
DIRUS Software's lost 1999 cult-classic is back! Explore its confusing and stygian world for yourself in this newly remastered edition, and uncover the mystery of its warped labyrinths and crossroads. Find hidden secrets unknown even to the original developers.
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About
You wake in a strange domicile, feeling the presence of far-removed eyes boring into your skull.
Gaining your senses, you get up and try to figure out how you got here.
Solve puzzles, remove obstacles, and outmanoeuvre threats in your quest for answers.
Find your way to the bottom of it all with no map, no compass, and no hints.
Uncover d̸e̷e̵p̴l̸y̴ ̴h̵i̶d̵d̶e̷n secrets even the original developers didn't know about.
The original game's DIRUS Materiality Engine allowed the player to experience cutting-edge immersion like no other virtual world available at the time. The world has moved on, but this remastered edition brings the Materiality Engine as-is into the modern era.
We have gone to great lengths to ensure the graphics are identical (with an optional NTSC filter) and left the original control scheme fully intact in the efforts of preserving the classic and original Apparatus experience.
This game is not for the faint of heart and was born from a different era of design—it will not hold your hand. Some have described it as unpleasant to play, others have grown too frustrated to continue.
It will confuse you.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
absolutely entrancing and horrifying like im 13 and just read the most believable creepypasta. dirus-software's forgotten "game made for nobody" also feels like it was made for me specifically...and someone somewhere wants me to find something lost deep inside. even if the game itself might rage against that truth. incredible stuff. the controls and navigation might piss you off sometimes and you can call that a complaint but that's also kind of literally the point.
fun and unique
Apparatus: Exanimus It's the kind of game for people who, like me, enjoy spending hours digging for secrets, making notes, investigating every space, every line, and this is a game where I felt my curiosity was rewarded. It's a game that has two kind of stories, one you're playing, another one is hiding on every detail and it feels "off" in a good way (in a "this game might be cursed" kind of way) and this makes me want to dig even deeper.
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Languages: English
Hours played at review time, across 37 reviews with recorded playtime.
awesome
There is something to be said about a game I'm not sure I finished. But I got all the endings for and found what I imagine is the hardest thing to find(Violaceus and Ending X). It's a very good game, surprisingly solid with a lot of unexplained coincidences between text logs and areas of the game. But I'm left wanting more, not sure more in what direction, just, yearning in all directions(ADF-23 is what exactly? How did those logs get on the website in universe?). The core of the game is the mystery of it's development, but unlike it's cousin, Forbidden Solitaire, you don't get answers and the relationships are more interesting. It also has a much scarier premise that it doesn't quite deliver on. Lynch on a budget, so to speak. The early parts of the game are mysterious and scary, but as the game progresses to the Actual Ending it becomes sappy and tragic, and kinda evaporates the actual mystery into very pedantic puzzles(ARG logs become a chore frankly) and 90s pc game scumming. Finding the Green Card, for instance, requires you to do some seam peaking by turning off the graphics filter, completely off base and frankly infuriating. Oh the the Fungus Guy honestly just sucks. Like Dev I get you tried to balance him but he just annoys the crap out of you and scums you out of progress. He isn't scary after the first encounter and he never gets there again. For what it's worth, this is an interesting fusion of early console and PC adventure gaming you absolutely do not want to miss. Hopefully this story continues in some meaningful way.
amazing experience, super easy to get absorbed by the story and some parts were truly unsettling
I still need to dig into this one more, but having gotten the initial ending (and some progress beyond that) I feel confident in recommending it. Its presentation as a lost, late ‘90s exploration game from an obscure developer is quite fun, though the purposely dated control scheme with its lack of mouselook will put some people off. I found it to be a nice change of pace that suited the eeriness of the setting well, and despite being fairly “conscious” of the controls the game was surprisingly immersive. You are almost guaranteed to get lost given the mazelike nature of the levels and lack of map or other obvious guidance, but it never felt like my time was being wasted as there was always some new nook or cranny to uncover while revisiting areas. I was surprised by the amount of platforming the game featured given the controls (with some of it being quite precise), but for the most part this was relatively painless. As far as the visuals go, while the screenshots on the store page give a good idea of the general look, there are some curveballs thrown in the later areas in regard to both the visual identity and fidelity that I found very neat. Now, to where things get more interesting - while you can play through to the initial ending largely ignoring the graffiti adorning the walls and come away with a satisfactory experience, that is only the first of several layers of narrative that the game has on offer. Next comes figuring out what to do with the fragments of URLs among the graffiti, followed by the successively more esoteric bits of text and symbols. Without getting into any more spoilers, I’ve “solved” the URLs but have stalled out on the next portion, which I need to get back to. Even without all of the secrets I would have been pleased with what the game delivers purely as a spartan horror-adjacent exploration game, but the added intrigue of those elements lifts it up at least a notch (and maybe more, once I actually decode everything). Looking forward to checking out the other two games Figglewatts has on the horizon, which both look interesting.
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