
Will you choose to defeat the demon Lord and save the world when the forces of erosion are in the other world?Or is it...It's a Roguelike real-time dungeon adventure where players are given powerful weapons and blessings to defeat increasingly powerful enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
卡顿还瞬移玩毛线希望优化一下行不行啊
割草还是挺爽的,就是雪原冰冻确实有点bt,被冻住基本就直接死了,很早之前就买了,最近才发现更新了最后一个白毛,哪里都找不到攻略,也不知道怎么完美通过,自己试了好多把才试出来。第一个是打死黑骑士之后在黑骑士被打死之前吧骑士打死(有一次通过发现骑士在打我才发现的,黑骑士是离谱,和我打的时候肉的一批,被骑士几下就打死了,好几次都没救下来)。法师是打死boss之后打boss上面那个蛋。射手是打死boss等他复活打死3次就行,最后一个刺客我怎么都试了什么先打石头,不打石头靠固定伤害1滴1滴直接磨死也不行,最后打死之后逛了半天乱按按到q才触发剧情。白毛的神界剧情小怪是真肉啊,用别的一下就被打死了,只能用法师慢慢搓,割不动,根本割不动。不会最后也是玩到白毛了。嘿嘿,白毛,我的白毛,神化之后也好可爱。无尽模式能不能加一个装备升级的小矮人啊,开局没有高级武器基本上就是一把白用到底,快进到《我的白色武器可以无限附魔和镶嵌宝石》
爽
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
拿法师和骑士通关了好几遍了,目前来看的问题是build构造太单调,游戏内容太少,角色难度不太平衡。 先说优点,角色立绘很好看,局内的q版角色也很可爱;上手难度很低,虽然没有新手教程,但是10分钟打了一局也能很快弄明白怎么玩;而且内容并不复杂,需要关注的只有角色技能与武器属性,上手玩明白很容易。 再说瑕疵,内容太少了,给我感觉是如果这是手游其实会很不错,虽然前面提到因为内容不多使得上手玩通很容易,但也使得没有什么反复游玩的冲动,武器就那么几种,属性词条也就那么几个,玩到后面经常是打到一半就会知道这局自己能不能通关(因为好用的武器和词条没有刷出来),没有肉鸽游戏不确定性的乐趣了。然后是角色确实太不平衡了,法师通关是真的容易,刺客通关倒是非常难,特别是后面的关卡,怪物非常多,被控住极其容易暴毙,玩了几个小时,也只拿法师和骑士通关过。 稍微反馈一下游戏中遇见的一些小问题:1.游戏内乌鸦的位置经常是关卡结束后传送门的位置,在清理玩关卡的小怪后再去乌鸦那里购物很容易直接被传送走了。2.部分武器build会有连击效果在攻击哥布林商人想要让他换商品时,很容易一下就直接把他打跑。 总的来说,这个游戏质量其实还可以,但是内容确实太少了(听说是一个人做的,那确实挺辛苦的),看作者对游戏更新很有规划,那就期待后续更新吧,还是推荐一下
第五个角色如何解锁?高难模式如何解锁?符文排列顺序可有人统计?
可以哦,蛮好玩的。期待后续。
还蛮不错的,菜鸡玩家两小时才打完剑士的剧情模式,好不容易收集完符文,结果结算界面忘记截图了,还以为符文工房里面会有提示的,结果没有,所以制作组不考虑把已经解锁的符文在符文工房里面了一个清单嘛?再去打一遍好烦
总体来说,数值有点问题,不过还是好玩的,可惜没更新了
还行
还可以,但作者你应该加强所有近战角色,提高他们的韧性和回复能力,或者大幅度削减地图中的陷阱要素,比如蘑菇、蘑菇、还有蘑菇,不然这个游戏目前最舒服的角色就是两位远程大C。 另外有没有哪位大佬分享一下符文顺序哇
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 12.5K | 94% | $17.99 | |
| $2.4M | 10.8K | 96% | $9.99 | |
| $1.1M | 4.1K | 55% | $14.99 | |
| $40.8K | 124 | 81% | $14.99 | |
| $27.9K | 83 | 65% | $15.99 | |
| $15.3K | 79 | 84% | $10.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.6K | 264 | 52% | $0.99 | |
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| $5.6K | 103 | 70% | $3.99 | |
| $5.6K | 56 | 100% | $5.99 | |
| $5.6K | 65 | 85% | $7.99 | |
| $5.6K | 75 | 63% | $3.49 |