
A third-person thriller about three people and a gun in a single apartment. Navigate escalating real-time narrative events whilst managing Sims-esq stats to stay strong for an inevitable showdown. You play as Arthur, a young man trying to make it day to day before a gun turns his life upside down.
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good stuff. I like being able to just chill and tool around and settle into the vibe of the atmosphere. The sims-like aspect plus the storyline dynamic worked together well. I really messed up my first playthrough and Arthur was suffering, I felt so bad. The little details like the panning of the music with the camera angle were nice. Had to go grab a mouse to operate the gun lol. I was looking forward to this game for a long time so I'm happy to be able to play it :)
Un juego muy original, mezclando jugabilidad propia de Los Sims vigilando las típicas barras de hambre, higiene etc con una historia algo simple pero efectiva, aunque he echado en falta poder tomar alguna decisión para influir en la misma. Me ha gustado mucho el apartado artístico, con unos gráficos sencillos pero muy atractivos, y el poder hacer cosas mundanas y cotidianas es muy divertido y que más juegos deberían hacer XD Es una pena que el juego no dure más (apenas 2h) y no te permita ahondar un poco más en ciertas actividades, o que no hayan añadido minijuegos a las mismas. Lo peor sin duda son los tiempos muertos que a veces se crean entre eventos de la historia, en los que me he visto sin literalmente nada que hacer hasta que llegara una hora concreta, teniendo ya las barras a tope y sin poder acelerar el paso del tiempo de ninguna manera. Pero en general me ha gustado bastante, de hecho el juego deja un muy buen sabor de boca con la tensión de la parte final. Lo recomiendo a todo el mundo que busque algo diferente entre tanto AAA.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The Sims expansion you've always dreamed about! Taking the dramatic moments to the next level! LOL. ok ok I jest, but this is actually a fun little Sims-like game. You play as Arthur, someone who was laid off a few weeks ago and has been holed up in his apartment everyday doing nothing. The game lets you play three days of his life. You control Arthur like a character in Sims, he can cook, take shower, use toilet, making coffee, watching pxrn on the computer, eating dinner while watching tv after shooting somebody. That last part is not in Sims but it sure as heck is in this game! Like I said, taking the dramatic moments to the max. There are character dialogue cutscenes that unfolds each day to tell the story between Arthur and other characters in the game. The game can be completed in about 90 minutes to 120 minutes. My first run I encountered a bug where the gun disappeared after cooking/eating meal, which eventually caused me getting a bad ending since my gun was gone. Had to replay the whole game. I was thinking about leaving a negative review because of this, but this game was really fun up to that particular point. So I'd still give this game a positive, recommended review. 2nd time playing the game since I knew what to do, the game could be completed with about 60 minutes. The trick of passing time faster is to tell Arthur watch pxrn on the computer all day, which makes him sleepy, and then he can go to bed, sleep, and the game time passes way faster that way. if you like this game, I recommend checking out "12 Minutes" Like I said, a wild little Sims-like, slice of life game. Recommended, 7.1/10
great concept and stunning graphics/art. The gameplay mechanic was somewhat clunky (general mechanics of picking things, waiting for triggers of the story etc) and the sims like aspect of the game didn't matter much, which was kinda of a bummer. I feel like they wanted to add a bit of non-linearity to the gameplay but didn't matched it in the storyline. Despite all that, I still think it's worthing buying and is an overall positive experience. Indie game like this is what keeps the gaming industry interesting, so it's nice seeing studios and developers create interesting experiences
It's not often that you play a game where the credits read like a movie: "Written and Directed by Sean Wenham". This detail caught my attention, so I reserved some feature-length time of my night to get into the life and mishaps of Arthur, a pretty chill guy living in a bachelor apartment, who smokes weed as soon as he wakes up and haves a bowl of cereal for lunch. Or prepares a gourmet bell pepper pasta and combines it with a cold and invigorating beer. Or smokes some cigarettes while watching TV, then masturbates and goes to sleep. There are a fair amount of actions to choose from, and it's up to you to set the mood and prepare for what's about to come down as soon as an old roommate, whom you haven't seen in a while, shows up at your doorstep and shakes you to your core. It doesn't do anything extravagant with the medium, as far as video games go, but I appreciate the effort in trying to bend it to fit a movie-like experience. The "Directed" part of the credits becomes obvious after performing any action, as the camera gets into specific positions which let you notice the amount of care the developers poured into the design of the apartment and its decorations. As for the story, it kinda feels like a short film instead of a feature film, with your actions filling the empty spaces between the narrative. There is much room for improvement on that front, but I think what the game offers is enough on this occasion. I definitely support this type of alternative experiences in video games.
Really fantastic premise! The idea of a thriller that conveys everyday mundanity via Sims-like life meters is inspired. I appreciate a game where a certain amount of friction is key to the experience, so the slow pace worked for me. Apartment Story also manages to create an awful lot of tension within its comparatively short runtime of about an hour and a half -- this leads up to one of the more genuinely panicky moments I've ever experienced in a video game and I'll be thinking about it for a while. Also the aesthetic is really on point and super evocative of a very specific place, and I'm a sucker for games that are able to pull that off. Now for some criticism: I do wish we got to see more interaction between the characters; I expected more opportunities to speak with each of them and possibly impact the outcome of the story based on your choices. I'm actually not really sure whether any of the meters I maintained/didn't maintain impacted the narrative at all (I see other reviewers mentioning moments when characters reacted to their choices, so it must be possible). The way the game is marketed as heavily dependent on narrative events combined with the way it ultimately plays out had me thinking that surely there *must* be multiple endings, so I loaded a save after I finished the game and messed around for a while to try and find out. Sadly I think there's only one outcome, and while I'm all for a focused linear experience, in this instance it feels a bit like a missed opportunity to me. I do appreciate the ending overall, but I would also love to see a version of this game that lets you really dig around in the lives of its three characters more than it ultimately does. It's hard to expand on why I think this without getting into heavy spoiler territory, and Apartment Story is definitely a game best played knowing as little as possible about it, so I encourage anyone reading this to play it for themselves and try it out! All in all I definitely recommend this -- though it's not exactly the experience I thought it'd be, it's still a very neatly told story and a wonderful expression of the unique conveyances of narrative design. I would love to see more games experiment with mechanics this way! And for what it's worth, I do love how effectively this tells a story in under two hours. More narrative-heavy short games, please!
le jeux a l'air cool mais des le debut je n'arrive pas a avancer car je n'arrive pas a faire un choix genre m'habiller par exemple sa m'enpeche d'avancer si quel'qun peux m'aider merci
it was ok. I think i would like different endings or something
Dull, clunky and boring. I really wanted to like it, but I felt frustrated by the end of it.
Un véritable coup de coeur pour ce jeu! L'histoire est prenante, l'ambiance est excellente, le gameplay original, et on a toujours envie d'avancer pour connaître la suite! Gameplay FR : https://youtu.be/BtWERnqHMx8?si=DrmyGj7sA7Q1kDJi
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