
Fast-paced tactical battles where every move can turn the tide. Outsmart your opponent, adapt on the fly, and turn the battle in seconds. Inspired by classic strategy games, reimagined for faster, more modern play. Play the solo campaign or challenge players worldwide in online multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Fight in fun, turn-based battles on a grid-based battlefield. Unlock powerful units by capturing labs. Play a story mode with challenging missions and cool surprises. Command unique units with special skills. Change your plan depending on varied terrain conditions. Easy to learn, fun to master!

Choose and use many different units in smart ways. Each one has its own power and specialty. Some are fast, others are strong. Try new tactics in each fight to keep the game fun and exciting. Every battle feels new when you mix and match your units and strategies.

The battlefield changes how your units fight. Forests, jungles, mountains, and roads give different effects. Some places make you stronger, others make you weaker, while some can be used to go unseen by the enemy. To win, you must make smart decisions and change your plan depending on where you fight. Be aware of changing weather.

Explore a colorful world that blends 2D and 3D art. Fun character designs and rich backgrounds make each scene exciting to look at. The playful style brings the story and action to life. From cities to forests, every place feels alive, helping you enjoy both battles and adventure.
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fans of the Civilization series’ combat system will likely find this game very satisfying. That said, the pacing can feel a bit slow, which is a bit disappointing. Still, it’s something that can be improved with future updates, so the game definitely has a bright future.
a nice Advanced-Wars-Esque game, I enjoyed the campaign and found it fun to play. It does have some weak points which i will go through, but I had fun regardless. Pros: - Wide variety of units to play with. Many unique unit ideas and interactions. Having area of Effect units are very interesting and make wall-breaking much easier. - Mixes up the interactions by having most units able to hit other units, even if its ineffective. This can help whittle down strong units. - Variety of weather conditions that mix up the map and allow the taking of unusual positions. - A decent soundtrack with decent variety. Most sound tracks are paired together so you will always have the same player turn vs enemy turn duo. I found myself thinking these tunes to myself during down time/ on walks. - The story is passible, it makes some sense. - Runs well, and the Ai is at least ok at putting up a fight. Cons: - Ai can see through fog/cheats in fog outside of hiding spaces. Makes some missions a pain. - No Day-to-Day abilities from the Co's, making all fights mirror matches. Ok since powers vary, but can be repetitive for a lot of the game. - You cant see what the power charge is at unless you do combat. Power charge varies too, and can be a while before you see any power used. - You do not know the power options before use, so you cannot plan around them. There was a mission that i thought i had the heal on, and i did not, making my ball of units a prime target for the flyswatter. - The weather kinda makes no sense - in that- Why can I not sail through the ice? But I can Sail through lava? Why does the water turn to lava in the first place? - Visually its hard to see un-moved units on certain terrain. A next available unit button is very sorely needed. - More terrain info/ weather info is needed. Idk what the slowdown of a puddle is, just that its a lot. It would be helpful to see the actual movement cost. (i suspect its non-integer) The Nits: (Minor picks that are not that detrimental, but irritating. May include things that are bugs) 1. Why can everything seemingly hit a submerged submarine? Including battleships, who they are supposed to counter? 2. Why can most things seem to hit a drone swarm, but not destroyers? the water anti-air cant hit an air unit? 3. Why can snipers shoot farther than rockets without mountains? 4. Why does splash damage not damage in the fog? I have shot a rocket or used a B2 next to a hiding spot and find the unit hiding inside undamaged, but when the enemy does it to me, my stuff gets hit. 5. Drones say they can reveal things in jungles, but it doesn't work. They have to be adjacent-(just like every other unit)- Making that ability useless. 6. Why do the mines hit all sides? why do navy mines work on units that walk on top of them when the water is frozen/ lava? It seems that there would be benefits to having team-sided mines so that the CPU stops destroying itself when its moving out. 7. Lava does damage to all units at the start of EACH players' turn. So the true damage is 2hp for low flow and 4hp for high flow. 8. What is the come-back mechanic for this game? The killed units giving the attacker gold helps them win, and powers are obfuscated, how does one come back from losing? 9. Why can't APCs refuel copters? I get the Fixed wings needing a runway, but copters can land in most clearings, so why cant APC's refuel them? ditto for drones 10. Why do fighter jets take fire from copters and drones? Warthogs i get being able to keep up, but it seems odd to have them be shot back by copters and drones, as the fighters are very fast and maneuverable, so most games have them be unable to be hit by slower units. Requests for the Developers: 1. A next available unit button. Would help immensely for larger maps and times where units are hard see in either the water (dived subs) or on properties. 2. A music player mode to listen to the tracks. The enemy phase tracks are interesting to listen to, and the way i found to listen to them was to find the battle-room map and do local host for both sides. Not perfect but workable. 3. Buff missiles (make them move the same as rockets pls) 4. Make APC's able to refuel the copter type units. Overall fun game with a few things that make the experience more annoying. The above changes would be welcome and improve the game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's overall a fun TBS to play through the campaign, but for me it doesn't have much replay value beyond that. Pros & Cons: + unit animations are well done + core gameplay feels fluent and combat is fun - visibility of units on terrain is often lackluster, especially on properties. its often hard to spot all your units or to see which ones already moved. = its in most regards very close to advance wars, which is clearly the main inspiration here + naval design, while using very few units (only 3 that fight), is overall much better than in AW, mostly because of low cost - some new mechanics (mines, whirlpools) dont work at all and are just annoying - also the new "weathers" are goofy and illogical (units moving on lava) --- commanders and their superpowers are generic, it is only about the units and COs don't exist beyond the icon. + overall quite a few units are well designed and worth using... - ...but there are also some that are just pretty much never worth using or you need them but they are heavily overpriced for what they do (e.g. sniper, carrier respectively) = splash damage units are very fun to use in PvE but highly imbalanced in PvP + seeing global rank in campaign is cool - the first 6-8 levels are basically tutorials where you are forced to follow the chosen path and can't really play yourself Base price is already fair, but of course it never hurts to buy on sale.
[h1]哦哦哦哦哦!猿猴战争![/h1] 作为一款回合制游戏,游戏视角非常新奇,你所扮演的是猿猴一方为了抢回被人类所夺取的 arc,在一个平面地图上进行抗对战。 游戏采用2d+3d战场,有高低起伏,工厂,山地等一系列地形设置 ,不同地形会产生不同效果。 工厂占据可以获得源源不断的经济,而山地站上去则有额外的攻击加成。 每回合会获得不同金额的金钱奖励,意味着你每回合可以出一个兵力进行补充。 在战斗方面来说,初始的单人作战兵以及坦克等一系列武器,让人感让人感觉是在进行一场博弈。 有的机动车辆伤害高,但是不能当回合使用。士兵适合占领,但是又很脆。 需要玩家不停的策划,进行战略挑战。 你们可能想象不到,有一局我打了60回合。 进行到2v2坦克的无限循环,因为单回合只有一个兵可以召唤,我召唤一个坦克,他召唤一个。他打一个,我打一个。 最后成了坦克大战,谁拿谁也没办法。 最后只能手动认输了。 整体体验下来,《猿猴战争》其实称的上是一款非常硬核的策略游戏,士兵、arc、坦克等多属性装备。 你需要合理策划,并且及时占据相关资源点,可以说是非常烧脑。 不过,猿猴这个题材还是蛮有新意的,玩起来还挺有趣! [quote]欢迎关注『 [url=https://store.steampowered.com/curator/45525570/] 桃你欢心 [/url]』 [b] 桃影扶风评百戏,落墨如歌写人间[/b][/quote]
ricorda molto adwance war. i poteri non mi piacciono come in quel gioco perche troppo simili, ma nel complesso un ottimo gioco
It is an Advance War clone but without day to day powers and unique CO powers. It is still fun and has some humorous dialog.
The distinctive and compelling artwork immediately grabs your attention, and the story — told through comic-style cutscenes woven throughout — adds a great deal of flavor to the overall experience. What impressed me most was how naturally the tutorials and game explanations are integrated into the flow of the game. Nothing feels forced or disruptive; you simply ease into it without ever losing momentum. In terms of strategic depth, the unit balance is remarkably well-tuned. Every unit has a clear role and purpose — nothing feels wasted — and the game constantly demands sharp, deliberate decision-making. The AI is no pushover either, but personally, I had twice the fun playing multiplayer with a friend. If you give this game a shot, I'd strongly recommend trying multiplayer at least once. The game is so engaging that I completely lost track of time. If you're a fan of turn-based strategy games, this is an absolute must-play.
Don’t let the colorful graphics fool you - this isn’t a light game at all. Once you start playing, the unit matchups and terrain mechanics are no joke. The core is pure rock-paper-scissors counterplay combined with smart positioning. Every unit has a distinct role, so you can’t just spam your favorites and steamroll through. Terrain (mountains, forests, roads) completely changes how effective your units are - ignoring it is asking to lose. What stands out most is how rewarding it feels when your plan clicks. Resource management is tight, forcing real risk-reward decisions every turn. I loved constantly having to adapt my unit composition based on the map and enemy. Unlike many turn-based games that become a slog later on, this one kept me hooked from start to finish.
It can be considered a well-made strategy simulation game with many elements to utilize, such as unit matchups and terrain features, as well as superpower elements that can speed up battles that might otherwise become tedious.
Très bon jeu inspiré de Advance Wars. Il reprend pas mal de mécaniques en ajoutant quelques nouvelles unités afin d'équilibrer et moderniser la façon de jouer. A ce prix il ne faut pas hésiter. C'est l'un des meilleurs du genre à mon avis, il manque juste de gens en ligne pour des parties multijoueur.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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