
ANTONBLAST is a fast-paced explosive action platformer that's all about destruction. Play as the enraged Dynamite Anton (or his cranked-out coworker Annie) and use your Mighty F’n Hammer to demolish bizarre worlds, tussle with screen-filling bosses, and steal your Spirits back from Satan!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 24 → 0.29/day in the week after.
About


ANTONBLAST is a fast-paced explosive action platformer that's all about destruction. Play as the enraged Dynamite Anton (or his cranked-out coworker Annie) and use your Mighty F’n Hammer to demolish bizarre worlds, tussle with screen-filling bosses, and steal your Spirits back from Satan!

That's right: Satan himself has stolen Anton's prized Spirit collection, and he'll stop at nothing to get it back. Of course, you have to help him.

Thankfully, the local disgraced casino owner, Brulo, has his own beef with Satan, and he's willing to put aside his differences with Anton to make that devil pay.

Your mission in every level is simple: SET Brulo's Detonators, FIND Anton's Spirit, and ESCAPE before Happy Hour ends!
BLAST through a unique powertrip of a platformer!
INDULGE in an urban graffiti-inspired art style!
DEMOLISH massive destructible environments!
BATTLE brutal, earthshaking bosses!
EXPERIMENT with a totally dynamic playstyle; rush through for the best time or explore at your own pace!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.7Kreviews | 95% | — | $1.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best platformer game.
Antonblast is truly a game that doesnt hesitate when it comes to showing off amazing visuals and whatnot, pair that with the incredible sound design, rewarding collectibles and very whacky gameplay for a unique and fun game experience
It's a great game, but the final boss kind of killed my appreciation for the game. All I remember is being this game and being angry rather than celebrating; I really needed to lock in just to deal with the cheap tricks the final boss pulls. Normally, the entire game is really enjoyable, though it's just that bitter taste at the end of the game is something I feel like I need to warn people about.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Hours played at review time, across 165 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RECOMENDADISIMOOOOOOOOOOOOO. en cada nivel trae mecánicas nuevas manteniendo el juego en todo momento fresco. siento que pagas muy poco para lo que recibes. 10/10
Este juego ha sido tan divertido de jugar que sufrí ataque de ira cuando no logré sacar el tiempo mínimo de "the big bath", así que amablemente lo cerré y me fui a trabajar, destruyendo todo en mi oficina, justo como mi ídolo Anton haría aajajajajajajja
[h1]ANTONBLAST[/h1] [h2]Baleful Belial Burglarizes Booze[/h2] [h2]-Overview:[/h2] ANTONBLAST is a fast-paced 2D platforming collectathon, heavily inspired by the old Wario Land games and 90's cartoons. Taking control of either the titular Anton (or his roommate Annie) you must recover your stolen alcohol from the devil, who has taken it in a sinister plan to drain and steal Anton's... Redness. You'll fly through a variety of levels, collecting your stolen goods and blasting away all sorts of foes that get in your path. Many levels feature unique gameplay mechanics, spicing up your rampage to the devil's doorstep. [h2]-The Good:[/h2] [h3]-The Art Direction:[/h3] ANTONBLAST is absolutely dripping with style and charm. The best way I can describe the style is LOUD; everything is in your face and demanding your attention. This creates an infectious energy that had my adrenaline pumping the whole game. The colors on display only add to this, as everything is incredibly vibrant and alive. The energetic vibe of this game is heavily held up by the animations, each squashing and stretching every aspect of a character or item in a way very reminiscent to Ed Edd n' Eddy. For a high speed platformer, this in your face style fits perfectly, and I cannot imagine the game without it. [h3]-The Characters:[/h3] I was incredibly excited to talk to any character I could, as the writing on display here is wonderful. Everyone is incredibly witty and entertaining, and most lines got at least a chuckle out of me. My favorite of them all had to be the Devil, his cartoonish evilness and bumbling charm had me looking forward to every line that came from his mouth. Luckily for me, he'll appear at the start of every level to let out a little quip or joke, causing him to feel very present throughout the entire game. Anton and Annie are a close second however, as their animations are oozing with characterization and charm. If this game got one thing right, it's making you attached to the characters. [h2]-The Bad:[/h2] [h3]-The Camera:[/h3] I will forever be baffled by the decision to have such a zoomed in camera in a speedy platformer. It is incredibly irritating, and you'll be running headfirst into obstacles you're given no time to react to. Giving the player such little information as to what they are approaching confuses me to no end, as it disincentivizes speedy platforming in favor of a slow and methodical approach. [h3]-The Level Design:[/h3] This game sacrifices clever level design for art direction, and it can be felt almost immediately. This game has an issue with what I like to call "Gotcha Design". Gotcha Design is when hazards or enemies are placed as a "Gotcha", something that's designed to surprise and punish you once, and then be incredibly easy to avoid once you know it's coming. This mainly manifests in the form of damaging hazards that come from offscreen faster than you react, leading to nigh unavoidable damage if you didn't already know it's there. Looking past this issue, the rest of the design is not much better. Many secrets are designed in a way where if you mess up getting to them, you're locked out of obtaining them unless you reset the whole level. This completely killed my drive to obtain the collectables, as it felt like the game wasn't respecting my time. [h3]-The Boss Fights:[/h3] At the very best, these can be described as passable. Each "fight" feels incredibly drawn out and boring, which stinks because the art design is gorgeous. I loved seeing each new boss, but dreaded fighting them as they all felt incredibly half-baked, even the final boss. The health bars are simply egregious, and only exist to pad out the runtime of the game. [h2]-The... Confused?[/h2] [h3]-The Movement System:[/h3] I really, really wanted to like the movement, but I felt like I was fighting my controller the entire time. I heavily dislike the absence of an air dash, you're only allowed to build up speed on the ground. This absence leads to an inability to change your momentum quickly, so the movement feels incredibly sluggish. The only time you'll ever feel fast are the occasional "hold one direction and spam the dash button" stretches of level, which appear rather frequently. The downward slam move is one of the biggest contributors to this feeling of sluggishness. Every time you use it, all of your horizontal momentum is killed upon impacting the floor for about a second. I can see the bones of a great movement system under this, as when it works, it feels amazing! The issue though, is that it does not work very often. [h2]-Closing Remarks:[/h2] I want to like ANTONBLAST so badly. It's oozing charm and effort, and I can tell that a ton of love was put into making this project a reality. I certainly did have fun at times, but it was really rough deciding how I felt about it. I wish Steam had a mixed review option for games like these, because there are so many small irritations that heavily impacted my experience. The clunky movement, poor level design, and drawn out boss fights are major problems, and I can't overlook them. A movement platformer should not feel this irritating to play. I think in the end I still recommend picking ANTONBLAST up, but please wait for a discount.
играем за васю алкаша со второго подъезда
es como pizza tower pero un poquito mas complicado
Verde
one of the best games i ever played
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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