
Arakion is a new take on the first-person crawler genre. Similar to Grimrock, with a healthy dose of Might and Magic, and a pinch of Fable, players progress through this fairytale-like world solving puzzles, slaying monsters, and rebuilding!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Abandoned, don't bother.
Minigames, check. Puzzles, in full force. Crafting and hunger too. An immersive adventure of intoxicating fantasy elements with the respect and adoration of blobbers from gaming lore. Turnbased or real time grid movement and combat, this one man DEV has made quite a peculiar yet familiar little gem. While not complete, Arakion Book One is still playable and one can see the ambition and ideas behind all that is unfinished. But what is good about what is there STILL does not convey a project with direction, because it is difficult to estimate a serious connotation of execution from my perspective. Just hopping on the wagon now, I have seen earlier builds and read previous reviews and they don't appear to be congruent to what is the latest build now, which is all fine and alright, it being early access, but it is a trying time to determine what is under construction and what is permanent even with the cryptic content of certain puzzles or mechanics. It is a wonderful little world, so far, and many brilliant views of sentimental RPG qualities from yesteryear. The game is grid based although could very well improve by "freeing" the movement similar to Bards Tale IV has done, simply put, I am not quite sure how much the DEV is standing firmly on the current environment, as it's points of interest are sometimes not entirely centered to the players viewpoint ie. they fall between the center of 2 grids. It happens enough to notice. Due to the independent nature, the game is missing so much more of the finesse that usually punctuates the menus and text of similar games detailing such wondrous looking worlds. A contrivance to me personally, as the game deserves that added touch and I know and hope that the DEV has it within to make that special atmospheric flair that would embellish significantly, not looking for Disney quality but merely bells and whistles along the lines of on screen notifications, item descriptions, battle log, menu sounds, ease of access etc. Yes I want to see this game come to fruition and this would most likely come near the end of development. It is very cool and sophisticated , this pays homage to my favorite genre. This is one to watch and worth it as is now but know that it is a work in progress that could only improve and surprise!
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Hours played at review time, across 28 reviews with recorded playtime.
Honestly I'm really enjoying the game, its difficult on legend/ironman mode. Loving the crafting, but the stamina in combat kinda irritates me, feels like I spend more time dancing so I dont get beaten to death, while i'm waiting for my stamina to regen. Then I lose out on the bonus xp for moving, at least im guessing thats what the multiplier bar is when you are in combat. The game is amazing in so many ways, but when I keep falling through the ground and either dying or getting stuck, then having to use Mr.Maker, and sac 30% of my shards. it's pissing me off. If you can get by falling and losing shards at random, or having the permanent debuff that you called upon Mr.Maker. Then buy this, you won't regret it. If not, wait till its out of early access.
Looking good thus far! Kickstarted the game ages ago as I really enjoyed the art direction and general idea. Lavidimus is a fine artist. He does however need more talents aboard for this great project, the game is still in its early stages. Holds lots of promise, so I do hope the dev will invest into it lots more and that it'd be the first of many great games he works on. Peace.
Very little customization, forever in early access, very few updates. At least I got it on sale, I guess.
Abandoned.
Пока поставлю лайк, так как задумка интересная, нас ожидает много контента, и вообще, я люблю игры такого жанра. К тому же, разработчик игру делает один, а это - огромный респект)
Seems an interesting combination of game types and has a different and pleasant graphics style. Needs a real tutorial and some indication of objects that can be manipulated. Right now I found fighting the interface and the errors in the current tutorial too frustrating to have fun. Probably will be a good game with a little more work.
Looks gorgeous with some fantastic music and game world to explore but the movement controls, user interface are incredibly clumsy making moving/manipulating things very frustrating to use killing any sense of natural movement and immersion.
EDIT: I initially recommended this due to reason mentioned bellow as I thought it had great potential if developed well. However after almost 4 years it is still in early access, with very little improvmnents and just with more buggy and not fully engaging content that by the time this game is fully finished will be completely out of date to the constantly evolving gaming standards. Buy on sale if you are fan of a genre or don't buy at all. Closest thing i could find to "Legend of Grimrock". If you liked that you're gonna love this game too. Still needs some time to develop, but once it's finished it should be great.
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Players by region
Where this game's players are, estimated from review languages.
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