
Explore a mysterious place and an atmospheric world filled with horrifying and unusual environments in this first-person psychological horror game. Find hidden objects, solve puzzles, hide from darkness, and enjoy a unique experience in the horror genre.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Please Note: This base game includes Chapter 1. Subsequent chapters will be released progressively as DLC.
When I woke up, I noticed a strange hole in the ceiling of my room...

My name is James. I don’t know why I’m here, nor do I know what’s behind this door! I’m trapped in a colorless space with strange lines an environment that resembles my room, except with a hole in the ceiling. A strange object covers the hole to keep the light from coming in. The only thing I know is that I’m not alone here!
Are you ready to experience a dark, intricate atmosphere? Explore strange, dark spaces, solve puzzles, and use different items to unlock doors. But remember, you’re not alone! So, hide whenever you sense danger. Find a way out as quickly as possible, before the strange, dark creature finds you!
"A Hole in My Room" is a Psychological Horror game currently in development across multiple chapters. In each chapter, players must solve unique puzzles, hide from lurking enemies, find hidden objects, and uncover the secret behind the game’s story.
You’re not alone, but who or what is looking for you?!
First Chapter Features :
• Duration: ~ 45min
• Discover story of the first chapter
• Solve some different puzzles
• Find hidden objects
• Open locked doors
• Hide from enemies
• Enjoy the stylized graphics
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I see the potential of this game for sure, and the style of it is extremely wonderful. I will say I do agree with the comment in another review, that items spawning *when* you need them, is a bit of poor design imo. I enjoy a lot of puzzle/escape games, and I have never really encountered a scenario where I check a place for something and *nothing* is there - but once I trigger a certain step of the game, *then* the item spawns. Games like this shine from the discovery/digging around aspect, and if you are only encouraged to go looking for an item when the game WANTS you to, I find that punishing if you have already checked in that area multiple times. I think in the future chapters I would prefer to have all items required spawned when the game loads, and it's up to the player to decipher how to use them. Additionally, there is a large inventory box, yet the current puzzles only require having 1 tool at a time in your inventory. I personally enjoy the puzzle system when you have an inventory of items, without certainty of what goes where. This first chapter felt a bit hand-holdy in that aspect. Overall, I adore the setting/music/suspense of the first chapter and am eagerly waiting for the next!
Media

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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very cool game and the puzzles are very good and not that hard to do. Its short but gives you a perspective of what you can expect for the rest of the chapters. Playthrough: https://youtu.be/jEW93GfY2fA
Вступление как в Alan Wake, геймплей прикольный но я бы монстра немного ослабил для более приятного прохождения, чтобы он не доставал меня если я уже спрятался) https://youtu.be/2JxBCLuJKM8
I had a really engaging experience with this game. The atmosphere is mysterious and unsettling in a way that keeps you curious from the beginning. I especially enjoyed the puzzle elements, they’re simple but satisfying, and they fit perfectly with the overall mood. If you enjoy psychological games with a bit of puzzle‑solving, this one is definitely worth trying.
⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠋⠉⠁⠄⠄⠈⠙⠻⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⠟⠁⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠙⢿⣿ ⣿⣿⣿⣿⡿⠃⠄⠄⠄⢀⣀⣀⡀⠄⠄⠄⠄⠄⠄⠄⠈⢿ ⣿⣿⣿⡟⠄⠄⠄⠄⠐⢻⣿⣿⣿⣷⡄⠄⠄⠄⠄⠄⠄⠈ ⣿⣿⣿⠃⠄⠄⠄⢀⠴⠛⠙⣿⣿⡿⣿⣦⠄⠄⠄⠄⠄⠄ ⣿⣿⠃⠄⢠⡖⠉⠄⠄⠄⣠⣿⡏⠄⢹⣿⠄⠄⠄⠄⠄⢠ ⣿⠃⠄⠄⢸⣧⣤⣤⣤⢾⣿⣿⡇⠄⠈⢻⡆⠄⠄⠄⠄⣾ ⠁⠄⠄⠄⠈⠉⠛⢿⡟⠉⠉⣿⣷⣀⠄⠄⣿⡆⠄⠄⢠⣿ ⠄⠄⠄⠄⠄⠄⢠⡿⠿⢿⣷⣿⣿⣿⣿⣿⠿⠃⠄⠄⣸⣿ ⠄⠄⠄⠄⠄⢀⡞⠄⠄⠄⠈⣿⣿⣿⡟⠁⠄⠄⠄⠄⣿⣿ ⠄⠄⠄⠄⠄⢸⠄⠄⠄⠄⢀⣿⣿⡟⠄⠄⠄⠄⠄⢠⣿⣿ ⠄⠄⠄⠄⠄⠘⠄⠄⠄⢀⡼⠛⠉⠄⠄⠄⠄⠄⠄⣼⣿⣿ ⠄⠄⠄⠄⠄⡇⠄⠄⢀⠎⠄⠄⠄⠄⠄⠄⠄⠄⠄⠙⢿⣿ ⠄⠄⠄⠄⢰⠃⠄⢀⠎⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠙
It was a short but enjoyable game. Initially, the art style really drew me in since it reminded me of Bendy and the Ink Machine. The voice acting was fantastic, and I was genuinely impressed to see in the credits that no AI was used—kudos for that! The puzzles were also engaging, though a couple of them (like the safe puzzle) were a bit confusing at first. Overall, it’s a very solid start for a first chapter, and I’m really looking forward to the next ones. Just one suggestion: I think the black creature could be tweaked or made a bit more dynamic in future chapters to keep things fresh and avoid repetition.
I really like this. Amazing art and fun puzzles. I really enjoyed the safe puzzle. Well-designed! Some well-placed jumpscares that kept me on my toes. Well done! Play this. No reason not to. Play it now!!
JUEGAZO 😎👍💛🌟
Gameplay is not good. Why is a safety pin constantly spawning under my bed? I played about 20 minutes worth, but it was not engaging. As I said, the randomly spawning inventory items that are there ONLY when I need them is not good gameplay.
I really like the artstyle and puzzling elements of this game. But found that there was minimal to no challenge in escaping the beast that stalks you from the darkness. If you simply hide the moment you hear the clock and wait the beast out, he passes and you can do what you want. I say all this understanding that this is just a single chapter in a larger series this dev is working on. So I am hopeful that later chapters become more challenging or varied in how you hide and such. So just keep that in mind. This is a fun puzzle and room escape game but not particularly scary because the stakes are low due to the difficulty level of not getting caught being minimal. Otherwise really enjoyed the voice acting, beast design and story telling elements. A good game and what likely will be greater to come!
Players by region
Where this game's players are, estimated from review languages.
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