
Apocalipsis is a point-and-click adventure game, in the vain of Samorost and Machinarium, where all puzzles have a hidden meaning. With a unique artstyle inspired by 15th century engravings it tells a story about heartbreak, redemption and, quite literally, the end of the world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 524reviews | 72% | — | $58K |
| $6.49 | 56ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
quite bizarre with really really odd visuals while some of the puzzles i did not understand the logic of a little finagling usually works though that art style was really interesting with some oddities
ОЦЕНКА: 3 / 5
Apocalipsis: Harry at the End of the World is a compact point-and-click adventure about a quest to rescue Zula after a fallen star brings a witchcraft accusation. The medieval-engraving aesthetic gives the strangeness a fairy-tale weight, and the whole journey fits inside roughly twenty-five levels. The puzzles refuse to offer clues and expect experimentation instead, a stance that suits the genre comfortably. Each screen becomes a small self-contained puzzle, and the solutions stay simple enough to keep the momentum moving. Death is a rare occurrence, limited almost entirely to the Kraken stage and its falling debris and tentacles. The cannonballs there are easy to avoid, which preserves the forgiving tone and encourages trying each odd interaction. The strangeness is a genuine charm, from the shrugging rat to the eight-headed bird that must be fed before it can be freed. A silent companion trails behind, and the array of odd items, from bone ladders to poison mushrooms, keeps the imagery consistently offbeat. The narrative thread loosens as the journey progresses, and the ending arrives more abruptly than expected. The story's resolution stays unclear, leaving the quest's meaning largely open and the emotional stakes somewhat distant. The voice audio is disproportionately loud whenever a line plays, and the persistent fly buzzing is a constant low-level irritation. The small scale means neither flaw lingers for long, though both recur across the adventure. Overall, puzzle design is the heart of the game, with simple, forgiving challenges that reward experimentation without punishing failure. The abrupt ending and the unclear story temper the recommendation, but the odd charm and gentle difficulty make this a pleasant, undemanding outing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a mix of flapjack x meeting Machinarium in the dark middle ages, such a special art direction and puzzles, dark and fun, but not too hard, I call it "The Marvelous Misadventures of Harry" [h2] 4/5 Its fairly short too, so totally worth it on discount!
If you enjoy point-and-click adventures with a distinctive visual style and an intriguing story, this is definitely worth playing. I had a great time with it and would happily recommend it to fans of the genre
Bien, aunque bastante lento.
il gioco e carino e si lascia giocare, alcuni enigmi molto semplici altri un pò più complessi ma tutto sommato mi e piaciuto
Apocalipsis falls short, appearing evidently derivative of Amanita Design's works. It unfolds as a screen-by-screen 2D point-and-click adventure, offering a mediocre experience that neither impresses nor captivates. While the art style is adequately crafted, the animations are sluggish and cumbersome, detracting from the overall immersion. The storyline follows a predictable path, failing to evoke any deep emotional engagement. The English voice acting is notably subpar, though the sparing texts only appear in transition scenes. Slow loading times further hinder the gameplay, coupled with overly simplistic and uninspired puzzles that do little to challenge players. Additionally, the inclusion of arcade-style mini-games feels out of place and adds little value to the overall experience. In essence, 'Apocalipsis' is a forgettable title that certainly does not stand out as a must-play adventure. I did not delve into the DLC, but based on the core game, it lacks the substance and innovation needed to leave a lasting impression. Update: I played the DLC... about 15 minutes, very easy puzzles... BIG NO!
Simple, easy going linear puzzle game. I dont get the hate it gets, yeah it´s short and somehow simple but it isn´t trying to convince you otherwise before buying it.. For me it was nice chill out game with good looking art style that is unique. Only things I have to disagree with are maybe price, its more like 2-3e game and the locked behing paygate DLC achievments. Other than that it´s decent game to kill 2-3 hours, 5/10
It is a small point and click game. No dialogues, not even labels on items. So often you have no idea what you are trying to accomplish. But levels are small, and the number of interactive objects is limited, so you will eventually figurate it out. It is a short game. About Nergal's performance: It's just few lines. I guess he sounds little better in his native, than English. + general art style/stylisation - shame, that some puzzles are not randomise (seems some of the could be) -? few arcade mini-games
Players by region
Where this game's players are, estimated from review languages.
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