
An action-packed roguelite shooter where you battle famous works of art and each level you beat becomes a masterpiece to add to your colorful collection.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 288reviews | 95% | — | $50.5K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
q
Fun game
hard but amazing
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Japanese, Simplified Chinese, Thai, Traditional Chinese, Korean
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!但有三個缺點: 一、道具欠缺具體嘅數值說明: 好多道具都冇講清楚增益咗幾多。 二、欠缺數值表顯示自身嘅總數值: 由於冇數值表,以致我冇從得知自己嘅水平是否處於良好嘅狀態,只能憑感覺。 三、欠缺顯示目前波次數: 因為有啲道具喺後期係冇乜用,或者需要後續嘅購物機會嚟彌補已擁有強大道具嘅缺點,所以唔顯示目前波次數係會令我唔清楚自己處於乜咩遊戲進度,從而影響決策上嘅判斷。
Peak bullet hell
Fun, fast and flashy! In true Roguelike fashion no two runs will ever quite be the same.
I honestly can't give a negative review, but it's not fully positive either There is a lot of fun and unique things in the game: - Fighting the famous paintings is interesting - I like how the battlefield turns into a painting in the end too - The animations and sound design are very on point - There are multiple nice-to-have accessibility options (auto aim, auto fire, screen shake, tilting canvas, etc.) - Paint-surge is a great mechanic to "speed-up" the waves - The starting weapons definitely feel varied and mechanically distinct. My favourite one was probably pencils with max range and additional projectile speed However, there is a bunch of things which make me not want to pursue more achievements: - All items are described very vaguely. The game needs better descriptions. I spent more time wondering what the item will do, rather than, let's say, managing my resources at the shop - The items need a clearer distinction between "weapons" and passive perks. Things like the bucket buddy, golem, shooting eye, etc. should be treated separately as combat items. And the items like the chef's hat or pizza should be a completely different category - I know that the roguelike genre in its essence is RNG-dependent, but the game feels unbalanced. Sometimes I got runs with a lot of combat items, and the other times I got some borderline useless (or even negative) passive effects only. The items require a broad balance pass in my opinion - There is something wrong with the hitboxes, especially on bosses. I don't understand which "parts" of the boss actually deal damage - I hate the fame mechanic. It feels like an artificial system, which doesn't really affect the gameplay, but is required to actually "beat the game". If you are not maxed out on the fame, you will finish the run without any achievements and unlocks. I understand narratively why it's there, but it needs a better implementation I'd be willing to check out the game again after some bigger update. "There are no mistakes, just happy accidents" :)
i gooned to ts
The game is actully pretty creative and filled with art refrences. It's good for artists who just want to play with color pallets and for insparation. I also found out you can change the difficulty in the settings.
[h1]为寂寞的夜空画上一个月亮,在打怪中作画[/h1] 类幸存者游戏很多,但像《美术危机》这般在战斗之余还带点艺术气息的确是独一份的存在。 本作脑洞大开般的将画布布置成了战斗场景,而不同的画笔则是你的武器。敌人在阵亡后会爆浆,洒出的颜料就化为了五彩斑斓的画作。 你是在打怪吗?不,你是在创作艺术!“为寂寞的夜空画上一个月亮,画上有你能用手触到的彩虹,画中有我决定不灭的星空。”甚至于游戏中的BOSS,都是各式各样你熟悉的但是又经过变种的世界名画,这何尝不是另一种形式的暴力美学呢? 具体来说说游戏的战斗模式,从本质上来讲它依然是类幸存者游戏那一套,刷完一张图的怪后进入商店,再进入下一张图,直至打BOSS。玩家可以自我选择是否开启自动瞄准和自动射击。虽然手动模式可以更加精准的进行操控,但是个人建议还是开启自动模式,因为玩这种游戏不就是图个无脑省心吗? 但是由于武器是画笔,这种挥舞战斗的手感还是挺奇特的。而且如果你在短时间内一次性消灭了大量敌人,还会进入所谓的“灵感爆发”状态,画布两侧会有泉涌特效,玩家也会有一个移速和射速的实质加成。 而在关卡中途的商店环节,我们也可以升级画刷,购买各种增益道具。进入的彩虹关卡还有一个类似于接金币的环节,还是挺有意思的。此外如果你无伤过一关,还可以开启潜能,相应也会出现更好品质的道具。 总的来说,本作玩法中规中矩,但最有特色的一点无疑是其独有的艺术气息。战斗本身像画画,打的越好,画作的数量和质量也越高,这种奇怪的正反馈也是绝了。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $330 | 8 | 75% | $1.99 | |
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| $120.4K | 311 | 85% | $12.99 | |
| $3.8K | 15 | 87% | $9.99 | |
| $2.7K | 29 | 90% | $3.99 | |
| $9.9M | 118.9K | 96% | $2.99 |
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| $50.5K | 284 | 69% | $4.99 | |
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| $50.5K | 218 | 48% | $8.99 |