
Build, crash, rebuild! Explore new planets in co-op multiplayer with your fully modular spaceship made from whatever bolts together long enough to fly. Mount giant thrusters, annoying cables, and everything in between. Complete wild missions, face the dangers of space and argue with your crew!
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About
Approximately Up is your best chance to experience spaceflight in whatever you and your crew (singleplayer or co-op multiplayer with up to 4 players) can bolt together! Build epic spaceships or barely flying trashcans — it’s entirely up to you. Control your creation from a first-person view right from the deck of your ship. Complete challenging objectives, hunt achievements, face the dangers of space, and collect new components to expand your current spacecraft — or build hundreds of new ones. One is never enough!
Everything begins with a single piece of frame and grows into a massive, complex ship built from thousands of components. Create automated systems, experiment with different input controllers, sensors, and meters — connect them to whatever you need, and let the magic (or chaos) happen! Once it looks ready (or not), hit launch and see what happens!

Experimental power sources that need to be delivered to a station on another planet — causing unexpected power outages mid-flight? Some strange energy crystal charging up like a ticking time bomb? Or maybe it’s just a massive, ridiculously heavy submarine this time? Can your spaceship handle that?

Is the planet covered in oceans? What’s hiding beneath that thick atmosphere? Can you see the surface through those massive clouds? Everything’s waiting for you to find out! Explore 15 unique planets, each with its own look, feel, and dynamic soundtrack that changes in real time as you explore and make new discoveries!

Who forgot to connect that cable? Who mounted the thruster backward? Who forgot the solar panels? Or the door-opening button? Is the radar working? How about the batteries? Enjoy the hilarious chaos in co-op multiplayer with up to 4 players — and find out once and for all... WHOSE FAULT WAS IT?!

You start on Earth and slowly explore a system of 15 planets, each with its own size, gravity, atmosphere, temperature, and challenges that make every world feel different. Most planets have one or more Planet Stations, which work as checkpoints and garages where you can build ships and start new missions. When you land on a station, it unlocks permanently and becomes a new place you can launch from. To reach these planets, you build your own modular spaceships and experiment with different parts - electric engines, fuel engines, mixed fuels, solar panels, heat-resistant frames, and more. By completing missions like delivering components between planets, you earn new ship parts that let you create better and more advanced designs. All flights are fully first-person from inside your craft, and because distances are huge, your ship design really matters - some trips will take only minutes, while others can turn into long journeys if your ship is weak. The whole game is about exploring planets, upgrading your ships, unlocking new stations, and trying to make it to your destination without crashing.
Note: Demo currently supports English only. Additional languages will be available in the full release.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice space builder with a fun feel and good objectives, played the demo and just got to the moon on release version.
mon 1er jeu du genre, très difficile mais vraiment très bien, très prenant !
Very peak, lots of content.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese, Korean, Russian, Simplified Chinese, Czech, Polish +2 more
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is a reason why there is no achievement for getting to the first real planet. That is going to filter some players out in a big way. 10/10 would take 8 hours trying to figure out interplanetary logistics again.
Depois de 3 horas de voo, chegamos ao planeta 10/10
So far, I've played for 12 hours, of which probably 7 have been spent building, 3 flying, and 2 crashing. I'm going to have nightmares about wires and buttons. 10/10 Highly recommended if you like waiting half an hour while traveling to the moon, only to realize at the last moment that you don't have time to brake and you're going to have to make the trip all over again. I had to get a master's degree in mechatronics engineering just to make two engines work at the same time; I have never felt more satisfied. According to the game, I'm only at 5% progress and I've already had enough time to dehydrate myself from crying out of frustration. 10/10 There are a lot of different controls; I always mess up 4 times before hitting the key I was actually looking for (I accidentally dismantled the ship with the 3 previous keys). The editor is very comprehensive. You have a lot of parts at your disposal, and little by little you feel how your creations evolve from flying chunks of metal into very useful and complex ships that allow you to travel very comfortably. You have to have a lot of patience to play it. If you don't like building for an hour and flying for two, this is not your game, but if you have some kind of neurodivergence (like mine), you are going to love it. Unfortunately, I don't have friends to play it with, but I am 100% sure that it is at least 10 times more fun with buddies who also have no idea how the game works. If you open the door while flying, you fly right out of the ship. 10/10 A masterpiece of a game.
ыыы кораблики
После игры в демку и теперь в официальный релиз можно сказать следующее Играть в эту игру можно двумя способами: 1) быть инженером автоваза и собирать базовые }|{оповозки без наворотов, главное чтобы хоть как то летели. Но в таком случае вы упускаете тонну контента 2) Для ценителей раскулачивания известного отверстия можно стать илоном максом и делать такие пепелацы, что ни одному нолану не снились. Ограничение-ваше воображение. Вас ожидает несколько часов придумывания различных соединений и логических цепочек, еще столько же на тесты. И это только чтобы двигатель запускался именно тем извращенным способом, что вы захотите, а впереди еще куча всего. Смех, слезы, страх, злость, приправленные отборным матом заштатного инженера вас ожидают. 10 в пустую потраченных часов, чтобы корабль научился держать заданную высоту из 10
11 hours and ive done 2 missions. just building ships
I'm not good with words but I really like this game, there's something really nice about being able to build your own ship piece by piece and get it to work for the purpose you built it for. I played the demo a lot (283.2 hours), and it was good but the full game has refined some things and added QoL improvements and so much more content that I have yet to see, and it is made by one person who has worked on it for years and has said he'd work on it for more years. If you have Discord, join the Approximately Up server.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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