
Antivirus PROTOCOL is an incremental game about destroying viruses. Learn and adapt, collect data, upgrade yourself, and eliminate the Virus that has taken over the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Antivirus PROTOCOL is an incremental game about destroying Viruses. Learn and adapt, collect data, upgrade yourself, and eliminate the Virus that has taken over the world.
Collect various code fragments and data from viruses.
Use the collected data to upgrade yourself and unlock powerful new weapons and abilities.
Kill the Virus Boss at the end of the level to progress.
Advance through levels to unlock new enemies and gather more data.
Satisfying Incremental progression
Multiple resources to collect
Extensive upgrade tree
Wide variety of unique weapons and droppable powers
Relaxing, satisfying gameplay
Genres
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un bon Nodebuster like même si je ne pense pas qu'il fasse mieux que ce dernier. J'aurais aimé une meilleure construction au niveau de l'arbre car je le trouve trop prévisible, cela peut être dû au fait que j'ai déjà joué à beaucoup de jeux incrémentaux. Sinon l'ambiance globale est bonne au niveau graphique, sonore et musical. La présence d'une histoire même si très minime est à noter. Le jeu est court donc je vous conseille d'attendre une promotion pour vraiment en profiter.
cool game
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BOSS战胜利后会强制进入新区域。由于新区域怪物的血量增长而导致资源获取量减少。进而会出现卡升级的情况。需要灵活走位,爽不起来。不推荐。
I found this game to be quite fun.
I liked it, started out kind of slow in some ways but once you get in a few levels it picks up.
i beat this in a day what am i doing with my life. definitely worth my $2.24.
This was a fun little game. My only critique would have to the the choice in music. The lofi beats did make for a fairly relaxing experience, but I don't think it fit the vibe this game was going for. Something more electronic and exciting would have done much better.
I go pew pew then upgrade to go more pew pew
Pretty solid indie game, highly satisfying as it should be. I didn't finish it yet, but I don't really have anything bad to say about it. I love the power-ups and the fact that you have to pick them up, I love the sense of progression, the game is just a little bit hard (which is great, cause they tend to be easy) and doesn't make you feel stuck or bored when you have to replay a level. I think if I had to pick something, I'd say the skill tree is too straight forward, I'd like to have more options, like choosing a path between the mines power-up or the multishot, or some progression between upgrades of the same type (shot speed, battery...) that are connected (to keep the balance, maybe you should make the player go back to the first nodes, but only with a lot more resources, or make it appear only after some level). The way they're placed, they don't look like they're related to the power you get. Overall, I'm very happy with my purchase and I think it has some rizz to call its own. :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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