
With AppGameKit Studio we've re-imagined the game development user interface with an all-in-one work space. You can now quickly drag & drop assets to visualise your scenes, code with AppGameKit script, easily browse app media, run live debugging sessions, access online help and lots more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About









Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you have ever used visual basic, you will find this a breeze to use. There are great tutorials on youtube and you will have a game together in no time.
It's a really good game creation tool for platformers. I like the DSL provided, if you know BASIC you'll be up and running quickly.
I had a desktop game project with some mmo elements but I can't get the Http functions to work properly even with just few simple API calls. The documentation are not very helpful. Tier2 soluton to add the feature I want and rebuild the engine isn't something I want to do. So, I quit making project using AGK. And this year, I tried to create mini-mobile project but the export to android is broken now.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Recently started using this. Compiles fast. Requires programming knowledge although not as difficult as c++. Basic fundamentals are a must though. Occasional crashes which do not matter because it loads quickly and I have not lost any work when it crashes yet. One drawback is having to run it through steam so it requires internet connection. Works on ubuntu although ggm usually crashes at splash start. Found a few bugs so far in agk but the software is not open source so can not fix. Changed recommendation for a few reasons after 170 hours. Bad thread code , debug crashes. wait locks. At times it takes minutes to reach sound after system reboot. Sometimes it fails run. Ill test install on fresh drive and see if it runs better.
Excellent program if you wish to deploy to various devices and OS. I've not run into many issues yet and have been very much enjoying making games and apps with AGK so far.
Good software, ready to go out of the box. Coding software with a great user interface and the implementation of a "studio" version offers so many great features. As a day one adopter of App Game Kit Classic the buy of the "Studio" version was well worth it. This software was designed to create games, apps, prototypes and much more. This is definitely a piece of software which can be used for professional projects. It is up to the user to unlock what it is capable of. The code here involves a type of "basic" syntax which I have loved and used since DarkBasic Pro. Another product from The Game Creators. If you are wanting to learn to code and do it the easy way this is a good product for you. Why not Unity or Unreal? Those are viable engines! I have experience in C#, JavaScript, and C++ which those engines excel in. However, the learning curve can be steep for some and the time to learn tends to be a little tougher to get into than your BASIC game creation package, which is App Game Kit/Studio. Plenty of tutorials are available to get up and running with App Game Kit quick and fast along with full books to dive even deeper.
This is a very helpful
J
谁能教一下怎么在里面编程c++?
AGK is a simple to pick up, yet powerful software creation platform.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $75 | 6 | 83% | $0.99 | |
| $0 | 172 | 73% | Free | |
| — | 198 | 81% | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $220K | 618 | 79% | $9.99 | |
| $220K | 631 | 87% | $9.99 | |
| $220.1K | 3K | 95% | $4.19 | |
| $219.9K | 444 | 88% | $24.99 | |
| $219.9K | 521 | 96% | $19.99 | |
| $220.1K | 478 | 85% | $9.35 |