Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About






Genres
Stats
Languages: English*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 2.1Kreviews | 68% | — | $0 |
| Free | 24.3Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
horas para baixar uma atualização e ainda da erro depois...
First of all, i want to say, this game has a very vibrant character design, they did it well, what u hate is the qol,farming equipment material really hard, when random enc. spawn in decent frequency, the drop rate of needed material perhaps in 40-50%, yeah i know there are badge for encounter but newbie (i just played couple days ago) we dont have any access of those badges, those badges should be given as newbie bonus. Other thing i hate hate HATE, is TOO MUCH YAPPING, story, sidestory,APHOCRYPHA, i mean guys, seriously, is your dev team love to yap or what, i just finish apocrypha chapter 2 in total of 3-4 hours, only for unworthy small amount of chrono stones in total,, and there is no SKIP feature, do you think some of your stories are amazing? NO, some just unimportant yapping that hinder us from progressing, your team should make novel or book instead of making a game story line, sad,but at least i can enjoy the battle system, OH other thing, GACHA HAS NO PITY, cmon guys u release this game in 2021, and i think around that time there were also ather gacha games released, AND THEY HAVE PITY, even the pity hard to reach ,but at least they have it,guys, u need a wholesome of qol and gacha system updates for your game, this is 2026, dont live in the past edit : I just finished symphony with atelier ryza, the upgrading tools sequece in the after story of this symphony is very unclear, i hope the one who worked in this burn in hell
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 17.5K | 93% | $23.99 | |
| $1.9M | 4.6K | 73% | $14.99 | |
| $1.8M | 12.2K | 88% | $7.49 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $391.5K | 2.5K | 61% | $7.99 | |
| $94.7K | 612 | 79% | $7.99 |