
A turn-based playable comic book about surviving in an alien ocean. Explore a planet reclaimed by nature. Forage, salvage, and cultivate to survive. Uncover a lost history. Discover who you are. Find your way home.
Modeled estimate, not a reported figure. How we estimate →
About

Aquamarine is a turn-based playable comic book about surviving in an alien ocean.
Inspired by the psychedelic sci-fi of the '70s & '80s, Aquamarine combines the mystery of old-school adventure games and challenging roguelikes with elements of survival, exploration, and puzzle solving.

Journey across a water world reclaimed by nature. Overcome survival and navigational challenges as you discover the planet's lost history. Master your pod's controls, study the ocean wildlife, and solve environmental puzzles to help you find your way home.

Cultivate a variety of alien plants with unique attributes. Forage the depths for food and salvage tools to help you survive. Collect and craft powerful upgrades for your humble escape pod, and customize your loadout to fit the needs of every plunge into the water.

You play as a lone space traveler known only as The Seeker. While orbiting an uncharted aquaplanet, your starcraft is disrupted by a strange signal and you're forced to eject. You crash land on a tiny island surrounded by an endless alien ocean, with nothing to help you but an amphibious survival pod. Throughout your underwater journey to reach your crashed ship, you'll uncover the planet's lost history and discover the true nature of why The Seeker ended up here.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 69reviews | 68% | — | $18K |
| $19.99 | 13ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El çizimi tarzı grafiklerin eşliğinde oynadığınız bu point & click oyunda; su içine dalabilen kapsülle adım adım ilerleyip bölgeleri keşfettiğiniz bir maceraya çıkıyorsunuz. Önünüzde duran panelden ise birtakım bilgileri kontrol edebiliyor ve gerekli butonlarla etkileşime geçerek kapsülü koruyup ilerleyişi devam ettirmeye çalışıyorsunuz.
Non .... juste non ! faut pas ! Le jeu se dit reposant ... -_- ??? what the ♥♥♥♥ ! Pour ne pas commencer mon commentaire par une pognée de sel que je vous mettrez dans les yeux ! La direction artistique est juste incroyable, les graphisme sont vraiment jolie, et le découpage avec les tranches narrative sous forme de bande dessinée c'est juste somptueux, un vrai régale, le son est cohérent, sans non plus être génial ça reste cohérent avec l'univers . On a vite hâte de commencer a jouer . Comme beaucoup de monde, on choisit le mode normal pour commencer. Une petite intro nous révèle le petit charme d'une trame narrative plus que familière avec beaucoup de jeu d'exploration survie . le tuto commence........... et là c'est le drame . on comprend très vite qu'il y a un truc qui pues, et qu'on ne va pas se contenter d'avoir marché dedans . On se retrouve a crever en boucle, le tuto te disant souvent de faire ci ou ça sans te dire comment ! au final je suis allez voir des videos pour piger se que l'on attendait de moi . visiblement beaucoup de vidéo s'arrête au bout de 30 minutes faisant fit de cacher la misère . J'aimerai beaucoup pouvoir conseiller se jeu, et je pense lui redonner une chance en y rejouant et en retentant plusieurs fois . Qui sais je changerais peut être même mon avis, mais en état actuel je ne peut décemment pas le conseiller à quelqu'un .
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Spanish - Spain, Simplified Chinese, Thai, Spanish - Latin America*languages with full audio support
| $19.99 |
| 4ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is nice but there are still frequents bug (unresponsive control, freezes and so on). Also it's not clear when it autosave so it's an hassle to restart from a previous zone
The latest update that lets you play in "story" mode saves the game. There are still some bugs that prevent you from using abilities and none of the achievements work, but now you don't feel bad when losing progress because there are lots of resources to make up for it.
Beautiful game with an easy pace, yet challenging goals.
doo doo stinker game where you click around a grid aimlessly
based on the art and world atmosphere alone I'd say you should check this out. it drops you in to a fully realized and unique experience and never breaks the immersion. the pace is slow and story comes in small doses but i kinda dig that. like its inviting you to just soak it all in thankfully there's lots of good gameplay too. and i like how using a controller makes the exploration really laid back. it took me some time to remember which buttons did what but you can toggle the on-screen control map very easily. i only finished the first level and started in on the second, which is super different. so i'm interested what comes next and where the story stuff goes. so mysterious and atmospheric. idk if you like pretty things and chill gameplay, this could totally be your thing. i know I'm hooked
I’m enjoying the game so far but every so often the clouds will completely obscure the screen and I can’t see anything. Idk if there’s something I am missing or what, but I’m 3 hours in and can’t do anything until the clouds move off…
A surprising mix of adventure and survival. Beautiful art, nice calm atmosphere, ruddy mysterious. The game doesn't exactly hold your hand, there are some rather obtuse things you have to figure out in order to proceed. Can be a bit clunky, and had a few annoying bugs when I played it. Still, very much worth a playthrough.
Aquamarine is a quietly distinctive science fiction adventure that merges turn-based survival strategy with exploratory storytelling in a vividly imagined alien ocean world. Developed by Moebial Studios and published by Hitcents, the game casts players as a lone space traveler known as The Seeker, whose journey is abruptly interrupted by a mysterious signal that draws her ship toward an uncharted planet. Forced to land on a tiny island surrounded by vast, colorful seas, she must venture outward in a small exploration pod to uncover the truth behind the signal and ultimately find a way to leave the planet. From the outset, Aquamarine establishes a tone of isolation and wonder, emphasizing curiosity, restraint, and careful planning rather than combat or high-intensity survival scenarios. The core of Aquamarine’s design revolves around a deliberate, turn-based system where every action consumes energy. Movement across the ocean floor, harvesting resources, interacting with alien flora, and investigating strange relics all require thoughtful management of limited supplies. The tension in the game does not stem from constant danger but from the strategic balancing act between exploration and survival. Players must decide how far to travel before turning back, how much energy to expend gathering food or crystals, and when to upgrade their pod to better withstand the challenges of deeper waters. The result is a methodical experience that rewards patience and foresight. Each outing from the island base feels like a calculated expedition, where risk and reward are closely intertwined. One of the game’s most striking features is its visual presentation. Aquamarine embraces a bold, hand-drawn aesthetic inspired by retro science fiction illustration, with vibrant colors and organic shapes that give the alien ocean a dreamlike quality. Coral forests glow in surreal hues, strange creatures drift through the water with fluid grace, and ancient structures hint at a forgotten civilization beneath the waves. The art direction is not merely decorative; it reinforces the sense of stepping into a living, breathing ecosystem that is at once beautiful and enigmatic. Complementing the visuals is a subdued ambient soundtrack that enhances the contemplative mood. The music rarely intrudes, instead creating a calm, immersive soundscape that supports the feeling of solitary exploration. Narratively, Aquamarine favors environmental storytelling over heavy exposition. Rather than delivering lengthy dialogue sequences or cinematic cutscenes, it encourages players to piece together fragments of information scattered throughout the world. Relics, unusual plant life, and subtle clues gradually reveal the history of the planet and the significance of the mysterious signal that brought The Seeker there. This understated approach to storytelling aligns with the game’s overall tone, allowing players to absorb the atmosphere and construct their own understanding of the events unfolding around them. The slow unraveling of the planet’s secrets provides motivation to continue venturing farther into the unknown, even when resources are scarce and the journey feels precarious. At the same time, Aquamarine’s commitment to minimalism can be a double-edged sword. The interface and systems are intentionally sparse, with limited hand-holding or explicit guidance. While this design choice reinforces the theme of being stranded in an unfamiliar world, it can also lead to moments of confusion or frustration, particularly during the early hours. Understanding how certain mechanics interact, or determining the optimal path for progression, may require experimentation and occasional trial and error. For some players, this adds to the sense of discovery; for others, it may feel opaque or unnecessarily punishing. The pacing, too, is unhurried, which will appeal to those who enjoy slow-burn exploration but may test the patience of players seeking more immediate rewards. Despite these potential hurdles, Aquamarine succeeds in delivering a cohesive and memorable experience for those willing to embrace its rhythm. Its survival mechanics are not about fending off relentless threats but about learning to coexist with an alien environment, adapting gradually through upgrades and smarter resource management. The sense of incremental progress—extending each expedition slightly farther, uncovering new species, unlocking new capabilities—creates a satisfying arc of growth that mirrors The Seeker’s increasing familiarity with the planet. Over time, the once-intimidating ocean begins to feel like a space of possibility rather than peril. Ultimately, Aquamarine stands out as a thoughtful, art-driven indie title that prioritizes atmosphere, strategy, and introspection over spectacle. It is less about dramatic heroics and more about the quiet determination of exploration, about charting unknown territory one careful step at a time. For players who appreciate contemplative gameplay, striking visual design, and subtle narrative discovery, it offers a deeply immersive journey beneath alien waves. While its deliberate pacing and minimalist systems may not resonate with everyone, those who connect with its vision will find an experience that lingers long after the final expedition has ended. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 5.2K | 86% | $17.99 | |
| $81.7K | 211 | 53% | $12.99 | |
| $73.3K | 357 | 77% | $15.99 | |
| $719.6K | 1.7K | 76% | $14.99 | |
| $685.1K | 983 | 79% | $24.99 | |
| $242.9K | 403 | 62% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18K | 76 | 87% | $9.99 | |
| $18K | 74 | 91% | $7.99 | |
| $18K | 59 | 59% | $12.99 | |
| $18K | 58 | 97% | $9.99 | |
| $18K | 66 | 97% | $7.19 | |
| $18K | 188 | 72% | $2.99 |