
Conduct, upgrade and repair your train through endless waves of enemies in a post-apocalyptic setting. In this action management roguelike, the player decides to embark on a journey through the wasteland looking to fulfill the dream of seeing the remains of the outside world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Apocalypse Express is an action management Roguelike in which the player conducts, upgrades and repairs different parts of the train through endless waves of enemies in a post-apocalyptic setting. Departing the darkness of their lifelong shelter, the player decides to embark on a journey through the wasteland looking to fulfill the dream of seeing the outside world with their own eyes, charting out a map around the few remaining memories of the past world.
Be prepared for some nail-biting tension as you try to keep your train running while balancing putting out fires, collecting resources and dispatching enemies. You won't always be able to take care of every part of the Train so be ready to think fast and smart as things will not go as planned.
Modules are the foundation of your Build. Fill up your Wagons with various modules each giving you unique abilities. There are Modules for every type of Wastelander. Go full offense by building up an arsenal of cannons, rocket launchers and turrets, obliterating everything in your path. Take the more defensive approach and create an indestructible machine built around disabling enemies, deflecting shots and extinguishing fires, keeping your train healthy and running even through the harshest conditions. Or experiment with other combinations, perhaps go with a speedy train that gets you to your destination faster or even create a completely autonomous system that does all the work for you. Your slots are limited, so choose wisely.
Once you've assembled your perfect combination of modules it's time to make them shine. Each module can be upgraded in dozens of interesting ways, either by making them more powerful or introducing completely new abilities.
Relics are the final piece of the puzzle, you can only have a few of them but relics often bring powerful and impactful effects that can be the backbone of some amazing builds! Mix and match them to find the best combination to create the perfect Train.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I very much enjoy this game, it's a good concept, well executed, and I can easily recommend it at the price. There's a decent number of metas to choose from, and it's challenging at first, getting easier once you learn the relic and module synergies and unlock some of the specialty trains. Pretty good music too! Overall it's very fun to barrel through the wasteland and obliterate furries. Wait, what?
It's alright. The pixel art is quite good here. Some runs are just not fun because the upgrades you get are for effects you don't have. (for example: Burn also slows enemies but your weapons can't burn yet). But when you get certain upgrade combos it can be a blast. The city is my favorite location because of the enemy variety. The mortar is probably my favorite weapon module for it's unique usage. Hoping this game gets more items/upgrades for some more run variety.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese**languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good game, as a train lover i enjoy it thoroughly, still somewhat buggy but nothing game breaking, very etnertaining, if you enjoy FTL, this is another good game.
едешь стреляешь
Loving the game so far. Noticing it could be multiplayer i was worried it'd be difficult alone, but so far I'm steamrolling through it. Edit: 14 hours in. Have only lost one run. up to weight 7. You can't stop this locomotive.
I like it
Too much RNG that determines if you run will be succesful or you are doomed from the start. The worst is a chance to run out of ammo with no way to replanish it, somewhere deep in a run. And when you ran out of ammo you can't do anything other than sit back and watch as enemies slowly having their way with your train. Or you just don't get any decent offencive modules and have to face late game enemies with barebones starter canon, with predictable results.
Тупо бегаешь всё время чинишь поезд, ни отсреляться, ни получить удовольствия какого-то. Улучшения унылые. Интерфейс неудобный, игра как акт мазохизма
Good train-survival-tower-defense roguelite. Quite challenging if you are playing it alone, which is a welcome change. Also.... the ending is WEIRD. Not the best of its kind, but very much recommended.
This is a great FTL style game with catchy music and satisfying combat. My only real complaint is that some of the bosses can be really oppressive and put you in situations where you're either losing a lot of health or ammo with no real way to counter it. If a boss spawns enough enemies or you get behind on fixing your modules, there's VERY little room for recovery. The game is a lot of fun, and I feel the skill checks add a bit of skill expression, but bosses are either an easy win or a drawn out, devastating loss.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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