interesting and progresses as you enter each new floor through audio logs from a previous troll. This game was a ton of fun and I often check the dev page to see if they made anything new. HIGHLY RECOMMEND THIS GAME if you want a very odd souls-lite adventure, and bring your Bongo for heals ;)
very unique vibe to this game, plant trolls, plant trollz god, weird tek, weird weapons and bio stuff, thicc fairy that pukes up resources to get skinnier and some very unusual/funny side characters with a large assortment of things to destroy and discover overall not bad
was not a big fan of the navi companion, sure she mostly shuts up after but she still talks, like... this is a soul/roguelike, let me just play it. none of this "oh your hurt, better heal." when i have no ♥♥♥♥♥♥♥ heals
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Le gameplay est bon et le système de roguelite est bien ficelé, mais il y a pleins de problèmes : c'est vraiment moche, genre vraiment j'ai pas vu pire, je ne comprend pas le choix artistique fait. L'histoire n'est pas entraînante, les mécaniques sont trop complexes et parfois clunky, et surtout pas mal de bugs qui peuvent anéantir une partie entière.
Techniczne i wizualne kupsko. Potworny gameplay i do tego to jakiś dziwaczny składak z assetów. Totalne dno gamingu. ps. Dopiero jak się na tym zawiodłem, to zobaczyłem, że to nasz rodzimy developer... Czy wy kurvva musicie zawsze odwalać januszex i wydawać takie stolce licząc, że ileś tam naiwnych graczy na świecie to kupi na Steam ?
Players by region
Where this game's players are, estimated from review languages.
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